weekly assignment drg

Deep Rock Galactic

weekly assignment drg

F : Throw a flare for light (refreshes over time, max capacity of 4) Shift : Sprint (Move faster to avoid bugs and jump further!) V : Raise your pickaxe to Rock and Stone! Left CTRL : Laser Pointer make call outs to your team (LMB / [SHOOT] at a point of interest) mark a personal waypoint (Press 'E' / [USE] at location). controll Bosco (dig minerals, shoot enemies, light up surfaces, pick up heavy objects, etc) With the laser pointer out, all allies and highlighted objects / creatures can be seen through walls. Waypoints are only viewable by you and appear on the terrain scanner as a (blue x). Appears on your HUD whenever the laser pointer is held.

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Tab or M : Terrain Scanner Pulls up a 3D map to orient yourself and locate your teammates) While viewing the map, Scroll up / down to zoom in / out. Press 'Space' / [JUMP] to align yourself with your map view Terrain Scanner Rundown [www.tiktok.com]

weekly assignment drg

Throw Hold LMB / [Shoot] while holding a heavy object to throw it further (a white bar will expand below your crosshair to indicate the strength). To cancel the throw, continue holding LMB till the bar disappears. Alternatively, you can use your pickaxe / terrain scanner / weapon swap (but that will cause you to drop the item)

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As the driller, you are well suited for crowd control and general swarm clearing. All of the driller's primaries apply status effects and are typically close range. His movement option is a pair of drills, which lets him freely beeline towards objectives with tunnels and carve safer paths for his team.

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Engineer is my favourite class due to how much versatility his arsenal affords him. Given enough prep time, both his primary and secondary options, coupled with his sentry gun(s) often lets him get the most kills in a game. His movement option is the platform gun, which grants him decent vertical and horizontal mobility.

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Being the Gunner means having the single minded goal of shooting bugs. His primaries, while not having the highest burst, have large magazine sizes and are capable of long sustained damage. Whenever his team or himself is in danger, the Gunner can throw a shield generator to provide immediate cover for his team.

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Playing as Scout, you will be spending most of your time mining minerals and providing light for your team. His primary and secondaries have high burst damage but relatively low ammo and crowd clearing capabilities. Thus, Scouts typically focus on killing high priority targets and leave the grunt clearing to the other classes. Equipped with the grappling hook, his high mobility lets him zip around to hard to reach areas and revive teammates in a pinch

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  • 67% saving / 300% profit is break-even (if you sell / buy back afterwards, you don't lose anything)

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  • Driller's pickaxes
  • Driller's CRISPR
  • Engineer's Shard Diffractor
  • Jet boot flames (not reliable)
  • Your face (not recommended)

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  • Level 1 - 6 : haz 2
  • Level 7 - 15 : haz 3

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  • 1 power attack
  • 3 regular pickaxe hits
  • ~1s Driller's Drill
  • 2-3 Driller's Impact Axes (reusable)

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  • All of Driller's primaries
  • 1 Engineer's PLG shot
  • 1 Gunner's Coil Gun shot
  • 2 Scout's M1000 shots

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  • mine crafting minerals in hard to reach places
  • dig through dirt
  • retrieve heavy objects like Aquarqs and mini mule legs
  • build / repair pipelines once they've been set

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  • Primary Weapon mod unlocks at levels: 4 / 8 / 12 / 16
  • Secondary Weapon mod unlocks at levels: 6 / 10 / 14 / 18
  • Suit mod unlocks at levels: 5 / 10 / 15 (get them for more hp!)

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  • 3 random cores (1 blank, 1 infused cosmetic core and 1 infused weapon core)
  • Unlock your 2nd Active Perk Slot for that class
  • +1 Honor Badge (class banner)
  • Access to weekly Core Hunts in the Assignment Terminal
  • Access to the Deep Dive Terminal and Forge
  • Gain the Tritilyte Key (Permanent ability for all classes to activate Machine Events and get late game overclocks)

