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phantom set 1 tft

League of Legends Teamfight Tactics Phantom

League Of Legends

Welcome to our League of Legends Teamfight Tactics Phantom List of champions, here we will list the Class Buff, Champions who share the same Class and even the Best Items to use with this class type. Remember you can click/tap any champion image to view even more information about them.

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LoL TFT Phantom Champions

List of all TFT Phantom Champions and their buff synergy which allows players to curse an enemy at the start of the combat.

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  • Curse a random enemy at the start of combat.

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Good With Phantom Buff Stats

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TFT Phantom Team Comp Build

We recommend using these LoL TFT Phantom Team Comp Builds as we consider them to be among the strongest currently. We also provide the item builds for each champion and the recipe of what it takes to make the Phantom items.

Best Phantom Team Comp Builds Updated as of Patch 13.4

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Primarily a Ranger and Knight Team Comp Build with a unit build of 10 champions and 3 bonus buff synergies in total.

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List of the Best Items for Phantom Class In TFT.

You can view other Origin Champion Lists by clicking/tapping the links below

LOL TFT Assassin

You can view other Class Champion Lists by clicking/tapping the links below

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You can view more League of Legends Teamfight Tactics Guides by Clicking/Tapping the links below.

  • Little Legends

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  • Best Classes Tier List
  • Best Origins Tier List

phantom set 1 tft

All Teamfight Tactics (TFT) Sets Ranked, From Worst to Best

It’s fate to head to the Dragonlands and experience your own reckoning, but was Runeterra reforged after glitched-out monsters attacked?

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  • October 28, 2022
  • Guides Teamfight Tactics

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Images via Riot Games

Since its release in 2019, Teamfight Tactics (TFT) has become one of the most popular multiplayer games. It sits at the 18th most-watched game on Twitch and has over 80 million players. Over that time, fans have enjoyed a wide swath of game sets inspired by the spiritual heavens, dragons, or space itself. But looking at the popularity numbers, game balance, and fan opinions, let’s rank these TFT sets and find out once and for all which set is the best.

9. Set 2: Rise of the Elements

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As much as the early sets had their charm, Set 2 is where the game’s growing pains became obvious. The devs didn’t quite know how to balance everything, making the situation messy. Do you think  Set 7 and its dragons  are frustrating? You don’t remember Set 2’s Olaf or Nocturne properly, then. Let’s all respect this set for moving the game forward, but it definitely was the biggest “working out the kinks” period in TFT’s life.

8. Set 1: Beta

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When the Beta for TFT hit, AKA Set 1, everything was an experiment — and that experiment hooked a bunch of early fans. The game was released in June 2019, and by September, it had over 33 million monthly players. Even though Set 1 was painfully unrefined, it did what it was meant to do: attract the right players to the game. While you might lament the horror of Set 1’s Kayle slashes, Jinx rockets, or, worst of all,  Blitzcrank pulls , it was a solid beginning that spawned the game it is today.

Related:  The Noxus trait in TFT Set 9, explained  on Dot Esports

7. Set 5: Reckoning/Dawn of Heroes

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If you love Set 5, let’s just say you’re in the minority. While the champions used had cool designs and pairings, many players were ultimately underwhelmed by the Shadow item mechanics. Having to balance huge buffs with equally troublesome debuffs wasn’t a big hit. The only reason it even got this high on the list is that its companion set, Set 5.5: Dawn of the Heroes, assuaged fans by replacing Shadow items with  Radiant items . At least we got the Chaos Pengu out of it.

6. Set 7: Dragonlands/Uncharted Realms

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A bold and innovative set, Set 7 has some great shining features and also huge pitfalls. Keeping  Augments  around has worked swimmingly, and the  Dragon Shrines  were a welcome addition. Also, all the dragon options are fun and powerful to play. However, that’s kind of the exact problem — dragons. While they are the main feature of this set, it does make it feel like the entire game takes a backseat to them much of the time. There were quite a few fans who hoped, against all logic,  that Set 7.5 would have no dragons  at all. If dragons augmented gameplay instead of dominating it, Set 7 would be much higher on the list. Alas, this beautiful and well-intended set ends up firmly middle-of-the-road.

