Assassin's Creed history: The full story (so far)

So you want to know more about Assassin's Creed before jumping into its latest entry? Well buckle up.

Assassins Creed All Main Assassins Hero

Important terminology

Assassin's Creed

Assassin's Creed 2

  • Brotherhood
  • Revelations

Assassin's Creed 3

  • Modern-day story

Spoilers ahead

Trying to understand the overarching narrative of the Assassin's Creed series and how they connect to each other is as intimidating as it can be difficult. We'll help make the process as painless as possible. If you've never played an Assassin's Creed game before and you're looking to get into the franchise, here's the story so far.

For the purposes of this article, we'll be delving into the main Assassin's Creed games only. The series makes up some of the best Xbox games , in my opinion, but it also has some duds. The franchise also has several long-running comic series and spin-off games that continue the meta-narrative; however, it's unreasonable to assume everyone should go out and buy all of them, though Ubisoft oddly tied up important storylines outside of the games we'll briefly touch upon in the modern-day section.

If you're interested in a particular game or the modern-day story itself, you can jump right to any of those sections.

Before reading through some of the games' plots, familiarize yourself with these important terms that will help you understand the plot going forward.

The Animus is a machine that analyzes DNA and allows people to relive their ancestors' memories. This is the reason that we are playing through historical time periods in Assassin's Creed. The technology is eventually enhanced in the series so that anyone using an Animus (later called the Helix) can relive anyone's memories, not just someone related to them.

First Civilization

The First Civilization (also known as the Isu, Precursors, and Those Who Came Before) is an early race of humanoid beings that are thought of as gods by many, though they do not refer to themselves as such. Through the use of powerful artifacts known as Pieces of Eden, they created the human race and subjugated them, turning them into slaves as the Isu lived lavish lives in their advanced society.

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Pieces of Eden

Pieces of Eden can take on many forms and wield various abilities, but they all contain great power within. Most artifacts served a role in maintaining humanity's subservience, though some took more good-natured purposes like those that were capable of healing.

You may sometimes hear these referred to as Precursor artifacts, of which Pieces of Eden are a subclass.

Though the First Civilization was wiped out long ago due to a global cataclysm, their lineage continued in humans. Sages are reincarnations of an Isu being known as Aita. Sages have the ability to recall Aita's memories and possess natural talent superior to that of normal humans.

Chronological timeline by release

Because of the Animus and the series' separation between modern and historical timelines, we'll dedicate an entire section to the series' overarching modern-day narrative while we dig into each game's historical settings separately, as they usually (but not always) can be viewed as standalone adventures.

Altair Ibn-La'Ahad, an assassin living during the Third Crusade, is tasked by Assassin Brotherhood Mentor Al Mualim to retrieve a powerful artifact known as a Piece of Eden, specifically the Apple of Eden. His arrogance during this mission costs the life of a fellow assassin and permanently disables another. Al Mualim then demotes him within the Brotherhood and gives him nine Templar targets to take out. Upon killing the ninth, Templar Grand Master Robert de Sable, he returns to the assassin stronghold of Masyaf only to discover that Al Mualim betrayed the Brotherhood and stole the Apple of Eden for himself. After a fight ensues, which sees Al Mualim fall to Altair's blade, a glowing map is revealed that shows the location of more Pieces of Eden across the world.

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This is the one that started it all. It's a shame it hasn't been remastered, but the classic formula stuck with the series for several entries until Ubisoft veered into RPG territory a few years ago. Altair's tale is one for the history books, literally.

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Assassin's Creed II begins during the Italian Renaissance in Florence with the birth of Ezio Auditore. Flash forward years later, and Ezio is a young man who sees his father and brothers killed after being framed for treason. On his journey to avenge their deaths, he discovers that his father was a member of the secretive Assassin Brotherhood, and he takes up the mantle in his stead. Traveling from Florence to Venice, stopping at a few towns in between, Ezio unravels the conspiracy taking root that sees Templar Grand Master Rodrigo Borgia becoming Pope Alexander VI. After overpowering Borgia in the Vatican, the Apple and Staff of Eden open a vault where a projection of a member of the First Civilization tells Ezio that a great catastrophe will destroy the Earth in the future.

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Assassin's Creed: The Ezio Collection

The Ezio Collection compiles Ezio's entire saga from his beginnings in Assassin's Creed 2 through his reclamation of Rome in Brotherhood and finally to his pilgrimage in Revelations. Remastered in all of their glory for current-gen consoles.

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Assassin's Creed Brotherhood

Brotherhood picks up immediately after the ending of Assassin's Creed II. With the Apple of Eden in hand, Ezio retires to the country village of Monteriggioni. His life is thrust into chaos as Rodrigo Borgia's son, Cesare, lays siege to the village and steals the Apple of Eden. Ezio then journeys to Rome to take down the Borgia family once and for all. After gaining enough support and rekindling the Brotherhood, Ezio is successful in defeating both Rodrigo and Cesare. He reacquires the Apple of Eden and hides it in a First Civ Temple built beneath the Colosseum.

Assassin's Creed Revelations

During the later years of his life, Ezio makes a pilgrimage to Masyaf to understand more about the Brotherhood. Unfortunately, he finds it overrun by Templars. Upon learning that the keys to Altair's secret library vault lie in Constantinople, he travels to the center of the Ottoman Empire to find them. Along the way he's caught between two warring brothers as they fight for their father's throne as Sultan. As he deals with this conflict, Ezio also relives parts of Altair's past through the keys to his library, which turn out to be First Civ artifacts of some sort. Settling the brothers' dispute and leaving Selim to rule, he goes back to Masyaf and enters the vault. At this point he is greeted by another member of the First Civilization who speaks through him and to Desmond (our modern-day protagonist), telling him the location of a central vault that should stop the upcoming catastrophe.

Assassin's Creed III follows a new assassin and jumps all the way to the American Revolution. Ratonhnhaké:ton, also known as Connor Kenway, witnesses his Native American tribe burn to the ground at an early age due to English/Templar colonizers. After learning that his destiny is to stop the Templars from seizing control, he gets caught in the midst of the Revolution while simultaneously trying to do what's best for his people and way of life. This struggle takes him from the fledgling cities of New York to Boston and across parts of the frontier. He eventually retrieves a First Civ key meant for a Temple, but decides to bury it in the ground instead.

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Follow Connor Kenway's journey through the American revolution as he tries to balance clashing cultures and a centuries-old war. This concludes Desmond's journey, so it's certainly not one you'll want to miss out on.

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Assassin's Creed 4: Black Flag

Black Flag takes us back to the Caribbean during the Golden Age of Piracy. After unknowingly killing an assassin traitor, pirate Edward Kenway dons his robes in an effort to take his place in an important meeting and reap the rewards. This leads him into the age-old Assassin vs. Templar conflict where he must stop those he once thought allies before they enter an ancient Observatory that has the power to locate anyone on Earth through the use of a Crystal Skull and blood vial. Successful in his efforts but unable to prevent the pirates' way of life from falling apart, he retires to London where he is seen living with two children, one of whom would become Connor Kenway's father from Assassin's Creed III.

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Ubisoft went: What if Assassin's Creed but make it pirates? It surprisingly works. Sail around the Caribbean on the Jackdaw and plunder treasures from sunken ships and Templar forts strewn across the many islands you'll visit.

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Assassin's Creed Rogue

Another tale set in Colonial America, this time during the Seven Years' War. While on a mission to retrieve a Piece of Eden, assassin Shay Patrick Cormac witnesses the destruction of Lisbon due to an earthquake. He comes to find that the earthquake was caused by his retrieval attempts and that the Assassins knew what the price would be for meddling with these First Civ objects. He becomes so disillusioned in the Brotherhood that he turns to the Templars, fearing that the Pieces of Eden would be too dangerous in Assassin hands. Shay then hunts down his former allies, with his actions kicking off the events taking place in Assassin's Creed Unity.

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Shay Patrick Cormac makes his own luck, and he certainly needs it after the events he finds himself entangled in. This is the first main entry in the series that allows us to play as a Templar, giving us another viewpoint to the historic feud.

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Assassin's Creed Unity

After witnessing his father's death at the hands of Shay Patrick Cormac, Arno Dorian is taken in by a family friend and his daughter Elise, who unbeknownst to Arno are Templars. Years later in Paris the early embers of the French Revolution are beginning to burn. Members of both the Assassins and Templars, specifically Elise, offer to parley in the hopes of peace, or at least to end the current threat against the two organizations, a man named François-Thomas Germain, a Sage sowing the seeds of betrayal from within the Templars, but these offers fall through. After Arno is exiled because of his relationship and loyalties to Elise, he returns to Paris for one last fight between Germain, which ends with both Germain and Elise dead.

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You've probably heard this game is awful. And honestly? Yeah, it kind of is. But some people still enjoy it, and if anything it recreates the streets of Paris during the French Revolution beautifully. No one does real-life cities like Ubisoft.

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Assassin's Creed Syndicate

Revolutions don't always need to bring about death and chaos, as evidenced in Assassin's Creed Syndicate. Twins Jacob and Evie Frye answer the call for help from a fellow assassin in Victorian London. Upon arriving, Jacob quickly begins to build up his own gang to take back the city from Templar control during the Industrial Revolution. While this is going on, Evie is on her own journey to find a Piece of Eden that she knows is hidden somewhere in the city. Their adventures eventually converge as they finally reach Grand Master Crawford Starrick. A battle ensues in which Starrick utilizes a Piece of Eden known as the Shroud; however he is defeated, and the twins return the Shroud to its vault beneath Buckingham Palace.