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Active: Dash, Field Medic, Iron Will Passive: Born Ready, Resupplier, Sweet Tooth, Thorns, Vampire
  • Dash - All purpose low-cooldown mobility to escape danger and reach difficult locations. Scouts can drop this for FM and IW, since they are already so mobile. Using hover boots and jump right before the end of the speed boost to travel even further.
  • Field Medic - Useful for clutch revives and when teammates are constantly going down (for playing with other greenbeards and those at higher hazards). In solo play, it's effectively useless
  • Iron Will - Saves games by letting you move from a down state to get hp or revive someone. Pairs well with Resupplier (faster resupply speed), FM (potential double revive) and Vampire. Coordinate with your team on 'popping' IW.
  • Born Ready - Quality of life perk that helps you keep up your DPS. Also works on Gunner Zip-line gun, Engineer's Platform gun and Scout's Flare gun.
  • Resupplier - The higher up your haz level, the less hp you regen upon revive. This helps increase your overall survivability, and helps clutch games when you need to resupply near danger.
  • Sweet Tooth - Helps maximise the free red sugars and provides potentially more healing than Vampire. Especially helpful for shield disruption missions.
  • Thorns - Helps clear off trash mobs like Swarmers, Shockers and Larvae. This saves ammo and lets you concentrate more on larger threats like Mactera.
  • Vampire - Keeps your hp topped off with more consistent healing than Sweet Tooth. Synergies with power attacks and Iron Will for pulling off self-revives.
Active: Hover Boots, Berzerker, Beast Master, Shield Link, Heightened Senses Passive: Deep Pockets, Friendly, Strong Arms, Unstoppable
  • Hover Boots - Great for accidental falls, which happens a lot given how dark the game is. Good learning tool, but its long cooldown holds it back.
  • Berzerker - Good for 10s of power attacks face tanking hordes / emergency mining. Combos well with Vampire if you land all your hits.
  • Beast Master - Good for drawing away aggro, but requires you to babysit Steeve else he dies really quickly. Quite weak during Elimination and exploder infestation missions.
  • Shield Link - Decent early game perk to have, but is effectively useless in solo play and shield disruption missions.
  • Heightened Senses - Good early game perk. Can be avoided if you learn to check ceilings. Nice for Solo play and Scouts since they'll most likely be the ones entering unexplored areas alone.
  • Deep Pockets is great for those who really like mining and gold rush missions. Fewer trips to deposit saves time, especially on Extraction missions where speed is doubly important.
  • Friendly - Great, cheap early game perk for playing with trigger happy teammates. Falls in usefulness later on as you learn to avoid shooting teammates.
  • Strong Arms - Useful for more efficient flare throwing, as it covers where you'll be moving towards more. A boon on Point Extraction missions.
  • Unstoppable - Nice in Fungus Bogs, Magma Core, Sandblasted Corridors and Glacial Strata as they have slowing terrain / weather. The lack of control and presence of 'bunny hopping' makes it a weaker Dash.
Active: See You In Hell Passive: Elemental Insulation, It's a Bug Thing, Second Wind, Veteran Depositor
  • See You In Hell - Both the passive and active help kill trash mobs which aren't much of a concern. At its best, the active can one-shot a Praetorian if you're playing solo up till haz 3 and the passive one-shot 1 grunt to the face. Pales in comparison to the other actives.
  • Elemental Insulation - Most damage you want to resist is not resisted by this perk. Some use in Fungus Bogs where its difficult to avoid Poison Spores Fungus.
  • It's a Bug Thing - Niche use in saving time / ammo killing loot bugs. Benefits more on On-site Refining missions where Loot Bugs are concentrated. Ideally only 1 team member whose a Scout has it equipped.
  • Second Wind - Rare to be continuously running for 4-5s. Best case is when returning to the drop pod on Escort Duty, where it's likely to be flat ground. Second Wind Counter Arguement [karl.gg]
  • Veteran Depositor Niche use during low-oxygen missions and last stages of Salvage Operation. But is difficult to get value off (mine heads allows enemies to hit from below)
Recommendations For your 1st perk, pick up either FM or HB as they offer the most value in a mission. In the early game, take the cheapest perks to get to the 4th row asap. Save up to get the New Passive Perk Slot as soon as you can. All classes benefit from Vampire, but Drillers especially so as his melee Axes and Drills can proc Vampire. For shield disruption missions, I like dropping Vampire for Sweet Tooth. For casual Point Extraction missions, I like running DP and SA

weekly assignment drg

  • Numerical ( 32122 ) - The most common
  • Alphabetical ( CBABB ) - Likely popularised by MeatShield [karl.gg] (Reddit user u/ppstac2 and a co-creator of karl.gg ) with his "T3.B" convention.

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  • single puddle tap fire
  • hold and release charged puddle bomb

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  • tap fire regular shots
  • hold and release charged shots

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  • on any sentries (yours or your teammates')
  • as long as the sentry has 1+ ammo loaded

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  • single shot tap fire
  • hold and release automatic fire
  • Red - bullet is blocked by terrain
  • Orange - bullet is not block by terrain and will hit target

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  • one-shot grunts with 1-charge headshot grunts or 2-charge bodyshots
  • one-shot Tri-jaws with a full charge.
  • one-shot Slashers and Acid Spitters with 3-charge bodyshots

weekly assignment drg

  • Try to shoot Ziplines at a degree of 10 or more, as for every degree of sharpness, you gain a greater speed when releasing the brakes.
  • If 2 players are going in the opposite directions, the descending player can jump off and over the ascending player to avoid the speed reduction from the "crossover"

weekly assignment drg

  • charged Focus shots

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  • Pheromone Bolt Baits enemies into a tight swarm, which can pair well with Fire DoT, M1000 blow-through or getting attention off you and your team to finish off high value targets / complete objectives.
  • Chemical Bolt Causes enemies killed within 8s of being hit with this to blow up for a powerful 140 Poison damage explosion. With a 4m AoE radius, this coupled with its base 80 damage DoT is a powerful mod that gives solo Scouts decent swarm clear.
  • Taser Bolt Applies the Electric DoT with a strong slow. This slow can be stacked multiple times onto single enemies with directly hits, or at the cost of 2 or more bolts, planted into terrain to create AoE electric "fences" between the bolts. This mod benefits from increased special bolt duration as it takes time to setup.

weekly assignment drg

  • Ebonite Mutation - Kill X number of rocky glyphids (only vulnerable to melee)
  • OMEN - Stand within capture zones to reveal a "totem" boss weakpoints. Defeat the boss.
  • Kursite Infection - Kill and deliver glowing "cocoons" to the Machine Event.
  • Tritilyte Crystal - Deliver and throw specialied bombs to break a crystal cone

weekly assignment drg

  • Resupply pods
  • Black Box Uplink & Fuel Pod (Salvage Operation)
  • Refinery (Point Extraction missions)
  • Doretta (Escort Duty missions)

weekly assignment drg

  • The Shield Link Perk is effectively useless
  • The Gunner's Shield Generator functions as normal (repelling bugs and granting damage resistance) but will not restore personal shields.

weekly assignment drg

  • DRG historian
  • DrillingInTheNameOf
  • EmperorJacob
  • Gaming Existence
  • FourLeafGaming

weekly assignment drg

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Season 03: Plaguefall

Overview DRG Updates Season 03

Season03 Logo.png

Season 03: Plaguefall is the third season for Deep Rock Galactic, introducing a new Performance Pass , new Assignments , a new creature type , one new Grenade for each class, a new mission event and a new mutator .