5. Set 8: Monsters Attack/Glitched Out

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Monsters Attack, for many, was the set that secured Teamfight Tactics’ longevity. Lead Developer Mortdog has been honest that the game nearly didn’t survive the mess that was Set 2, and another stumble with Reckoning had players nervous for their favorite game even after the overwhelming success of Gizmos & Gadgets (and Dragonlands). There was nothing to be scared of, though, as it turned out that the TFT team had another gem coming down the pipeline.

Monsters Attack was an exciting concept and made for a gorgeous backdrop, but the Glitched Out Mid-Set elevated it to another level. Those Infiniteam compositions were good enough to drool over, Leona gave everyone nightmares, and Hero Augments were a delectable dice roll that made every game stand out from the last.

4. Set 4: Fates/Festival of Beasts

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Do you remember the bonk-monkey? Because everyone loved turning Wukong into the golden,  Recurve-Bow and B.F. Sword -covered bonk-monkey. Set 4, Fates, wasn’t the most ground-breaking creation. However, it had diverse, fun builds for everyone, from the  hyper-roll  players to the  fast-8 -lovers. With all its options and decent balance, players got to be pretty creative in their choices. It wasn’t mind-blowing, but it was still solid — and who doesn’t love those airy, pastel aesthetics?

3. Set 9: Runeterra Reforged

Runeterra Reforged imagery as it appeared in the Set 9 reveal.

Runeterra Reforged had the rare honor of bringing TFT back to its roots, while also changing the face of the game forever. The introduction of Region Portals, Legends, and the near-total removal of Hero Augments brought an unexpected facelift to the game. Using Set 1 characters as the base for the experience orchestrated a beautiful song of nostalgia and wonder combined. There were some balancing mishaps in the set, like the week where nearly everyone played Draven, but all in all the meta took fun and interesting turns as it walked us down memory lane.

2. Set 3: Galaxies/Return to the Stars

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The birthplace of aesthetically thrilling themes, Set 3 is a common favorite among TFT players. The high energy and experimental style of Galaxies was a huge hit, with a wide range of viable builds. Granted, if you don’t love a good gunfight or mecha, you might not have the best time. But as far as the majority of the community is concerned, this was a fun and exciting set that they wish they could play all over again. Who doesn’t want Graves of Miss Fortune to spew a bullet hell across their board? This set exemplified the weird and wonderful science fiction of the cosmos.

1. Set 6: Gizmos and Gadgets/Neon Nights

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As much as Set 3 dazzled people, no other set evolved and elevated the game quite like Set 6. In this electric Hextech world, the game devs hit a legendary combo:  Hextech Augments ,  Arcane  tie-ins,  Chibi Champions , and returned to fun, player-approved gameplay. When Riot Games released Set 6 in November 2021, TFT streaming viewership tripled. Overnight, it went from 300k to 500k daily hours watched to a little over 1.5 million. Timed perfectly alongside  Arcane  and made with great, game-changing mechanics, Set 6 is what players have to thank for the TFT they know today.

About the author

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Alec Mullins

http://Gamepur.com

Alec Mullins is a freelance writer for Gamepur who specializes in FPS games. They spend their time writing novels, listening to The Mountain Goats, and watching the Call of Duty League. Alec's previous work can be seen at TheGamer and Dexerto, and he can be contacted via Twitter (@LifeAsAlec).

More Stories by Alec Mullins

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Teamfight Tactics patch 14.1 notes

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New Year, new Portals… and 11 of them too!!! We hope you had a great patch 13.24, because it’s time to shake things up with a patch packed full of 11 new Portals, 16 Augments changes, over 10 Trait adjustments, a rework to Heartsteel, an update to over 15 items, and of course, over 20 champion adjustments. It’s a big patch for a big year, but the next patch will also be big (for different reasons), as it brings our first ever set revival with the return of the Galaxies mid-set, Return to the Stars! You can read more about the new (old?) game mode coming with our Lunar Legacies event from patch 14.02 to patch 14.04 via a dev article here !