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Th most modern the series has been, apart from the present-day storyline, Syndicate takes us to the Industrial Revolution, complete with child labor and disgusting amounts of pollution. But let's just focus on the Assassin/Templar conflict.

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Assassin's Creed Origins

Bayek, an Egyptian Medjay (a police force of the pharaohs), finds himself on a journey of vengeance after five masked men cause him to inadvertently kill his own son. These men, known as the Order of the Ancients, are what would eventually become the Templar Order. His quest takes him all over Egypt, eventually even allying him with Cleopatra's forces as she tries to seize control from her brother Ptolemy XIII. During this time, Bayek discovers that one of Julius Caesar's lieutenants was one of the five masked men who was there when his son was killed. After avenging his son, Bayek and his wife Aya begin to form the Hidden Ones, what would become the Assassin Brotherhood, to protect the world from suffering at the hands of the Templars.

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Origins was Ubisoft's first foray into what an Assassin's Creed RPG could look like, and it sets the tone for what future entries in the series may be. Everyone was asking for Ancient Egypt, so here you have it.

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Assassin's Creed Odyssey

Assassin's Creed Odyssey is one of the few main entries in the series to feature multiple endings. As such, the plot isn't exactly set in stone, but it follows the same paths more or less.

Set in Greece during the Peloponnesian War (431 BCE), you play as Kassandra or Alexios, descendants of the legendary Spartan King Leonidas. Your character is thrown off of a cliff as a child after attempting to stop the death of their younger sibling, who an oracle prophesied would need to be sacrificed to stop the fall of Sparta. Presumed dead, your character grows up to become a Misthios (mercenary) and is contacted by a man to kill someone named "The Wolf of Sparta," who turns out to be your character's stepfather. What follows is a tale of close family drama as the Misthios' relatives all find themselves mixed in a plot with the Cult of Kosmos, led by your younger sibling, a group secretly responsible for causing the Peloponnesian War through harnessing the power of a Piece of Eden.

It is during this time that the Misthios also discovers the hidden city of Atlantis, guarded by Pythagoras, the Misthios' true father, and seals it from human contact. Depending on the actions you take within the game, you can reunite with your family and start to rebuild your relationship with them or you can choose to let them perish. Either way, the Cult of Kosmos is wiped out.

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Assassin's Creed Odyssey 

Odyssey takes the RPG ideas that Origins had and runs with them, becoming the first Assassin's Creed game to feature multiple endings based on decisions you make throughout the story. You'd better choose carefully.

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Assassin's Creed Valhalla

Like Odyssey before it, Valhalla is the only other entry in the franchise to feature multiple endings, though it has fewer than Odyssey does.

Valhalla begins with a young Viking, Eivor of the Raven clan, witnessing the deaths of their parents during a raid on their village. Years later after avenging their deaths, Eivor journeys to England to settle new land as Norway falls under King Harald's rule. Eivor then spends much of their time building up alliances between various regions throughout England, all while defying King Alfred's rule, who seeks to drive the Vikings out of England. While this is going on, Eivor's adoptive brother Sigurd and Hidden Ones assassin Basim attempt to find the Saga Stone, an Isu relic that should make Sigurd a god.

Eivor, Sigurd, and Basim also come to find out that they are reincarnations of Odin, Tyr, and Loki from Norse myth. When Basim tries to kill Eivor for Odin's killing of Fenrir, they trap him in a First Civ computer of sorts.

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Valhalla brings the Viking age to Assassin's Creed. Pillage towns and forge alliances to secure a place for the Raven Clan in England, or visit the mythical realms of Asgard and beyond.

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Each game continues its modern narrative in some form, though the series featured its most cohesive narrative up until Assassin's Creed 3, with future entries veering a bit off course. If you want the complete story of Assassin's Creed, then you'll want to pick up any of its several comic series.

Premise and backstory

As I've said in an earlier quick primer of the series leading up to Odyssey's release: "The crux of the modern day is the continuation of an ancient war between Assassins and Templars. The Templars, in this case, aren't the Knights Templar you may visualize. Instead, they are a group of people committed to the Templar Order's ideals under the guise of controlling a multinational corporation known as Abstergo. To put it simply: These are the bad guys."

The Templars, and by extension, Abstergo, want to create a perfect utopia through the use of manipulation and control, which they will accomplish with Pieces of Eden. The Assassins want the same; however they believe that free will is of the utmost importance. These conflicting ideologies and desires form the basis of their feud.

Where the story begins

Assassin's Creed begins with a man named Desmond Miles, a New York bartender who is abducted by Abstergo Industries and forced to relive his ancestors' memories through the Animus to help Abstergo find the locations of Pieces of Eden. He ends up being rescued by Lucy Stillman, an Abstergo employee who secretly worked for the Assassin Brotherhood. While on the run they discover that the world is to suffer a cataclysmic event in 2012 similar to the one that destroyed the First Civilization. To prevent this solar flare from wiping out humanity, Desmond and his friends find a First Civilization Temple and encounter an Isu being known as Juno, who wants to take over the world and enslave humanity again once. She states that she will protect the Earth at the cost of Desmond's life for setting her free. He does so, saving the world from the impending solar flare, thus concluding Desmond's arc.

Here's where Ubisoft went a bit off the rails in terms of narrative. With the solar flare stopped and Juno set free, players now take control of a random, unnamed, unseen Abstergo employee who was hired under the guise of helping the company create a video game. In actuality, the Templars are using your character to search for a First Civ ruin known as the Observatory to find the location of a Sage, reincarnations of Aita, Juno's husband.

During this time Juno existed as a digital entity of sorts, not having the power to manifest in her physical form. Through the manipulation of her followers, who are dubbed the Instruments of the First Will, she attempts to become whole once again by inhabiting a cloned First Civ body recreated through Abstergo's Phoenix Project and the Shroud of Eden.

Juno's entire arc is almost completely forgotten about in the games and was instead wrapped up in a comic series. In her attempts to become whole again, she retrieves the Koh-i-Noor, a Piece of Eden so powerful it can locate all other Pieces of Eden and bind their fates, and finds Desmond's son, who happened to be a Sage. By using the Shroud of Eden and Elijah's bone marrow, which contained First Civ DNA due to him being a Sage, she becomes a full-fledged Isu in under 24 hours.

Thanks to a little trickery from Elijah, an assassin named Charlotte de la Cruz was able to kill Juno with a hidden blade through her throat. What was left of her body was destroyed in an explosion.

Now the story is focusing on a new playable character, Layla Hassan. She is a former Abstergo employee turned Assassin affiliate who is now helping the Brotherhood in their fight. During the events of Assassin's Creed Odyssey, she attempts to find the Staff of Hermes on a quest that eventually leads her to the ruins of Atlantis. It's here where she counters the Misthios, who was kept alive for thousands of years thanks to the staff. The Misthios warns Layla that the Assassins and Templars must always be at war to maintain balance between order and chaos, for should one prevail over the other, the world is doomed. Layla is apparently the one who was prophesied to bring balance between the two, and as the Misthios gives her the Staff of Hermes, they pass away.

In the events of Odyssey's DLC, Layla undergoes trials by the Isu Aletheia to prove she could become the Staff's keeper. While this is happening, Abstergo agents arrive as Layla is arguing with her physician, Victoria, who worries that Layla is becoming lost within the Animus and to the power of the Staff. A fight breaks out that leaves all but one Abstergo agent dead. Otso Berg, leader of an Abstergo strike team, then shows up to steal the Staff from Layla, but he ends up being crippled as a result. Layla is finally able to re-establish contact with other Assassins and informs them of what happened.

When Assassin's Creed Valhalla begins, it's been a few years since the events of Odyssey's DLC. Layla, with the Staff of Hermes, appears to be growing more irritable under its influence, suggesting it's taking over control. Due to the Earth's magnetic field strengthening and causing all sorts of climate issues, Layla, along with Rebecca and Shaun, go to New England to relive Eivor's memories, hoping there's a clue to stop whatever's going on with the magnetic field.

Realizing that the Earth's problems stem from when Desmond activated the Isu towers and stopped a solar flare in 2012, Layla goes to an Isu temple in Norway to reduce the field's strength to normal levels. It's here that she encounters Basim, still trapped in the Isu computer hundreds of years later. Layla learns that he's the one who sent the Assassins the initial coordinates to New England. 

After Layla enters the computer to stabilize the magnetic field, Basim frees himself, trapping Layla inside. He then takes the Staff of Hermes, containing the consciousness of Aletheia, who we learned was his lover in his past life as Loki. Escaping the temple, he meets up with Shaun and Rebecca and demands a meeting with William Miles. Though Shaun and Rebecca are concerned for Layla, they listen to a message of hers telling them that she's okay, and that she does not want to be rescued.

While in the computer, Layla meets a mysterious figure called The Reader. This Reader appears to "run calculations within the Gray," knowing all possible events that will come to pass in the future. Along with The Reader, Layla stays in the Gray to prevent future mass extinction events.