Season 03: Plaguefall was released on November 3rd, 2022 for PC.

Narrated Update Trailer:

  • 1 URGENT COMPANY BRIEFING
  • 2.1 Season Event: Meteor Impact
  • 2.2.1 New Mission Equipment: Cleansing Tools
  • 2.3.1 Scout: Voltaic Stun Sweeper
  • 2.3.2 Driller: Springloaded Ripper
  • 2.3.3 Engineer: Shredder Swarm
  • 2.3.4 Gunner: Tactical Leadbuster
  • 2.4.1 Rockpox Larvae
  • 2.4.2 Rockpox Grunts and Rockpox Praetorians
  • 2.5 New Performance Pass
  • 2.6.1 Assignments
  • 2.6.2 Cave Room Variations
  • 2.6.3 Rival Content
  • 2.7.1.1 T5 Flying Nightmare upgrade
  • 2.7.1.2 New T5 Plasma Splash upgrade
  • 2.7.2.1 Electrifying Reload OC
  • 2.7.2.2 Bullets of Mercy OC
  • 2.7.2.3 AI Stability Engine OC
  • 2.7.3.1 Electrocuting Focus Shot OC
  • 2.7.3.2 Supercooling Chamber OC
  • 2.7.4 Subata 120
  • 2.7.5.1 Gas Recycling OC
  • 2.8 Community Requests
  • 2.9 Miscellaneous
  • 3.1 Patch 1
  • 3.2 Patch 2
  • 3.3 Patch 3.1
  • 3.4 Patch 4.1
  • 3.5 Patch 5
  • 3.6 Patch 6
  • 3.7 Patch 7.1
  • 3.8 Patch 8
  • 3.9 Patch 9
  • 3.10 Patch 10
  • 3.11 Patch 11.1
  • 3.12 Patch 12
  • 3.13 Patch 13
  • 3.14 Patch 14
  • 3.15 Patch 15
  • 3.16 Patch 16

URGENT COMPANY BRIEFING

Update changes, season event: meteor impact.

A rogue comet is passing through the system, shedding hundreds of infected meteoroids as the gravitational forces tear it apart. So far, every single one has carried with it a dormant form of Rockpox, and each one represents a clear and present danger to the Hoxxian ecosystem.

Be on the alert for meteor strikes during your normal missions. If one happens during your mission, clear out the impact zone immediately, and get ready to get cracking. Powerful Rock Cracker modules will be sent in from the Space Rig to assist you. These must be hooked up to the meteorite and maintained while they crack it open so you can get at the Plague Hearts inside. But beware the noise is sure to attract the locals!

The hearts themselves are highly prized by the R&D department with a Scrip awarded at the season terminal for every 6 Plague Hearts you bring back.

New Warning: Lithophage Outbreak

When you play a mission with a Lithophage outbreak Warning you will encounter an area in which the Plague Hearts have grown into full Contagion Spikes, rapidly spreading across the cave.

All missions with this warning come with two main objectives:

  • Lithophage outbreak objective: First, you will need to destroy the Rockpox Contagion Spikes and the spreading corruption with R&D’s brand-new anti-contaminant tools. Be extra mindful of the creeping tide of Plague Larvae erupting from the infected area as you work, and be prepared for swarms of Glyphids that have already been struck by the Rockpox and seek to disrupt your endeavours.
  • Normal main objective: Second, you will still need to complete the normal mining objective. Fighting the Rockpox is critical, but it does not pay the bills! The order in which you tackle these tasks is entirely up to you.

New Mission Equipment: Cleansing Tools

To help you deal with the Rockpox infection and neutralise the Contagion Spikes, R&D have whipped up some tools: the LithoFoamer and the LithoVac. Both will be needed to neutralise and cleanse an area affected by the Rockpox.

The process is quite simple:

  • Step 1: Apply a generous coating of LithoFoam to Rockpox Blisters surrounding a Contagion Spike. The foam begins working on contact chemically bonding to the Rockpox while loosening the grip it has on the rock.
  • Step 2: Use the LithoVac to suckup both the LithoFoam and any Rockpox it has bonded to.

Once enough of the surrounding Rockpox is cleared the Contagion Spike will collapse, taking any Rockpox remaining in the area with it.

New Grenades

As has become par for the course, there will be plenty of incentive to do your part. First of those are another round of additions to your arsenal, this time in the shape of new throwables.

Scout: Voltaic Stun Sweeper

The Scout has gotten his hands on an Electric Boomerang that bounces from target to target, electrocuting anything hostile on the way. No mentions of shrimps or barbies, please.

Driller: Springloaded Ripper

The Driller has seen fit to re-purpose one of his favorite power tools. He is now in possession of a motorised saw that powers along the ground and even up sheer walls, slicing and dicing anything it hits.

Engineer: Shredder Swarm

The Engineer has worked closely with R&D, and they have successfully made a portable robotic swarm from captured and reprogrammed Shredder Drones. Throw it on the ground to activate your very own posse of hacked drones that attack anything hostile on sight.

Gunner: Tactical Leadbuster

And the Gunner gets a grenade with a gun on it - because of course it is. Throw and attach this device to any surface, and it will saturate the surrounding area with a blistering hail of lead.

New Enemies: Lithophage

As if it’s not bad enough that the Lithophage is devouring the very rock beneath your feet, once a Contagion Spike matures it begins to grow pulsating pods, filled with Rockpox Larvae!