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PATCH HIGHLIGHTS

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TFT’S FIRST SET REVIVAL

TFT’s first set revival is almost here, and we’re gearing up for galactic exploration with the revival of the Galaxies mid-set, Return to the Stars, as a temporary game mode available from patch 14.02 (Jan 24th) until the end of patch 14.04 (March 19th) during our Lunar Legacy event! You can get more information about why we are returning to the stars, and how we’ve updated the mid-set here .

MISCELLANEOUS

Tft in-client spectate.

One of our biggest wins of 2023 will be felt with our first patch of 2024, Spectator Mode! We’re thrilled to have the feature go live this patch, which means there’s no excuses for not inviting me to your community led tournaments. On a serious note, a big thanks to the teams that worked across LoL PC and TFT to make what we thought to be impossible, possible, and another thanks to our passionate TFT community that’s been making community tournaments work for so long without this feature. We’re still in early days here, so be sure to report any bugs you may observe.
  • Spectate will go to our live client on patch 14.1, January 9th
  • Spectate will have a delay of 1 minute
  • Right click a pal from the friends list to spectate them and be prepared to congratulate them on their top four, or console them after their loss
  • Spectate will come to Riot Regions only this patch

NEW PORTALS

Some wild, some mild, some favorites returning, and one that heralds the rise of the Scuttle Crab—you’ve been warned! We’ve also updated the odds of seeing our rare Portals (such as Scuttle Puddle) to be even across all Portals!
  • Spatula: Start with a Spatula.
  • Tactician’s Crown: Start with a Tactician’s Crown (gain +1 team size).
  • Support Anvil: Start with 1 Support item anvil.
  • Crescendo: Augments this game will be silver, gold, then prismatic tier.
  • Decrescendo: Augments this game will be prismatic, gold, then silver tier.
  • Champion Delivery: Twice per stage, gain a high cost champion. The cost increases with game time.
  • Radiant Blessing: At 40 player health, receive a blessing that contains powerful loot. This occurs at 10 player health in Hyper Roll
  • Treasure Armory: On stage 4-7, choose a 5-piece package of powerful loot. This occurs on Stage 8-1 in Hyper Roll.
  • Wandering Trainers: Start with a Training Dummy with 3 permanently attached trait emblems.
  • Loot Subscription: Every stage, gain random loot from a highly varied pool.
  • Crab Rave: Dancing Crabs replace PvE encounters and drop bonus loot, but crabs on Stage 5+ are EXTREMELY DANGEROUS. Grants loot every other stage in Hyper Roll.
  • All Portals in the game have an equal chance of appearing

STREAK GOLD

We’ve seen the Open Fort strategy (completely selling board to accumulate more gold) be much more valued than going WLWLW (win/loss/win/loss/win) and preserving Tactician Health. A WLWLW player gets 0 streak gold, while a LLLLL player gets 10 gold, which can be a lot considering the importance of early econ. We’re reducing the value of that early econ by restricting access to streak gold until later in Stage 2, as now LLLLL players will only get 6 gold (and still lose a lot of Health). Is the 6 gold completely worth playing Open Fort—maybe in some situations, but we don’t expect this to be a strategy you want to go for before seeing the outcome of 2-2, or even 2-3.
  • You have to hit higher streaks to make gold now
  • 1g: 2 - 3 ⇒ 3 - 4 wins/losses
  • 2g: 4 ⇒ 5 wins/losses
  • 3g: 5 ⇒ 6 wins/losses

EMBLEM ADJUSTMENT

We’re making Country 7 easier to access, allowing you to live your cowboy dreams… or cowboy night-mares… We’ll be adjusting the power of the trait to accommodate the newfound access to its highest tier (see Traits in the SMALL section). Jazz is at its best when it’s improvised—there’s no room for cookie-cutter recipes here. With the Jazz Emblem no longer craftable, we will be increasing the power of the trait (see Traits section).
  • Country is now craftable and comes from Spatula + Negatron Cloak
  • Jazz is now uncraftable