What the future may hold

Ubisoft appears to be developing a live service title called Assassin's Creed Infinity . In an initial report from Bloomberg, sources said that the upcoming game was inspired by "living online platforms" like Fortnite and GTA Online. All Ubisoft has officially revealed so far is that it's a collaborative effort between multiple studios.

Judging from rumors, Assassin's Creed Infinity could provide a hub where smaller "games" could launch, each with their own setting and story. It doesn't seem like the game will be out until 2024 or later, though, so plans can obviously change.

Bloomberg also claims that a smaller, more stealth-focused entry code named Assassin's Creed Rift is expected to release before Infinity. Rift was allegedly planned as an expansion for Valhalla before it was spun off into its own game. Rift is expected to star Basim. 

Jennifer Locke

Jennifer Locke has been playing video games nearly her entire life, and is very happy Xbox is growing a stronger first-party portfolio. You can find her obsessing over Star Wars and other geeky things on Twitter @JenLocke95 .

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assassin's creed presentation

Ubisoft Forward 2022 recap: Assassin’s Creed games, Mario + Rabbids and more

All the big news from ubisoft forward 2022.

Ubisoft 2022

Ubisoft Forward 2022 is now over and we're still reeling from all the announcements. Though the presentation was only 90 minutes long, Ubisoft managed to cram in as many announcements as it could. This may not be one the old E3 presentations of old, but it still kind of felt that way. Needless to say, there's a lot to be excited about.

The biggest news came at the end of the presentation as we were treated to a slew of Assassin's Creed news. We already knew about Assassin's Creed Mirage , but we now got a full-on CG trailer showing what to expect from the title. As rumors suggested, it will take place in ancient Baghdad and feature a young Basim, who appeared in some of the latest Assassin's Creed games, most notably, Assassin's Creed: Valhalla . This game will release sometime in 2023.

That wasn't the only new Assassin's Creed game announcement. The biggest piece of news is that we'll finally get a game set in Japan via Assassin's Creed: Codename Red. Granted, all we know is that this title takes place in Japan, but that prospect alone is exciting. It'll be interesting to see how it compares to the excellent Ghost of Tsushima .

Other Assassin's Creed announcements include Assassin's Creed Valhalla: The Last Chapter, which is apparently the final DLC for the latest entry in the series. Ubisoft briefly discussed Assassin's Creed Infinity , which will act as a sort of online hub for games in the series that players can presumably participate in — though we don't exactly know how that will work out. The aforementioned Codename Red, along with another title, Codename Hexe, will fall under the Infinity umbrella. An open-world mobile game set in Ancient China named Project Jade was also announced. An Assassin's Creed TV series is also coming to Netflix in the future.

Outside of Assassin's Creed, we saw new trailers for Mario + Rabbids: Sparks of Hope, Skull and Bones, The Division 2 expansions, Just Dance and a slew of smaller indie games. Speaking of The Division, it will get a stand-alone game called The Division: Heartland, which takes place in (you guessed it) the American heartland. This will make a departure from the New York City and Washington D.C settings of previous games.

Be sure to watch the linked video below for everything shown during Ubisoft Forward 2022.

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One of the biggest announcements will no doubt be Assassin's Creed Mirage. Details are light, but we suspect the game takes place in medieval Baghdad. 

Rumors suggest this game will take the series back to its roots. We're unsure what that means, but if we get a more stripped-down affair similar to entries before Assassin's Creed Origins, I know I'll be a happy camper.

Join us for #UbiForward! September 10 | 9PM CEST September 5, 2022

Ubisoft announced Ubisoft Forward 2022 on September 5 on Twitter. The post is currently the pinned tweet.

We're now less than three hours from the official start of Ubisoft Forward 2022. Be sure to keep a tab open with this post for any and all updates. The pre-show begins at 2:35 p.m. ET so definitely make sure you're here for that!

Today's the day! #UbiForward 🇺🇸 12 PM PT / 3 PM ET🇲🇽 2 PM Mexico City🇧🇷 4 PM Brasília🇬🇧 8 PM London🇫🇷 9 PM Paris🇿🇦 9 PM Cape Town🇹🇷 10 PM Ankara🇦🇪 11 PM Abu DhabiSeptember 11🇮🇳 12:30 AM New Delhi🇨🇳 3 AM Beijing🇯🇵 4 AM Tokyo🇦🇺 5 AM Canberra September 10, 2022

Ubisoft Forward 2022 is being broadcast all around the world.

The time has come! 👀⌛Tune-in today for our very first Assassin's Creed showcase to learn more about the future of the brand. #AssassinsCreedhttps://t.co/p0wu1H5qTN pic.twitter.com/F1IynNuRM6 September 10, 2022

Ubisoft Forward 2022 will have an Assassin's Creed showcase where we'll learn more about what's in store for the franchise.

Assassin's Creed Mirage could be the next title we see. But I'm curious to know what's happening with Assassin's Creed Infinity, which is meant to be a live-service platform that supposedly has multiplayer and various historical settings. Not sure what that means, but given my natural skepticism of anything "live-service," I need to see more before I can look favoribly on this project.

As for Assassin's Creed Mirage, it's supposed to be a "return to form" for the series. If that means a less massive open-world and less filler content, then I'm all for it. But again, we shall see!

Are you excited for Ubisoft Forward? 🤩 Don't miss your chance to earn Twitch Drops for your favorite games while we update you on what we have coming next! 👉 https://t.co/sZtDvT8kk1 pic.twitter.com/QPWluYyJF6 September 10, 2022

If you're watching the show on Twitch, you'll have the chance to earn Twitch Drops. These are rewards, or to be more specific, DLC and content for games. Expect Twitch Drops for Skull and Bones, Rainbow Six Siege, Roller Champions and Assassin's Creed Valhalla.

There's a pre-show happening at 2:35 p.m. ET that will deliver news on the latest seasons, characters, and content from live-service games like Brawlhalla, For Honor, The Crew 2, Anno 1800, and others.

As I said in the previous update, I'm skeptical of anything "live-service" related. But hopefully these updates will be useful for those who enjoy these specific Ubisoft titles.

The Ubisoft Forward 2022 pre-show is underway. This will showcase the company's live-service games, among other announcements.

For Honor has a samurai-centric expansion on the way. It's amazing to see this game still going strong. I'm sure fans of the game will appreciate the new content.

A new game called Two Falls was announced. It's a narrative-driven adventure game featuring two protagonists. It will be available on PC this fall.

Dominion Frozen is the new episode for racer, The Crew 2. This is another live-service game that's largely under the radar but continues receiving a slew of new content. The trailer didn't show much but I'm sure we'll get additional news soon since this content is dropping in October.

There's a spotlight on an Assassin's Creed cosplayer named Pierre who rose from being a fan of the series to working for the company responsible for the series. The video is supposed to be comical but it's coming off as cheesy. But I guess it's nice seeing this rags to riches sort of tale.

Sim game Anno 1800 gets a spotlight. This is DLC for Anno proper. If you like sim games like Sim City, this is probably a title you'll like. The Age of Exploration angle this expansion is taking is interesting, though definitely not original.

Ubisoft Forward 2022 officially starts!

First up, an update on Mario + Rabbids: Sparks of Hope. We're shown a green planet that the protagonists must seemingly protect against the forces of evil. In all honestly, I have no idea what these games are about so I may be assuming there.

We see Mario and friends exploring the colorful world, including lush forests and hidden caves. They're also catching a train, because it seems this planet has been industrialized.

We're treated to a proper battle. Mario + Rabbids: Sparks of Hope is a strategy game. As such, you need to properly plan for every eventuality. If you've played XCOM, then you know what to expect here. I'm not a fan of these games but I know they have a large audience. Mario + Rabbids in particular is one of the major games on Switch. The sequel will no doubt be another success.

Three DLCs are coming for Mario + Rabbids: Sparks of Hope. One of which will introduce none other than Rayman. This is a nice surprise for old-school Rayman fans like myself. However, I wish we'd get a proper Rayman game intead. But I guess it's something!

Skull and Bones is up next. It's crazy to see the game final see the light of day after so many delays.

There was a point I didn't think the game would even release! It'll be interesting to see how well it does in a world where Sea of Thieves exists. But if For Honor. Rainbow Six Siege and The Crew 2 are anything to go by, Ubisoft has a penchant for releasing games that eventually go on to become low-key hits. The same may happen here!

Ubisoft reiterates that Skull and Bones focuses on ship battles. That means theree will be no island exploration, at least at launch. You'll be able to customize your ships in terms of appearance and abilities. This is also a PVP (player versus player) game, meanining the opportunity for large-scale multiplayer matches. Esports is certainly on the table.

Skull and Bones will release on November 8, 2022.

Riders Republic gets a spotlight for season 4 with a BMX add on that launches on October 14. It's available to play on all platforms.

The Division 2 will get three new DLCs, including seasons 10 and 11. I'm not sure how you can have two seasons in 3 months, but hey, what do I know? Again, this is another live-service game that continues rolling along.

The Division: Heartland is announced. It's a stand-alone venture that takes place, as you guessed it, in America's heartland. This is a free-to-play online shooter where you play as a Division agent in a fictional midwest town of Silver Creek.

We'll get more information on The Division: Heartland soon.

The Division: Resurgence mobile game also gets an update. If you want to take The Division on the go, this is the title for you.

Here is the reveal trailer for Brawlhalla Castlevania cross-over. This may get me to play this one!