Rockpox Larvae

These squirmy little devils seek out victims en masse in an attempt to take them over. Shoot on sight and watch your backs. So far both Grunts and Praetorians having been sighted stumbling around covered in Rockpox growths.

Rockpox Grunts and Rockpox Praetorians

If you happen to come across a Rockpox Glyphid do not bother attacking it directly as the affected creatures can take a tremendous amount of damage and still keep going, we are not even sure if they are still really alive. However, if you aim for the glowing Rockpox boils covering their bodies, you can even take a Praetorian down in just a few shots.

New Performance Pass

weekly assignment drg

On top of all that, a brand new Performance Pass with another 100 levels of unlocks will be activated, alongside an all-new Cosmetic Tree loaded to the gills with Cosmetics.

This of course means Season 02 is coming to an end, so now is the time to get mining if you still have anything you are dying to unlock right away. That said - don’t fret, anything you’ve yet to unlock will simply be added to the ordinary loot pools in the game - nothing goes away.

Gameplay Adjustments

We have added mission variety to all recurring assignments such as the promotion assignments. This way you no longer need to do the same missions every time you promote. Additionally the Industrial Sabotage mission will now also be available for selection in assignments.

Cave Room Variations

As we continue our exploration of Hoxxes, it only makes sense that we get some new sights on occasion. You can expect to see dozens of new cave shapes on missions now, with a special emphasis on Point Extraction missions that have been sorely lacking for a while. Don’t get lost, now.

Rival Content

With Season 3 focusing on the Lithophage we have modified the various Rival Events, Rival Presence Warning and Industrial Sabotage Mission.

The Industrial Sabotage mission is now treated as any other mission, including a slightly more streamlined lower-complexity version now also available on the mission map and in Deep Dives . On top of this we have also tweaked the mission a bit:

  • Reduced minimum time to hack a generator
  • Increased Transmitter Node connection Range a bit

We have also tweaked the Rival Patrol Bots based on what we’ve been hearing on the grapevine.

  • Reduced bot acceleration/deceleration a bit so the bots are now a little easier to track
  • Reduced damage of burst shots
  • Reduced damage of sniper shots
  • Reduced the speed and manoeuvrability of the homing missiles
  • While the patrol bots can't be frozen solid, "freezing" them will still make their metal brittle and impart the standard damage bonus applied to frozen enemies but with all those hot electronics inside they warm back up quite quickly
  • Increased the amount of heat damage required to set Patrol Bots on fire

The Rival Presence Warning is now also part of the standard warning rotation and is no longer guaranteed to be present on the mission map at all times.

Lastly, the 3 RIVAL EVENTS have been added to the general event pool with probabilities similar to the other events. The Data Cells which you can get from these events no longer will grant you scrip or bonus Performance Points but instead will give Credits and XP similar to the Korlok Tyrant Shards.

Weapon Tweaks

As usual R&D have found a bit of time to tune and tweak some of the weapons.

Experimental Plasma Charger

T5 flying nightmare upgrade.

  • Removed the damage bonus
  • Converted a large part of charged shot damage to fire damage
  • Increased the radius penalty slightly
  • Merged the T5 upgrade Hot Plasma into this upgrade
  • Renamed to Burning Nightmare

New T5 Plasma Splash upgrade

  • Normal shots have some of their damage changed from direct to area damage

Deepcore GK2

  • Increased the base weapon damage (from 15 to 16)
  • Removed the base Weakpoint Bonus
  • Increased base magazine size (from 25 to 30)
  • Adjusted base ammo to match new mag size
  • Added a new Reload Speed Upgrade to T1
  • Increased the T2 Ammo upgrade bonus (from 100 to 120)
  • Increased the bonus of the T2 damage upgrade (from 2 to 3)
  • Removed the T3 damage upgrade
  • Moved T4 RoF Upgrade to T5
  • Moved T5 Stun upgrade to T4

Electrifying Reload OC

  • Adjusted the magazine and ammo penalty to match the new base
  • Increased up the damage of the electrocution effect
  • Made it do a bit of extra electric damage for every bullet that is in the enemy when you trigger the effect

Bullets of Mercy OC

  • Increased the magazine size penalty to match the new larger base magazine size
  • Increased the damage bonus

AI Stability Engine OC

  • Reduced damage penalty from -2 to -1
  • Reduced WP bonus slightly

M1000 Classic

Electrocuting focus shot oc.

  • Increased the damage and duration of the electrocution effect

Supercooling Chamber OC

  • Increased focus damage bonus
  • Added a large focus weakpoint bonus multiplier
  • Added a magazine size penalty
  • Reduced the ammo penalty slightly
  • Tier 5 Mactera Toxin-Coating upgrade now adds corrosive damage. Changed name to Acid-Coated Bullets.

Zhukov NUK17

Gas recycling oc.

  • Added a significant Armour Breaking bonus

Community Requests

  • New shouts on the Laserpointer
  • Added an extra Loadout Slot in the Equipment Terminal
  • Adde a Miner’s Manual Terminal in each of the cabins on the Space Rig
  • Implemented Local Blacklists on Steam: We have now added the ability to block specific players from your games. If you encounter a player who for some reason you never want to play with again, you can go into the kick menu in-game and click the “Ban” button. This will kick the specific player from your game and also send you to their steam profile, from where you can choose to block all communication. Doing this will prevent that player from joining any games that you host.