Here's a seven-minute preview of Mario + Rabbids: Sparks of Hope. This game is coming exclusive to the Nintendo Switch on October 20.

We get an announcement between Ubisoft and Netflix. The streaming service will get three Ubisoft games, including Valiant Hearts 2 and an Assassin's Creed title. A live-action Assassin's Creed TV series is also announced.

I'm a little salty that Valiant Hearts 2 is coming exclusively to Netflix. I loved the original game but I don't know if I want to play it on Netflix. But who knows, maybe I'll break my stance on mobile games (I don't play them) to check this out.

Here's the latest Skull and Bones trailer.

We get a sneak peak at the upcoming season of the TV series, Mythic Quest. I've never seen this show so I have no opinions on it. Not sure why it's being shown during Ubisoft Forward, but I guess Ubi has to pay the bills somehow. Is that the guy from Entourage?

Trackmania is coming to consoles. This seems like it could be another under-the-radar hit Ubisoft live-service game. Reminds me of the toy cars I had as a kid.

New Just Dance content gets announced. The game has new art direct, user interface and an easier way to discover new songs. As a live-service game, it will continue getting new content in the future.

You can create groups of up to six people where you can dance with friends. This seems like a fun way of virtually getting together with friends and get some exercise. You can also play with new people you meet online, which could be a scary proposition.

The new Just Dance content will launch in 2023.

Ubisoft CEO Yves Guillemot arrives to discuss Assassin's Creed.

We're treated to a retrospective of the 15-year-old franchise, which has live-action recreations of the series' greatest moments. As a long-time fan of the series, this video brings back a lot of memories.

Assassin's Creed: Mirage is officially announced. As we previously suspected, this game stars Basim, who has been a shadowy figure featured in the last three games. The trailer sees Basim in ancient Baghdad as he trains to become a member of the Brotherhood of Assassins.

Assassin's Creed Mirage goes back to the roots of the series i.e. focusing on a narrative-driven adventure. This is twenty years before AC Valhalla and takes place in Baghdad. As such, this is a young Basim compared to who we saw in Valhalla. We'll see numerous historical figures, as is expected for the series.

Assassin's Creed Mirage will be available sometime in 2023.

This is the first trailer for Assassin's Creed Mirage. We don't see proper gameplay in this CG trailer but it's enough of a glimpse to get us excited. Kind of stinks we have to wait until 2023 to play this, but hopefully, the wait will be worth it.

Yet more Assassin's Creed Valhalla is on the way. Called "The Last Chapter," this upcoming DLC's title seems omininous and could be the final expansion for the, er, ever-expanding game.

The trailer doesn't give us much to go on but it's intriguing regardless. Ubisoft promises that this DLC will wrap up storylines from AC Valhalla.

A mobile game called Assassin's Creed: Project Jade is announced. The game is set in Ancient China and will feature everything the series is known for, only optimized for mobile devices. This reminds me of the smaller, side-scrolling Assassin's Creed games released a number of years ago.

Assassin's Creed Red announced. This is the game people have been waiting for i.e. Assassin's Creed in Japan. If I'm being cynical, I'd say this finally happened due to the success of Ghost of Tsushima... which was effectively the AC Japan game people have desired. This will be a "flagship" AC game, meaning it will be a massive adventure on consoles and PC.

Here's a rundown of what to expect in the future:

Assassin's Creed Valhalla will get its final DLC later in 2022. Assassin's Creed Mirage will arrive in 2023. We can expect Projects Red and Hexe under the Assassin's Creed umbrella sometime after that. Codename Jade and the Netflix TV series will also arrive in the near future.

Exciting times for the Assassin's Creed series!

That's it for Ubisoft Forward 2022! Lots of interesting stuff to look forward to, especially with the Assassin's Creed franchise. Thanks to everyone who followed along with this blog!

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assassin's creed presentation

22 March 2024

12 Min Read

How Assassin’s Creed Mirage Grew from DLC to Full Game

Assassin’s Creed Mirage was envisioned as an homage to its franchise – a celebration of how it began and what it accomplished between 2007’s Assassin’s Creed and 2023’s Mirage. Beginning as an idea for a DLC expansion that would take Eivor to the Middle East, it grew into a standalone prequel starring Basim, the enigmatic Hidden One from Valhalla. Developed as a shorter experience by Ubisoft Bordeaux, the return-to-roots game presented a distinctive set of challenges, which are explored in the March 22 GDC talk “Between Legacy and Modernity: Creating an Homage Game to the 15-Year-Old Assassin’s Creed Franchise.”

[UN] [ACM] GDC 2024 Postmortem Interview - IMG 1

During the talk, Creative Director Stéphane Boudon and Lead Producer Fabian Salomon discuss the game’s beginnings, its growth into a “remoot” – that is, something between a remake and a reboot – and how a streamlined approach helped them make tough choices and focus the game on the Assassin experience. To find out more, we spoke with Boudon and Salomon about some of the early concepts behind the game, a few features that didn’t make the cut, and how Mirage re-introduced and redefined stealth as a gameplay pillar.

In your talk, you mention that Assassin’s Creed Mirage began as a DLC for Valhalla, in which Eivor would visit the Middle East. What would that have looked like, based on the initial pitch?

Stéphane Boudon: It was a very early idea, and it was really just one slide in a PowerPoint presentation. So it was quite rough, and the whole idea was that we wanted to come back to the Middle East. It was more the driver of the first pitch. But we dug around in that era, the ninth century, to find out what we could expect about this region, what were the key locations, etc., and pretty quickly we found Baghdad, which was the center of this Islamic world – a bustling city, diverse. We saw all the stories around Baghdad, all this invention, all the things we could use as narrative materials, and of course it was clear that this city was a key location we should check. And as the means to visit Baghdad, Basim came up, because that’s where he grew up. When we decided to go standalone, we were pretty sure we would not use the 3Cs [character, controls, camera] of Eivor anymore [because playing as an Assassin meant an increased focus on, and refined approach to, stealth and parkour, as opposed to the “heavier” feel of a Viking], so we went with Basim.

If Baghdad wasn’t part of the initial pitch, was the idea to go back to one or more of the cities from the first game, like Acre, Jerusalem, or Damascus?

SB: Yeah, exactly. At first we looked at Jerusalem, Acre, and Damascus, and we even checked some Nabataean remains – all the locations that bring this vibe of the Middle East, because we know it's where we will find the Assassins as well. So we tried to connect every dot, even kind of recreate the story of Bayek – how Bayek could have, after Origins, created those Bureaus in the Middle East – and we had some information saying he created bureaus in a Nabataean city, for instance. So we followed the breadcrumbs that already existed, and took the best ideas from all this material.

Fabian Salomon: Chronologically speaking, starting from the idea of doing an expansion for Valhalla to creating a standalone game, we had to rethink the main character, so that's why we thought about Basim. Also, we saw that during the ninth century, Jerusalem, Acre, and Damascus were not at their peak, and not that interesting compared to what they were during the First or Second Crusades. Baghdad was a must-have, because in the ninth century, it was the most important cultural, religious, and scientific location in the Arabic World.

[UN] [ACM] GDC 2024 Postmortem Interview - IMG 2

In your presentation, you talk about how stealth was a much bigger consideration with Assassin’s Creed Mirage than in Valhalla, and that you took inspiration from the 2014 “Modeling AI, Perception, and Awareness in Splinter Cell: Blacklist” GDC talk to revamp stealth in Mirage. What are some examples of things you needed to change or add to make stealth a major pillar of the game?

SB: For us, the challenge with stealth was that it's a very demanding feature, and it has to be reliable for players. We looked at how we could be as fair as possible with detection and what is a good distance for detection – because if you are close to an NPC and he cannot see you, he looks incompetent, but if he easily spots you from afar, he seems super-powerful, and that feels super-unfair. So first, it meant making a lot of tweaks to a classic system of stealth mechanics. It meant a lot of playtests as well, and checking all the systems we already have, and what we can improve.

The NPCs’ vision cone was one of those, and in fact it’s faked – in real life, you see roughly 180 degrees, but here it’s shaped like a coffin [tapered inward toward the end to create a smaller zone of detection at a distance], and not a pure angle. It’s kind of cheating with physics to make players feel as though they’re in perfect control, and that it's a fair system. After that, we had the behavior of enemies to work on; they are surprised when they look at you, and we brought back a state of “searching,” which was not in Valhalla, and which gave a bit more granularity and readability to the behavior of those NPCs. The player can trust the system, understand it better, and do the right actions to not get caught.

[UN] [ACM] GDC 2024 Postmortem Interview - IMG 3

Assassin’s Creed Mirage is more urban than its last few predecessors, and so parkour was also a major focus. In your presentation, you talk about the creation of “highways” – unmarked but clear paths players can use to more efficiently parkour across rooftops and obstacles – and the need for “strike teams” to go through and polish them after beta. How do those highways develop? At what stage of development are they decided?

SB: Highways are something that have been created in Assassin's Creed from the beginning. I think the “highway” term comes from Assassin’s Creed Revelations, but even before that, developers tried to create clear paths. It started with these little pieces of white cloth that you encounter and that give you some kind of direction to say “hey, you can see some white cloths, and you will be able to reach a specific place if you take this path.” It's kind of a breadcrumb; it's artificial, but they’re just little pieces of information we give players.

Highways were something we thought of pretty early on, during the conception of the game. We already have the path on the big map, and we know that we need to easily reach this location and that location because the story asks for it, and we want to connect every important place in Baghdad with these highways. But at some point during the production, you have artists that will bring some visual elements. You also have gameplay that will bring in enemies, etc., and we have to keep polishing these places to make sure they work well until the end of the game. And that's why at some point we had to have a specific dedicated team at the end, after the beta, to really take care of these highways, because players want them to be reliable. They don't want them clumsy, or so unclear as to get lost in them.

Did those change a lot during testing? Did you notice, for example, that playtesters seemed to want to take certain routes where a highway didn’t necessarily exist? Or was it always more about more clearly directing players toward what's already there?

SB: Most of the time, it's directing players toward what’s already there, but we use data – because we have a lot of data that comes up from devs playing, but also player-specific data from playtests, and we are able to see a heat map of the moves of all those players. And if at some point we see that a specific path is taking a lot longer for some reason – because there is, I don't know, a new point of interest we put in at some point and didn't think about – this can tell us to build something more reliable here for players.

You also touch on specific features that had to be cut during development, partly because of a need to streamline development: a dog-commanding enemy, sandstorms, and a monkey companion for Basim. Can you talk a little more about what those would have been like, and why they didn’t work in the end?

SB: Of course, cutting features is never something we like to do. But for some cuts, sometimes there is a pretty good reason. The monkey companion is a good example: it was cut very, very early, as a concept on paper – but we cut it for many reasons. The first one is that it’s hyper-costly. It's a lot of animation; we’d have to mocap a monkey, and the means to do so were way beyond what we can do in Bordeaux, a smaller studio than Montreal. But even after that, when we look at it, monkeys in ninth-century Baghdad are a misconception; we tend to have monkeys in mind because of Aladdin. But accuracy is also important for Assassin’s Creed, and there were no monkeys in ninth-century Baghdad. So even if it was good for gameplay, we would probably have been saying something pretty false.

[UN] [ACM] GDC 2024 Postmortem Interview - IMG 4

What was the original idea for it? Would it be a pickpocket that followed you around?

SB: Yes, the idea was, it would be able to do parkour and infiltrate specific locations to pickpocket keys, to be some kind of a decoy for attracting guards, etc.

What would sandstorms have added or subtracted from the game, other than visibility?

SB: Sandstorms were a complicated topic as well, and in fact we’d already seen sandstorms in Assassin's Creed Origins. That was pretty cool, but for us, what changed is that we wanted to make a city, a living city, and it was the center of the experience. In Assassin's Creed Origins, the sandstorms avoid the cities; we can find them only in the wild, where nothing else was happening. For us, it was not possible to do that, and it would have had a huge impact on how the player and NPCs would have to act – NPCs fleeing, having different animations, protecting themselves – it changed everything, everywhere, even the detection, the guards, and it had too much impact on all the systems to be able to make it complete.

The dog and dog-master enemies made it relatively far into production, getting cut during alpha. Was that a matter of having to develop a different kind of enemy AI? Was it just player sentiment against having to fight dogs in games?

SB: At some point during development, we have to focus ourselves on specific types of enemies to bring them up to a high standard. And when we discussed cutting things, there was an issue with the dog: we didn't have, at the start of the game, a way to have a nonlethal assassination on a dog. Even if we have sleep darts, sleep darts are not there from the get-go, and we don't give enough solutions to players to avoid killing the dog. There are also a lot of animal lovers on the production team – and I am one myself – so we didn’t want to oblige the player to kill animals. That was an easy cut.

With mounts, on the other hand, you went the opposite way and took extra steps to make them work well in the city – reducing their speed, putting blockers on staircases to keep them from climbing to the roofs, and new animations for Basim where he ducks his head under low obstacles.

SB: We could have removed the horse from the city – and honestly, people on the team proposed that – and it could have been OK. But it's a balance at some point. We have to look at always improving what we have done before, and never take back things that players take for granted. And I think they're right: Videogames are always an evolution from their old period, and that's why modernity is important here.

[UN] [ACM] GDC 2024 Postmortem Interview - IMG 5

Was there ever a version of the game where players could take the mounts upstairs and onto rooftops?

SB: Yeah, and I think Jean-Luc Sala, our art director, knows a way to bring your camel or your horse onto rooftops and doing parkour with it. It's still in the game.

Assassin’s Creed Mirage is out now on Xbox One, Xbox Series X|S, PS4, PS5, PC via the Ubisoft Store and Epic Games Store, and Amazon Luna, and is included with a Ubisoft+ Premium subscription.

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Three brand new Assassin Creed games announced at Ubisoft Forward

That's not even counting last week's leaked AC: Mirage, or new DLC for Valhalla.

Three new Assassin's Creed games were announced at Ubisoft Forward 2022 on Saturday, including a new flagship open world RPG set in Japan, the witchy Codename Hexe, and a mobile game spin-off. Ubisoft also officially pulled the hood back on the recently leaked Assassin's Creed Mirage , a throwback to the more stealth-focused play of early Assassin's Creed. Valhalla will also be getting a final bit of DLC towards the end of 2022 that will tie up its main storyline.

After wishing on a star for the longest time, Assassin's Creed is finally heading to feudal Japan in Codename Red . The word "shinobi" was mentioned, but there's very little else to go on right now. It'll be an open world RPG, much like Origins, Odyssey and Valhalla. It's the next flagship game for the franchise, but likely won't release before 2024.

Codename Hexe was also announced with even less to go on. Given its witchy pagan vibes, I'll hedge my bets on this being set during 16th century Europe when accusations of witchcraft were rife—or maybe it'll have something to do with the Salem witch trials? Either way, Ubisoft says it's going to be something new for Assassin's Creed, but exactly what that means, and the scope of Codename Hexe, are unclear. It also probably won't be appearing before 2024.

Next is Codename Jade , which is set in China in 215 BC. This is an open world RPG on mobile, where you'll be able to customise your own assassin to jump back into history with. It'll also have the usual parkour and stealth mechanics you'd expect for an AC game, but on a phone. The trailer was captured using the in-game engine which actually looked really good, so it might be worth a go. Again, there was no release date mentioned for Codename Jade.

Finally, Ubisoft announced The Last Chapter DLC for Valhalla. It looks like you'll be chatting with Sigurd, cosplaying as Basim and meeting more historical friends and foes as you tie up loose ends and round off Valhalla's lacklustre ending.

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The first three games Lauren played on PC were Star Wars: X-Wing, Zoo Tycoon and Barbie Fashion Designer, which explains her love of all things space, strategy and aesthetically pleasing. Lauren recently took over as PC Gamer's Guides Editor after three years of writing many dozens of Destiny 2 guides at VG247, as well as casually trying to shoehorn in The Witcher 3 articles wherever possible. When she's not trying to force everyone to play as a Warlock in Destiny 2, Lauren is either mastering her SEO abilities to help smash the competition, or patting one of her red sons.

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Everyone should experience what I felt playing Assassin’s Creed Odyssey

I didn’t know how hungry I was to see or hear myself onscreen

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Assassin’s Creed Odyssey - Kassandra with a hooded figure behind her

A strange thing happened as I began playing Assassin’s Creed Odyssey : I felt proud.

Many games have borrowed Greek themes or settings, particularly those tied to ancient myths, but the culture is rarely represented accurately. Assassin’s Creed Odyssey isn’t a perfect game, nor is it wholly authentic in its portrayal of Greek culture, but Ubisoft’s decision to cast Greek voice actors was brilliant. It was something I didn’t know I needed, and most players probably didn’t notice.

My name is Alex Kalogiannis, and I’m Greek. You might have been able to put that together after hearing my name.

I’m the son of immigrant parents, both of whom are from Greece. I’m the type of Greek American who struggles with speaking the language and can’t really read its alphabet, but still swears in it when I stub my toe. I haven’t been back to “the old country” in over a decade, apart from a work trip, but I scream internally when someone orders a “gyro” as JY-ro and not YEE-ro . Think of hearing someone pronounce the L’s in “tortilla” and you’ll get what I’m talking about.

As for many Americans, my ethnicity is a big part of who I am, and it informed the culture in which I grew up. I hadn’t thought about my Mediterranean background when I read pieces about the importance of representation in video games, but representation was all I could think about after playing Odyssey.

Assassin’s Creed Odyssey is a game that takes place in ancient Greece and, like other games in the Assassin’s Creed franchise, it’s meant to be a playground more than a cultural learning tool. I was excited for the game as a fan of the series, but I felt no significant connection to it until I started playing.

This isn’t new for me; I never have high expectations when it comes to games with Hellenic trappings, such as the God of War series. Those expectations have been tempered by films like Troy , where all the main characters tend to have Scottish accents or speak in Oxford English as Greek extras fill the background.

I’m resigned to the fact that the historical reality of Spartans will be forever colored, however flatteringly, by the film 300 , a hyper-stylized movie based on an exaggerated graphic novel. Pop culture rarely knows what to do with Greek stories outside of making sure the audience knows that the characters are “foreign” in some nebulous way.