Miscellaneous

  • Made fixes to improve game performance
  • Implemented more game optimization
  • Vanity Items in the Wardrobe are now sorted, DLC first, then by name. Before the items would appear in the order loaded and could change between each run of the game.
  • Added a Balaclava that takes colour from the armour paintjob to the shop
  • BOSCO can now carry the Oil Extractor
  • Added description to GINGER hair color
  • Added proper messaging to clients in cases where the host disbands the team or exits to the desktop.
  • Improved cashing of certain particles that before would cause the game to stutter the first time you would encounter them.
  • Improved the subtitles to make them more readable.
  • Small visual tweaks on season challenges, milestone images and the miners manual menu background.
  • Increased pick up range on some carriables
  • Glyphids who are burned / corroded no longer block shots while playing the death animation
  • The orange border on the assignment description box is no longer in front of the mission indicator in cases where assignments have a lot of missions
  • The dwarves no longer think the Harvester is an enemy when pointing at it with the Lazerpointer.
  • Drilldozer Drop Cage will now kill any leeches in its way on the way down
  • Fixed issue with Minimule, Treasure Crate, Lost Pack and old Supply Pod, where they could end up in weird locations because of issues with logic of falling down when terrain is removed below them
  • Added Leaf Lovers special beers to the Trash Compactor
  • Fixed a crash related to beards
  • Fixed a crash related to the crossbow
  • Fixed a crash related to status effects on enemies
  • Fixed a crash related to the coilgun
  • Fixed a bug resulted in push to talk being ignored for Hosts in some cases
  • Fixed that clients could not see impact effects on terrain
  • Fixed letters not appearing correctly in the Mission Terminal and in the Bar if the game language was set to Ukrainian
  • Fixed the dwarf voice to match the class currently selected when buying upgrades for Bosco in the Drone Terminal
  • Fixed Lazerpointer shouts on Ommoran Beamers and Liquid Morkite Wells
  • Fixed a minor clipping issue in the Milestone Menu
  • Fixed a bug that caused Boscos Armor Breaking and Fear Factor upgrades to not apply to its Rockets
  • Fixed that fragile salt platforms in Salt Caves did not have a name when pinging them with the laser pointer
  • Fixed a bug that caused the temperature icon not to show for the host when hit by instant temperature change
  • Fixed a bug in the Promotion logic where players could enter a bad state that made them unable to promote and/or start the Promotion Assignment
  • Fixed a bug that made the crossbow fire without ammo in some cases
  • Fixed a bug that caused Refinery pipes and Fuel Pod Cords to be unbuildable for anyone if a client disconnected while they were building a segment
  • Fixed a bug that made reverting direction on a zipline impossible when multiple ziplines were close together
  • Fixed a bug that caused you to get softlocked if you entered a terminal before a pop up appeared
  • Fixed a bug that made a red outline and blinking lights on the dwarf in terminals if you spent extended time there while having a mission with Low O2 warning selected
  • Fixed a bug where clients crossbow bolts would not stick to terrain
  • Fixed a bug in the Shop where a purchase on the 'Do you want to equip this now' view, pressing space would repurchase that item again and again, deducting resources each time
  • Fixed an ancient bug with pickup on certain beers not being translatable
  • Fixed a visual bug where the wrong number of performance points would be displayed when completing more than one Season Challenge at the same time
  • Fixed a bug that caused burrowing enemies AI to break if they got stunned while burrowing
  • Fixed unloading GameData during mod loading

Post Update Hotfixes

November 4th, 2022

  • Reduced the possible max amount of Contagion spikes in missions with Lithophage Warning from 4 to 3.
  • Fixed a “bug” in the Point Extraction enemy spawning that resulted in constant waves
  • Fixed a bug that caused players who had started the assignment Breach the Core, before unlocking the Industrial Sabotage Mission to be locked in the assignment after changing to Season 03.
  • Fixed that Lithophage Warning and Description were not marked to be translatable
  • Fixed a crash related to cooking grenades
  • Fixed a crash related to late-joining Lithophage Warning missions
  • Fixed some misc crashes

November 8th, 2022

  • Added new Plague meteor warning effect
  • Extended the delay before player infection buildup begins to drop
  • Added a small amount of damage to the infected praetorian spit attack
  • Fix outlines not being correctly disabled on HoldTab functionality for Cleanup Pod, Minimules, Battery Crate, Broken Supply Pod, SupplyPods
  • Removed beer can from character selection screen
  • Added better collision to Meteor Top
  • Decreased priority of meteor "calldown rock cracker" usable, carriables can no longer get stuck inside the usable collision
  • Fixed maggots not animating
  • Made the simple version of the Industrial Sabotage mission even more compact and simple reducing mission time some more
  • Reduced max vertical spawning angle of Contagion Spike
  • Improved Meteor spawning in escort missions
  • Fixed code counting missing minerals spawned in veins always reporting 0 in shipping builds. Resulting in the game trying to spawn in way too much missing minerals
  • Shieldtank/oppressor sound turned down a bit
  • Burst pistol volume tweak+assault rifle volume tweaks
  • Bosco can now carry doretta's head again
  • Dwarf should no longer get stuck behind medbay biotank
  • Lowered Ripper friendly fire collider radius making it easier to dodge
  • Added fixed glowing light materials for dlc helmets
  • Minor bugfix for intersections on spacerig
  • Boomerang Grenade: Fixed up look of trail + movement when no target is found, clients targeting stuff in the ceiling is now better
  • Springloaded Ripper: Added aim reticle
  • Attempt to reduce lag when Contagion Spike is cleaned
  • Fixed Shellbacks killed while frozen will not play their death animation
  • Plague removal tools now also go away on terrain scanner when objective is complete
  • Fixed Friendly Shredders targets dread twins while they healing
  • When playing with gamepad, aim assist is no longer triggered by looking at Rock Pox, and a bug was fixed where aim assist was triggered by enemies behind walls
  • Fixed that Friendly shredder drones seem to fly to the host or existing shredder swarms, even when far away from them
  • Add support for headwear to use the "slim" armor version to prevent clipping
  • Make Full Plague DLC headwear use "slim" armors
  • Fixed weapon ammo displays not animating
  • Fixed Meteor landed next to the Drilldozer lander, preventing rockbreaker attachment
  • Fixed bug, where robot rebellion and roughnecks paintjobs didn't glow enough on the neonskin frameworks
  • Fixed Unlocking the Milspec framework for one weapon, shows a permanent red exclamation mark for all weapons in the equipment terminal
  • Fixed Status effects blocking Dreadnought health bar
  • Fixed Escort Doretta going back and forth bug
  • Fixed debris lights on Plague areas