Assassin’s Creed Odyssey - Alexios kicking a soldier

And the thing was that I didn’t care, or at least didn’t care that much. Authenticity wasn’t anything I really expected or even hoped for. Would it matter? Can you imagine Kratos being as awesome if it weren’t for Terrence C. Carson or Christopher Judge, for example? I’m not trying to criticize these games or movies; I grew up playing or watching them, respectively, and was often a fan.

The trailers for Odyssey seemed to confirm that the game would contain the influences and cliched stylistic choices I grew up with. Brad Pitt’s hop-skip-stab from Troy was there, as was the 300- style Spartan kick. So many fictional choices from other movies are now repeated because they’ve become shorthand for Greek culture, even if they have nothing to do with our actual history.

To my great surprise, most of these irritations melted away in the background as soon as the voice acting in the game started to take center stage. And suddenly I got it.

This is what actual representation feels like! And it’s great!

What Assassin’s Creed Odyssey gets right

I chuckled at the anticipated first cries of malaka , the go-to Hellenic swear word. It’s our most loaded and oddly versatile swear, so it’s the one we most heavily use. It’s also the one we teach everyone first, so its presence was expected. But as I played on, it was the more nuanced aspects of the voice work that I recognized as genuine.

My attention was grabbed by certain lisps on soft consonants, and I was excited to hear names being pronounced properly, such as Barnabas sounding like Varnavas . My character spurred on their horse with e la , which roughly translates to “c’mon!”

The voice acting became the most exciting part of the game for me, and it introduced a metagame in my head. I began scrutinizing every conversation with even the most random NPC, trying to guess if they’d get the word in the subtitles right. I even began picking up on the dialects of each actor. I don’t know them well enough to place them in a region, but I could at least recognize them as being distinct from each other.

I was hearing people who sound like my uncle. Folks who sound like family friends, cousins, and my community. And the sense of familiarity immersed me deeper into the game. I was hearing myself, and moreover, everyone who was playing this game was hearing it as well.

My friends were getting an earful about how happy I was about the voice acting whenever they asked me about the game, to the extent that I rarely talked about the gameplay itself. “Now you see how I feel,” many of them told me.

The importance of seeing yourself properly represented in games and other pop culture was something I surely thought I understood, at least academically, but it’s easy to miss the significance of someone stating “this means something to me” when you can’t feel it yourself. My conversations with my friends about my reaction to Odyssey made me realize I wasn’t a bystander when it comes to representation in media; I was a part of it. I had been missing something too, but I never put it all together in my head.

I finally understood why I was getting so cheesed at movies getting “the Greekness” all muddled up, and I couldn’t help but think of a particular cultural albatross around my neck.

Did you see My Big Fat Greek Wedding ? Did you like it?

I didn’t, although I’m not upset if you enjoyed it. It was a film by a Greek writer with the best of intentions, trying to tell a story of growing up Greek in the U.S. It’s meant to be a fun, goofy exaggeration of her experiences, and I remember the Greek community here in New York being thrilled about it for the same reasons Odyssey suddenly excited me so much: representation. It was ostensibly made by Greeks, about Greeks, but it was a farce. I didn’t feel like I was seeing myself or people like me on the screen, and I know many people who felt the same.

And the problem was that the farce is now what people think is true. Windex jokes. Bundt cake. My Big Fat Greek Wedding is the Greek version of how Crocodile Dundee treated Australians.

When these stories hit the mainstream, people outside your culture don’t know which parts are genuine and which bits are fantasy, a joke, or exaggerated. We all want the best elements of our culture to be seen, but there’s nothing wrong with being critical as well. The problem was that My Big Fat Greek Wedding didn’t make fun of anything that felt real; it set up stereotypes and then laughed at them.

It’s not even that Odyssey is incredibly accurate — I don’t know enough about the time period to say for sure — it’s that it pulls off feeling authentic. The trappings of Greek culture, if not all the details, are handled well and with some measure of respect.

My eyes are open

Playing Assassin’s Creed Odyssey taught me a few valuable lessons, even if they’re not about the game. I learned how to better listen when someone says something is important to them, no matter how difficult it is to perceive from my own position. After all, they are telling me it’s important because I can’t see it .

Maybe it takes something like a video game, a thing you were just playing for fun, to make you realize unexpectedly that you could relate better than you thought you could all along. That this does have something to do with you. I wish there were a better way to learn empathy without having to go through something similar myself, but experience is often the best teacher.

Assassin’s Creed Odyssey changed how I view the discussion around representation, and I want everyone to be able to feel how I felt when I played the game.

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The Assassin’s Creed Showcase Felt Like An Investors Presentation

As most of the titles are releasing after 2025, it seems that this was more of a recruitment drive rather than an actual announcement.

Assassin's Creed

Assassin’s Creed games are among Ubisoft’s best franchises; they have changed the spectrum of all things gaming. Combining parkour, stealth, and realistic stories, each Assassin’s Creed title has brought a new experience to the table. However, recent installments such as Valhalla and Odyssey were not loved by all.

The new RPG formula divided the community into two spectrums. Some liked the new innovative approach, while most of the community craved the old Assassin’s Creed formula, one-hit assassinations were one of the more missed features.

The latest confirmed title, Assassin’s Creed Mirage , is seemingly returning to its olden roots to deliver the nostalgic Assassin experience. If it will provide what it has promised, it is yet to be seen.

Ubisoft is supposedly developing a total of 5 Assassin’s Creed titles behind the scenes, and Mirage is one of them. The Ubiforward event showed us new and unique stances on the Assassin’s Creed franchise. We will see a Japanese intro, a new mobile port, and so much more. But something felt odd during the presentation, very odd.

YouTube video

Since most of the titles are slated for a release in 2025 or further than that, this shows that these projects probably haven’t even started development.

These could have been meant to be a recruitment drive where Ubisoft might hire new staff for the announced projects. At the same time, it could also stand as an investor’s presentation.

When we saw the AC Showcase, there was more discussion rather than actual gameplay showcases. They announced projects that were going to release in 2025 or beyond with CGI teasers that were supposedly scheduled for Q1 2023 (Mirage). We also saw no gameplay for Mirage whatsoever.

A user had this to say about the event, “Now if we take into the account info that Ubisoft is bleeding talent due to studio culture issues and low salaries compared to competition, AC Showcase felt more like talent recruitment presentation and potentially to attract investors. That is at least how I felt.”

Maybe it is that the team has decided to move away from annual releases to a longer release schedule, but knowing Ubisoft, that is most certainly not the case.

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  • News & Features Writer |

Experience: 1.5+ Years || Mainly Covers News Stories on eXputer || Education: Bachelors in Data Science.

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The Ubisoft Forward 2023 is a wrap, and Ubisoft showed off a lot of its plans for the rest of 2023 and beyond. From a huge gameplay chunk of Star Wars Outlaws, to a release date for Avatar: Frontiers of Pandora, to updates on a trio of Assassin's Creed titles, Ubisoft packed a lot into this summer's showcase. In case you missed any of it or want to watch some trailer footage again, read on to learn everything announced at the Ubisoft Forward 2023.

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Ubisoft shared an extended look at Assassin's Creed Mirage gameplay , showing off the back-to-basics stealth-centric gameplay. The gameplay focused on the concept that there's always a discreet way to take out your enemies, whether that's through Basim's hidden blade, blow darts, or smoke bombs. The game takes place in 19th century Baghdad and will follow Basim in a "tragic coming of age story". The game launches on October 12.

Assassin's Creed Nexus Features the Return of Classic Assassins

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Interview: Assassin's Creed Revelations presentation director Brent Ashe

We grab a few minutes with Assassin's Creed Revelations' presentation director, Brent Ashe, to find out a bit more about what to expect from Ezio's next adventure.

What's interesting about Revelations is that we're really taking [Ezio] outside of his element. Ezio never set out to be a master assassin. His motivation has primarily been revenge: Revenge against the death of his family; against the death of his uncle at the hands of Cesare [Borgia] in Brotherhood. So, in taking him on more of a pilgrimage--a personal journey now--it's sort of leading him to discover the secrets left behind by Altair. There are these five keys that Altair has left behind that unlock the seal in Masyaf at the Assassin temple. And Ezio also discovers in the course of this, that the Templars are also in pursuit of these secrets. So we set up this really nice narrative, kind of a race against time, so it's a different motivation for him this time. What that's doing, like I said, is taking him outside of his element. You're in these new cities, these new places, and you're going to discover that the Assassin Network sort of expands beyond what we've seen in the previous games.
[Yusef is] going to introduce [Ezio] to some things, for example, like the new hook-blade. And one of the things we're really happy with from a gameplay perspective is how we've managed to layer the combat with the traversal. Since those are really core aspects of the franchise--we've always been known for the free-climbing, the free-running, and then the combat as well--when we introduce the hook blade, you're going to see where you can scale buildings much quicker. We wove into the narrative that the local order of assassins there would have created a network of ziplines to help them navigate the city much quicker and more efficiently. And then when we layered that with the concept of the hook blade, it really came together very organically.

assassin's creed presentation

Hook-blade traversal in Constantinople ensures you'll never be late for another stabbing.

We took advantage of the style of the architecture in Constantinople. It's a very layered city, and it's sort of on a slope. We've never really seen that in any of the games before. It's also a very dense city, so the buildings are incredibly close together. It's also varied, in terms of height, style, and architecture, because half of the city is sort of on the European continent side, and half is on the Asian [side]. So it's a really nice clash of cultures and architectures. I think I can safely say that [Constantinople] is not as large as Rome, but it's also larger than any of the cities we saw in AC2. There are actually four districts, so right away, that kind of gives you a clue that we'll be exploring the economic system again. You saw the Borgia towers, for example, in Brotherhood, and how that sort of fuelled the economic system. You're going to see a return of some of those ideals.
We introduced the smoke bombs in AC2, and brought them forward into AC: Brotherhood. What we're doing now is really, really expanding on the idea of that mechanic. What the player can do--in terms of buying, trading, selling, and acquiring ingredients from around the cities--they can mix and match and create all different types of bombs that suit some of the different pillars of the franchise. So, when you talk about combat, traversal, and stealth, you'll have bombs that are geared toward a more aggressive combat style. There's something in the demo called a "splinter bomb." [Ezio] tosses it at two of the larger, brute-style guards. Normally, in hand-to-hand combat, you can take them out, but they're much more formidable than the average guard. With the splinter grenade, you can quickly just dispatch them and move on. It favors a player who maybe wants to go in with a more aggressive style of play. We've upgraded the smoke bomb--it's something you can craft. And then [after throwing a smoke bomb] you can go into Eagle Sense, which we've also upgraded, and then do three quick stealth kills. So you can go right from that really aggressive style with one bomb into more of a stealth style with another. And we're allowing the players to craft these themselves, so they'll mix and match different ingredients using a menu system. It's a large amount [of ingredients]. Because of the nature of how you're combining, there are several different types of combinations you'll be able to make. Again, it's really nice because you're going to discover more different types of ingredients as you progress through the game.
Because Ezio is truly now a master assassin and really in-tune with the Eagle Sense [ability], we're going to expand a bit on that and allow him to see more than you've seen before. You saw in AC2 and AC: Brotherhood how you could identify targets, and what not. We're going to go a little further with that aspect. It's not something we're really going to show or talk about at E3 this year, but leading up to the release of the game, you're going to see how that plays out, and how it layers in with the different mechanics.
We're finding more and more that players are very curious about Desmond and his storyline. You can kind of see in the progression of the three games how in each game, we've allowed you to do a little bit more and more as Desmond. This one is going to open up narratively a little more about what we know and don't know about Desmond. Because his mind has been fractured due to the "bleeding effect"--he's been inserted into the Animus so many times that he's reliving the memories of Ezio, of Altair--you saw a parallel thing happening with Subject 16 at Abstergo. It's kind of a mirror of what we've seen before, but involving Desmond now. Because he's in a coma and his mind is sort of fractured, that's reflected in the Animus as well. You're used to seeing the white room--the pure, clean technology. Narratively, we deduced that, "Well, if he's in a coma, the white room isn't really functioning at full power." It's almost the analogy of like a shell around the Animus. So, it still functions... at a limited capacity. [Desmond] is almost on the outskirts of the Animus, if you want to put it into narrative terms. Visually, that gives us something very fresh in terms of the presentation, and it also allow us to kind of explore the aspect of putting Desmond's mind back together through gameplay.
The 'brotherhood' returns. Every time we introduce a new feature, we really like to expand [it]. We want to take the fan feedback and really expand it in a way that suits what they like about it, but that also really organically goes with what we have planned. Because the fan-response was so positive, ... we're going to expand on the style of missions that you can recruit the Brotherhood from this time. And it's again because Ezio's in new locations. There's going to be different types of missions that suit the different cities. The way the actual mechanic of sending them out on missions to level them up? We're already working on new ways to kind of take that further, as well. Post-E3, we're going to talk a little bit more about those aspects, too.
We will be exploring [Desmond's] relationship with Subject 16. We see a little bit more of him each time, too. In AC2, he was spoken about. In Brotherhood, you got to sort of see him manifest at the end. As Desmond's storyline progresses, it paralells with some of the things we've seen with Subject 16. One of the key goals of Revelations, narratively, is to try and really bring some of these plotlines together that we've introduced over the [previous] three games, and then set up the all of the possibilities that are sort of at hand for future installments. We're not saying anything specific, but we all know that there's all kinds of interesting ways that we could go. So, why not start to resolve some of the plotlines and set up a nice foundation to go forward.
  • Assassin's Creed Revelations

legacy 10 years

Jeff Mattas posted a new article, Interview: Assassin's Creed Revelations presentation director Brent Ashe . We grab a few minutes with Assassin's Creed Revelations' presentation director, Brent Ashe, to find out a bit more about what to expect from Ezio's next adventure.

Wow. That looks awesome. The smooth transitions between non-gameplay and gameplay remind me of MGS 4. Very nicely done.

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Assassin's Creed Jade's Setting on the Timeline Explained

  • Assassin's Creed Jade brings Ancient China to the forefront of the franchise timeline, exploring the Qin dynasty and historical Order of the Ancients.
  • This innovative addition to the series is set to offer a customizable protagonist and touch controls, presenting new gameplay opportunities set in 215 BCE China.
  • The game provides a unique setting with diverse combat weapons, terrain, and architecture, promising an exciting experience for fans on mobile devices.

The Assassin's Creed franchise has taken players to historical settings all over the globe since the franchise debuted back in 2007. The series has explored pivotal historical moments in beautiful locales all over Europe, the Middle East, and The Americas. But for the first time in franchise history, a fully open-world game will be set in Ancient China, with China only seen before in a side-scrolling Assassin's Creed Chronicles game. Assassin's Creed Jade is innovative in many ways, but still places itself in the long-established Assassin's Creed timeline.

Continuing the trend of recent releases in the franchise, Assassin's Creed Jade is set in ancient times, highlighting an early civilization that established what would eventually grow to become the modern world. Jade falls between Odyssey and Origins , taking place around the year 215 BCE. This was the time of one of the first unified empires in China, what would become known as the Qin dynasty. This unique setting, along with several other major innovations in Jade , makes its place in the timeline and the Assassin's Creed lore all the more interesting.

Assassin's Creed Timeline (Recent Releases)

Assassin's creed red wish list, why assassin's creed jade's setting is so important, jade connects to the order of the ancients.

The Qin dynasty in ancient China saw the unification of the Chinese kingdoms under the reign of King of Qin. This unification ended an era known as the Warring States period, which marked the first reuniting of China in 600 years, even before the events of AC Odyssey . The King of Qin came to be known as Qin Shi Huang, the leader of the first empirical dynasty in China. His dynasty would rule from 221 BCE to 206 BCE, making it one of the shortest major Chinese dynasties in history.

Although much of Jade 's plot is still uncertain at this time, according to Ubisoft's Assassin's Creed Encyclopedia , the Order of the Ancients worked closely with Qin Shi Huang during his time as emperor. Even going as far as to support the development of the Great Wall of China. The Order of the Ancients were seen in both Odyssey and Origins in one form or another, eventually evolving into organizations like the Templars in later games. The far-reaching organization may not be exactly the same as the one seen in other games, but it undoubtedly will serve as a means to connect the antagonists of Jade to the greater AC universe.

It Offers New Gameplay Opportunities

Assassin's Creed Jade is both the first AC game to release exclusively on mobile devices and feature a customizable protagonist. The main character of Aassassin's Creed Jade , currently known as Wei Yu's disciple, is on a quest for revenge for a close friend who was betrayed. Due to the unique weapons, clothing, and environment offered by 215 BCE China, the journey that players will take is likely going to be very different from any other AC game. The variety of swords, axes, and spears unique to ancient China should make for some interesting combat opportunities.

The terrain and architecture of Qin dynasty China are also unique. This time in history saw the formation of the Great Wall of China, and as stated in the official gameplay trailer, the protagonist is determined to defend it from the chaos that threatens the innocent. It will be interesting to see what an AC game built fully for touch controls will play like, and the unique world and combat opportunities make this game especially exciting. Fans have a lot to look forward to when this next entry in the Assassin's Creed series comes to mobile in the near future.

Assassin's Creed

Assassin's Creed Jade's Setting on the Timeline Explained

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Assassin’s CREED

Jul 24, 2014

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Assassin’s CREED. The different types of assassinations. Air assassination AC-ACIII. The air assassination starts with being located at a high point. Then after locating a target you jump then assassinate the target. Stealth assassination AC-ACIII. Come up to a guard.

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Assassin’sCREED The different types of assassinations

Air assassination AC-ACIII The air assassination starts with being located at a high point Then after locating a target you jump then assassinate the target.

Stealth assassination AC-ACIII Come up to a guard Then assassinate note: body will draw attention of guards. Being near dead body when guards approach and staying after they do will cause detection.

Hidden assassination AC-ACIII First hide whether by jumping or other means into a hiding spot. Then assassinate from hiding spot the body will be hidden in the hiding spot so detection of the body is not a worry although being seen assassinating the target will cause detection

Ledge assassination AC-ACIII First climb to a high spot under a guard. Then throw target over the body will cause attention but not to you.

Horse to horse assassination AC, ACII, ACB, ACIII First ride close to target on horse. Then assassinate you will then commandeer enemy horse.

Ground to horse assassination AC,ACII, ACB, ACIII Approach guard on horseback. Then assassinate guard you will pull him down and assassinate him you will not automatically mount horse like in horse to horse.