November 10th, 2022

  • Attempt to fix Hiveguard not activating
  • Fixed Dropping a Fuel cannister equips your 'previous weapon', not the one you had as you picked up the cannister
  • Fixed Electric SMG Magazines did not have skin applied in game
  • Fixed Scout flares has no gravity for clients
  • [Modding] Caching of mod dependencies is now a thing + a visual dependency loading guide on the modding menu
  • Fix/workaround for light function bug exposed by bullet grenade
  • Increased springloaded ripper light radius to make it easier to track
  • Fixed Immortal cave leech
  • Fix triggershere on contagion spike not triggering UI within the correct distance
  • Bosco will now seek out foam and clean it up automatically when he is in following mode
  • Fixed promotion campaigns having a very high rate of lithophage warning
  • Fixed Music from the DLC videos continues after you quit the ESC menu
  • Fixed Bosco tutorial hint appearing after player joined game
  • Fixed issues when telling Bosco to clean foam from far away
  • Leadburster: Can no longer get stuck and deployed on enemies
  • Aquarqs is now marked as an important location with 2m radius - should help with plague covering the aquarqs making them hard to find
  • Fixed Unable to shoot when holding Shift+W
  • Fixed Bosco's rocket upgrades not working
  • Fixed Bosco's rocket cooldown reduction upgrade making the recharge time longer instead of shorter
  • Fixed dwarves no longer saying a voice line when calling for Bosco to fire a rocket
  • Fixed Bosco not being able to carry plague hearts
  • Point extraction minehead now prioritizes positions that are not close to important locations
  • Fixed bullet hell ricochettes not getting the damage bonus from Variable chamber pressure
  • Fixed ricochettes sometimes choosing to ricochet towards the original target causing bullets to fly in not so helpful directions
  • Fixed bug causing leadburster to occasionally deploy when hitting enemies
  • Fixed that resupply can land on top of Fuel pod in Salvage missions
  • Fixed crash when joining game related to boomerang
  • A tad bigger collider on biotanks
  • Plague clean effect optimizations
  • Fixed the driller's primary weapons (especially the Sludge Pump and Cryo Cannon) doing too little damage to the Rival Caretaker
  • First person foamer muzzle effect tweaked
  • Bosco now starts cleaning close to where you pinged when ordering him to clean foam
  • Greatly increased range and velocity for Voltaic stun sweeper
  • Leadburster: lines to catch far away enemies were not starting further away
  • [Modding] Making Bosco moddable for multiplayer
  • Fixed Flares expire when solo game is paused
  • Fixed some cases where "slim" armor was chosen when wearing headwear that hid most facial hair
  • Fixed caretaker being immune to explosive damage
  • Adjusted lithophage warning probability on mission map + ensured that all biomes in the infection zone has at least 1 Lithophage warning
  • Improved hack-c landing locations a bit reducing the chance of him landing too far away
  • Adjustments to meteor spawn - can no longer spawn during machine events
  • Ripper Grenade friendly fire reduced to 70%

Leadburster

  • Fixed shot origin bug, bullets now originate from closer to the grenade
  • Reduced extreme damage variance and unnecessary damage
  • Base damage reduced slightly
  • Shots at longer range now deal slightly less damage
  • Shot damage increased at short range
  • Friendly fire damage reduced
  • Fixed particle crash related to bulk detonators and crossbow arrows
  • Fixed crash related to Bosco

November 15th, 2022

  • Fixed Bosco/APD-B317 not automatically cleaning plague
  • Fixed targeting for boomerang
  • Fixed season overview string. "250 PP" to "300 PP"
  • Fixed Contagion indestructible terrain blocking the button in point extraction and causing softlock
  • Meteor will now be destroyed if it lands on unfinished refinery pipes - preventing softlock of the mission
  • Fixed missing neck with light configuration helmet from Biohazard DLC
  • Decreased Naedocyte Breeder freeze point temperature
  • Reduced amount of plague clean "scream" audios, but placed them better
  • [Gamepad] Assignments can now be accepted with Y/Triangle
  • [Gamepad] Perk Window: Remapped Buy Perk to Y/Triangle
  • [Gamepad] Assignments can now be aborted with X/Square
  • [Gamepad] Assignment terminal added shortcuts to popup window
  • [Gamepad] Added missing gamepad shortcuts to Forge menu
  • [GamePad] Season Challenge Info box can now be opened with B/Square
  • [Gamepad] Removed Y/Triangle open Season Challenges, Y/Triangle/Enter now Confirms mission selection
  • Fixed that the scrollbar on the pickaxe paintjob sidebar could not be dragged with the mouse, but only with the scroll wheel
  • [Modding] Fixed that sometimes modded games could not be joined
  • Fixed Boltshark Crossbow infinite ammo with Bodkin Points overclock
  • Fixed Plague Hearts not giving XP for each individual heart
  • Fixed visual bug on mission complete screen already counting assignment PP, even though it is visually being counted at the space rig
  • The full Biohazard DLC helmet will no longer use the slim version of the Biohazard DLC armor
  • Removed some unintended meteors
  • There are too few Lithopage warning challenges to get the intended amount of scrips to complete the cosmetic tree - more will be added soon!
  • Some bugs have appeared with keybindings being changed, this will be reverted next Patch