Ranged weapons How to use assassins creed’s ranged weapons

Pistol assassination ACII, ACB, ACR, (ACIII but with a pistol rather than hidden gun) First make sure gun is loaded then aim.. The aimer will appear as a white line towards the highlighted target(this is the same for all ranged weapons) Once the line of firing is clear shoot. The gun will make a loud bang and if seen shooting will cause detection.

Crossbow assassination AC, ACB, ACR (ACIII with regular bow) First aim crossbow at guard from hidden location. Then shoot no detection will come if you aren’t near the body.

Poison dart assassination (ACII, ACB, ACR, (ACIII in form of throwing dart rather than dart blaster on vambrace) The guard will for fifteen seconds stumble then for another fifteen seconds swing his sword around after that he dies.(note the fast poison upgrade in ACB, ACR will make this ten seconds instead of fifteen this is a non detectable method unless you are near the body. First aim then shoot

Throwing knife assassination AC, ACII, ACB, ACR First line up shot then throw. This is a non-detectable method unless near body while dead.

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Ubisoft at GDC: How "Assassin's Creed Mirage" Grew from DLC to Full Game

  • Thread starter T0@st
  • Start date Yesterday at 8:01 PM

T0@st

News Editor

  • Yesterday at 8:01 PM

assassin's creed presentation

  • Yesterday at 8:56 PM

This isn't the flex they think it is....... they are essentially saying, we just charged new game price for a DLC mod.  

arbiter

  • Yesterday at 9:45 PM

NC37

  • Yesterday at 9:54 PM

As one who didn't really like the Ezio story or get into it and hasn't even finished Black Flag, I just find myself wanting to play it less and less as they keep churning out more games. They're all the same gameplay and I don't even want to bother with the story any longer. Don't have time for it. They took too long to do the Japan one as far as I'm concerned. Now I simply don't care much. Not surprised they'd charge full price for a DLC mod.  

  • Yesterday at 10:19 PM

How many darn entries in this series started out as DLC?! If I'm not mistaken: Brotherhood, Black Flag, Rogue and Mirage all were supposed to be DLC. . . 4/13 huh. My favourite AC-entry will continue to be Revelations, with Black Flag my second most liked entry. Played through Rogue recently. Good game. Too short though. Tried playing Unity. Crashed during Arno's first bout. Haven't tried it again after. Been playing Hitman. I love AC. The ones before 2017 at least. Besides Liberation (HD). Bad controls. Translates poorly onto TV.  

  • Yesterday at 11:43 PM
arbiter said: As a fan of Assassins creed series, Mirage was a Big Let down when you look at games before it. Valhalla was a bit of a step back in that it wasn't barely about anything assassin instead of just fighting. Mirage was tiny map wise and very short which to me when compared to origin's and odyssey felt like waste 60$ as didn't get remotely the game of what were getting before. i had 60-90+ hours in origins and odyssey but i don't even think i hit 10 hours in Mirage before being done with campaign. ​ Click to expand...
  • Yesterday at 11:55 PM
springs113 said: Unlike you I liked that mirage was shorter than normal. Origins was too damn long and I didn't touch odyssey and definitely valhalla because I've got a life outside of gaming. I need to be able to enjoy a game, not get bored and still be able to enjoy it. Click to expand...

evernessince

  • Today at 12:17 AM
  • Today at 12:20 AM

Considering that the label """Full Game""" is whatever the developer/publisher says it is... sure, tell us all about how """great""" you were.  

Why_Me

  • Today at 12:33 AM

Hopefully Sweet Baby Inc didn't have a hand in making this game.  

  • Today at 1:48 PM

Ubisoft: "The main ingredient is greed"  

  • Today at 2:43 PM
arbiter said: \ 60$ for a sub 10 hour single player game to me is not good. Its another thing if it had decent online play to go with it but when game is only single player, 60$ needs to come with decent length of play time story wise. Click to expand...

assassin's creed presentation

Fall Guys is getting a Fortnite port

  • Author: Marco Wutz

Epic Games had a whole bunch of news to share at its State of Unreal presentation at GDC 2024, including the fact that all assets and animations from Fall Guys would come to Fortnite , allowing creators to make and play their own levels through Fortnite Creative Mode. This Fall Guys port is set to take place in May 2024.

However, according to Eurogamer , this won’t mean the end for Fall Guys as a standalone title – fans of the silly take on the battle royale genre won’t have to download Fortnite to get their fill of falling beans any time soon. Speaking to the outlet, Epic Games executive VP Saxs Persson stated that “if we started Fall Guys development over today, we'd do it inside Fortnite.”

Fall Guys poster showing a bean drawing a blueprint.

Fall Guys will be available in Fortnite later this year.

Mediatonic / Epic Games

With the game already being out and about as a standalone title, though, the company seems to take an “it is what it is” attitude and won’t make any drastic changes. For now, at least.

Of course, this is another massive get for Fortnite as a “platform” after last year’s releases of the Lego Fortnite survival crafting game, Rocket Racing mode, and rhythm game Fortnite Festival.

Originally developed by Mediatonic and launched in 2020, Fall Guys and its developer became a part of Epic Games a year later. Afterwards, the game arrived on additional platforms and went through a switch into a free-to-play model.

In its presentation, Epic Games also announced that the Epic Games Store would come to iOS and Android towards the end of 2024, featuring cross-platform functionality between the mobile platforms and PC . Developers of mobile games will be able to take advantage of the same 88/12 revenue split Epic is offering to PC game developers. Of course, this all has the caveat that Epic can only roll out the full package in the European Union, where recent regulation forced Apple to open up its ecosystem. In the US, the company can likely only bring its store to Android.

Epic Games Store mock-up on mobile phones.

The Epic Games Store will come to mobile devices towards the end of the year.

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IMAGES

  1. Assassins Creed, Présentation

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  2. Assassin's Creed history: The full story (so far)

    assassin's creed presentation

  3. Assassin's Creed: 13 Of The Most Powerful Protagonists Of The Series

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  4. Présentation d'Assassin's Creed Initiates [FR]

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  5. Assassin's Creed: Revelations

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  6. Assassin's Creed

    assassin's creed presentation

VIDEO

  1. [PC] Assassin's Creed Relevations

  2. Assassins Creed PT 01 The Begining

  3. Assassins Creed 😊

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  6. Présentation : Assassin's Creed 2 Micromania Game Show partie 1

COMMENTS

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  3. Assassin's Creed: 2022 Showcase

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  11. Assassin's Creed

    Assassin's Creed is a historical action-adventure video game series and media franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil and its more advanced derivatives. Created by Patrice Désilets, Jade Raymond, and Corey May, the Assassin's Creed video game series depicts a fictional millennia-old struggle between the Order of Assassins ...

  12. PDF Présentation PowerPoint

    ASSASSINS CREED ODYSS EY . Politics and Phi osophy 0/4 aily Life 0/9 Famous ities 0/7 Art, eligion, and Myths 0/5 Battles an Wars 0/5 . Hades: Can you questi"?. Spartan Education AND Immerge yourself in Sparta's intense training program. and a Spartan journey from boy to soldier _ REGION

  13. Assassin's Creed Mirage Launch Celebration

    Check out live gameplay as well as learn more about what's in store for players in this newest entry into the Assassin's Creed franchise.00:00 - IntroPresent...

  14. Discovery Tour by Ubisoft: Teacher Learning Resources

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  15. Assassin's Creed Odyssey taught me the importance of ...

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  19. PDF GPU-Driven Rendering Pipelines

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  21. Assassin's Creed Games

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    Assassin's Creed: Revelations is a historical action-adventure open world stealth video game developed and published by Ubisoft. It was released for Xbox 360 and PlayStation 3 in November 2011, and for Microsoft Windows in December 2011. [3] It is the fourth major installment in the Assassin's Creed series and the last chapter in the 'Ezio ...

  23. Assassin's Creed Jade's Setting on the Timeline Explained

    The Assassin's Creed franchise has taken players to historical settings all over the globe since the franchise debuted back in 2007. The series has explored pivotal historical moments in beautiful ...

  24. Assassin's CREED PowerPoint Presentation, free download

    210 likes | 705 Views. Assassin's CREED. The different types of assassinations. Air assassination AC-ACIII. The air assassination starts with being located at a high point. Then after locating a target you jump then assassinate the target. Stealth assassination AC-ACIII. Come up to a guard. Download Presentation.

  25. Assassins creed presentation by Jesse Squire on Prezi

    Roger Craig Smith. Assassin's Creed II is a historical action-adventure open world stealth video game developed by Ubisoft Montreal and published by Ubisoft. It is the second installment to the Assassin's Creed franchise, and is a direct sequel to the 2007 hit , Assassin's Creed.

  26. Ubisoft at GDC: How "Assassin's Creed Mirage" Grew from DLC to Full

    Assassin's Creed Mirage is more urban than its last few predecessors, and so parkour was also a major focus. In your presentation, you talk about the creation of "highways"—unmarked but clear paths players can use to more efficiently parkour across rooftops and obstacles - and the need for "strike teams" to go through and polish them after beta.

  27. Fall Guys is getting a Fortnite port

    Epic Games had a whole bunch of news to share at its State of Unreal presentation at GDC 2024, including the fact that all assets and animations from Fall Guys would come to Fortnite, allowing creators to make and play their own levels through Fortnite Creative Mode.This Fall Guys port is set to take place in May 2024. However, according to Eurogamer, this won't mean the end for Fall Guys as ...