November 17th, 2022

  • Fixed pickaxe making noise and particles as if you had hit an enemy when outside of the melee attack range but inside of the mining range
  • Added the 3 Plague Warning Challenges that were missing from the season
  • Fixed Infinite Flamethrower ammo case
  • Fixed banshee pulse effect not being shown for fire arrow, fixed banshee pulse on arrows in air
  • Fixed S.S.G spelling and grammatical errors
  • Fixed missing text in mission control speech in regards to fixed rock crackers
  • Reverted changes to DefaultInput.Ini, hopefully fixing issues with Tab/Esc
  • Fixed Loading Tips not showing
  • Fixed Caretaker tentacles not always respecting objects and stabbing through things like supply pods
  • Caretaker Tentacles will no longer stab into the gunner's shield but will shoot at it instead
  • Fixed Omen Modular Exterminator not dying

November 22th, 2022

  • Fixed the Subata 120 overclock “Explosive Reload” not affecting one of the hiveguard’s weak spots
  • Fixed Huuli Hoarder not reacting to dwarves being nearby or attacking it
  • Fixed Lithofoamer and Lithovac breaking hacking pod connection
  • Fixed cosmetic tree not showing the name of the weapon for all skins
  • Fixed unused strings for crowdin
  • Added missing objective description for Industrial Sabotage
  • Fixed Naedocyte Breeder scaling in size when shot with arrow
  • Added tweaks on shouts, meteor timer and misc audio
  • Added a longer indication for when a Caretaker Appendage will burrow and pop out of the ground
  • Added collider on top of Cleansing Pod for pipelines
  • Made sure that the player count is reset on reload of worlds
  • Fixed the "Weapon Licence Assignments Completed" tab not counting correctly
  • Fixed a bug that caused Worm pod remains to not be destroyed after 10 seconds
  • Added missing names for Rival Tech and Lithophage enemies in the Bestiary
  • Removed unnecessary comma from earned currency for the secondary objective
  • Fixed meteor latejoin sound and drop issues
  • Adjusted movement settings of Fester Fleas
  • Reduced the space electric crystals take when trying to spawn other things in the cave
  • Plagueheart now looks like a plagueheart on the terrain scanner
  • Fixed Bosco consuming carriables in some cases
  • Bosco fixes (cleans foam and doesn't get into weird states)

November 24th, 2022

  • Meteor Showers are being observed all over Hoxxes, even in Lithophage areas! Make sure not to stand in their path when they drop and crack them to collect Plaguehearts to progress your Season Performance and keep Mission Control happy
  • Fixed the impact axe giving damage when passing through triggers such as those of the Poison Spores Fungus (You can still kill multiple of these with one axe throw, but the axe will need to come reasonably close to the fungus)
  • Fixed electric crystals not electrocuting you when pickaxed
  • Adjusted electric crystal resistances so that they can be destroyed with one power attack
  • Made the Impact Axes deal similar damage to electric crystals as a normal pickaxe hit
  • Reverted spawn space reduction on electric crystals from last patch
  • Fixed Contagious being misspelled in the MC line
  • Fixed a crash that happened quite often related to meteors (both big and smol)
  • Fixed some particles that caused the game to freeze first time you (or anyone on your team) encountered them
  • Fixed a bug that caused plaguehearts to be invisible for hosts and non-interactable for clients in cases where two S.M.O.L.s have plaguehearts in them.

November 29th, 2022

  • Tweaked sounds for enemies out of sight
  • Fixed Sludge Pump not destroying blisters on rockpox infected bugs
  • Fixed plague bladder burst ducking
  • Fixed See You in Hell perk UI bug
  • Fixed "Ski Mask" wrong headwear name
  • Fixed crash that could happen when a meteor landed in a refinery mission
  • Fixed sentry gun “use” text not being localized
  • Fixed player characters locked in running animation
  • Fixed damage bonus on contagion transmitter not being triggered by goo cannon corrosive dot

December 8th, 2022

  • Added new pass for procedural setup to prevent issues when generating objects in caves
  • Fixed a bug where plaguehearts deposited in the drop pod triggered tentacles to come out of Molly
  • Fixed a bug with the Assignment Board not showing the correct mission icons
  • Fixed Huuli Hoarder screaming after dying
  • Fixed being able to carry objects and fly on the cave angels at the same time (The prompt to ride it should no longer show, if you are carrying an item)
  • Fixed a bug with The Abyss headwear not showing any eyebrows
  • Fixed some translated strings
  • Fixed some spelling and grammatical errors
  • Fixed the % number on the minigun ammo display not updating directly after resupplying, but only after firing the gun
  • Fixed inconsistent comma separator when using mineral trade terminal
  • Fixed the heat/ammo counter on the Cryo Cannon Milspec framework
  • Fixed Party Hat - Year Two headwear changing hair color depending on skin color selection
  • Fixed player characters rolling eyes when reloading
  • Attempted to fix biotank stuck bug
  • Improved small meteorite carving when falling through terrain multiple times
  • Fixed plaguehearts having the wrong icon
  • Fixed carving for facility data vault
  • Fixed a bug when trying to shoot while using Hold to Sprint for clients
  • Hot rock no longer shows up as a status effect (No red lighting icons on enemies)
  • Added logic for the rock cracker pods to avoid refinery pipes
  • Fixed Bosco ending up in a weird state when picking up pinged things before Bosco can get to them
  • Fixed Bosco sometimes making large items fall out of the map
  • Fixed bug where Deep Dives with Industrial Sabotage could be ended before completing both missions causing the Deep Dive to fail
  • Controller Options: 1. Moved 'Swap Left/Right', 'Turn 180 Degrees', 'Previous Item', 'Open Chat' from Controller Bindings to Controller. 2. Turn 180 Degrees is now off by default

December 15th, 2022

  • Fixed a crash caused by meteor rock crackers not able to find a spot to land
  • Fixed that Industrial Sabotage would sometimes not have cables between the vault and the power stations
  • Fixed a bug that allowed the minigun to fire faster than its intended fire rate
  • Fixed audio being low after a meteor impact nearby
  • Tweaked sounds for enemies not in view
  • Fixed a typo in the Coil Gun description
  • Fixed a typo in the Mega Power Supply OC description
  • Fixed typos in the Mactera Brundle and Glyphid Web Spitter entries in the Miner’s Manual

January 10th, 2023

  • Fixed sabotage power cable lights turning off in some cases
  • Fixed that refinery would sometimes spawn underneath the drop pod
  • Fixed a crash caused by missing savefiles
  • Fixed overlapping mission objective icons
  • Fixed crossbow radial damage sometimes not registering
  • Fixed damage on fire and cryo bolt for crossbow
  • Greatly reduced modding plugin performance impact per frame from 3ms down to 0.5ms for solo lobbies, and to 0ms for missions and multiplayer lobbies. This also means you can no longer inspect the modding menu during missions or while you are playing with others.
  • Fixed lost pack room sometimes not generating after helmet scan
  • Fixed crash that happened when reloading the Nishanka Boltshark
  • Fixed the Music Volume slider not having any effect on the ambient music in the Space Rig
  • Tweaked the Mod Support fix from Patch 11 - Increased from 0.5ms to 1ms (still only when Solo in the Space Rig or when joining a player with mods) - So mods have a bit more time to download on join.

January 13rd, 2023

  • Fixed issue where you weren't able to throw gunners shield before equipping it fully
  • Fixed some exits that were a bit off, should prevent a disconnected tunnel
  • Fixed inconsistencies with O2 replenishment on Low Oxygen warning missions
  • Restored the Anniversary Year 4 Hat
  • Tweaked cave leech attack sound volume and position, should now be easier to hear and locate

Feburary 23rd, 2023

  • Added a toggle option for supporter beer, you can now choose to serve beers in regular or supporter mugs.
  • Fixed that clients were sometimes not able to see holiday assets in biotank
  • Tweaked deep dive mission probabilities
  • Fixed bug where c4 could cancel fall damage
  • Fixed controller shortcut issue that made it possible to abort un-abortable Assignments
  • Fixed being able to reset the weekly assignments by starting another and then restarting the original assignment
  • Fixed completing the promotion assignment changing the completed week seed for the core hunt assignment
  • Fixed bug where you could delete picked up items by pressing Q on the spacerig
  • Tweaked Gunners Robot Rebellion Armor, left shoulder plate should no longer float
  • Optimized pathfinder performance
  • Optimized some smoke and Rockpox particles
  • Fixed barrel hoop game sounds not playing for clients
  • Made bosco able to carry all the in-cave holiday double xp items
  • Changed "all barrels in launch bay" mission control shout to trigger 100% of the time
  • Fixed a bunch of typos
  • Added more breach effects to heartstone after final break

March 2nd, 2023

  • Returned the paper crown that went missing last patch
  • Changed promotion rewards: From this point on, promoting a dwarf will also reward 1 Blank core, 1 Weapon Overclock core and 1 Cosmetic core

March 23rd, 2023

  • Added steam beta branch ‘drg_legacy’. Opt into this to play DRG 2018 Legacy Edition.
  • Disabled mission speak when promoting for the second time and onwards
  • Fixed Loot Bug Lover victory pose not showing up in crates
  • Fixed that the voiceline : "Why is this so fun" was subtitled as "This never gets old"
  • Fixed that Mission Control would sometimes not warn about the drop pod leaving
  • Fixed a rare bug where not enough hollomite would spawn
  • Fixed a few typos
  • Fixed a bug with the Romanian translations not getting updated

April 5th, 2023

  • Fixed a bug that caused that clients would get disconnected during elite deep dives
  • Fixed a bug where changing languages back and forth would cause some strings to not be changed.
  • Changed the medbay colors from red to green
  • Fixed the season countdown so that when it reaches 0, The new update will be available

IMAGES

  1. Free Weekly Assignment Planner

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  2. Weekly Assignment Log

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COMMENTS

  1. Steam Community :: Guide :: DRG *MEGA* Greenbeard Guide

    These assignment missions change weekly, with all players sharing the same missions and rewards. Weekly Priority Assignment Rewards 80 to 130 random crafting materials and 8000 credits. Weekly Core Hunt Rewards 3 Matrix Cores (1 weapon overclock, 1 cosmetic, and 1 blank).

  2. Season 03: Plaguefall

    The Ghost Ship Crew. Season 03: Plaguefall is the third season for Deep Rock Galactic, introducing a new Performance Pass, new Assignments, a new creature type, one new Grenade for each class, a new mission event and a new mutator . Season 03: Plaguefall was released on November 3rd, 2022 for PC. Narrated Update Trailer:

  3. Weekly Priority Assignment should be actually rewarding

    Deep Rock Galactic is a 1-4 player co-op-first sci-fi FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters. Now fully released! Show more. 339K Members. 1.9K Online. Top 1% Rank by size. Related. Deep Rock Galactic Indie game First-person shooter Gaming Shooter game.