HEADLINER RULES

We’re adjusting the rules for Headliners to show up in your shop in order to prevent awkward moments where you can’t three-star your reroll carry, while also making 3-star 4 and 5-cost champions harder to hit through the mechanic. The old rule was also confusing as it led to weird situations where champions in opponent shops could contribute to not seeing a Headliner you may have wanted.
  • 1/2/3-cost Headliners have no restrictions based upon copies you own
  • 4-cost Headliners can’t show up if you own more than 4 copies of that champion
  • 5-cost Headliners can’t show up if you own more than 3 copies of that champion

LARGE CHANGES

Large like the human need for at least 8 hours of sleep each night. A healthy sleep cycle is a healthy life cycle.
If you compare the output of a trait like Big Shot (40/72/120) versus 8-Bit which requires time to stack (45/75/120) it’s a long shot from a bit underpowered. Even with this reality, the trait isn’t too weak thanks to its powerful champions like Caitlyn and Corki. We’re going to put more power in the trait, while pulling some from its carries to keep 8-Bit from becoming 8/8 bit. Right now 5 EDM is too strong, and Jax is the strongest version of it. Lowering the power of 5 EDM specifically also allows us to raise the trait power at 3/4, as well as some of the other EDM champions as needed. Higher levels of Emo were certainly sad, but not in the way you’d want it to be. Now as you go up in Emo breakpoints, you can expect to cast more and more often. This should help vertical Emo Poppy and Vex mostly, as we’ll be giving Annie other adjustments to balance things out. The way Executioner’s crit rate scaled with enemy health wasn’t very satisfying especially at 4 and 6. Now, they will critically strike low health enemies a lot more and much harder, leading to the vertical living their best crit life. Heartsteel is getting a rework, but before we get into that it’s worth noting that we’ll also be nerfing the base trait a bit since it’s been too consistent. We’re adding a new “Raise the Stakes” option instead of automatically cashing out after four player combats. This will let players chase after massive cash outs—it’s risky though, as you will have to delay your rewards to a later time AND are punished for winning during this time. Sentinel 6 and 8 are able to stall out a bit more than intended. We’re giving the trait a minor nerf at 6, but 8 is going down more due to the availability of Emblems from new Portals. Spellweaver 10 has been virtually impossible to hit, so we’re just removing it as a Prismatic option, and then buffing accordingly. With the support of some of our new Portals especially, 9 should be achievable.
  • 8-Bit AD per Stack: 4.5/7.5/12% ⇒ 5/9/14%
  • Crowd Diver Bonus Damage: 5/30/60% ⇒ 12/30/50%
  • Dazzler enemy damage reduction: 15% ⇒ 10%
  • EDM Jax Spell Frequency: 7 ⇒ 8 sec
  • EDM Spell Effectiveness: 80/100/110/125% ⇒ 90/100/110/130%
  • EDM Frequency Reduction: 0/0/1/2 ⇒ 0/0/1/1 sec
  • Emo Mana Reduction: 20/25/30% ⇒ 20/30/40%
  • Emo Mana on Ally Death: 10/20/25 ⇒ 20/30/40
  • Emo 6 Piece Bonus AP: 20 ⇒ 10
  • Executioner base Critical Strike Damage: 5/25/45% ⇒ 5/15/30%
  • Executioner max Critical Strike Chance: 15/35/55% ⇒ 25/100/200%
  • Guardian max HP Shield Amount: 25/40/60% ⇒ 25/45/70%
  • Heartsteel NEW: Raise the Stakes! - Now after every 4 turns, you can cash out like normal OR you can choose to raise the stakes. If you do, your box turns golden and you are in high risk mode. You gain double the hearts, but if you win a combat, you lose 50% of your current total. If you manage to lose 8 times in a row, gain an additional 80 bonus hearts.
  • Heartsteel base Heart Rate: 100/250/600/1000% ⇒ 100/225/550/1000%
  • Hyperpop Mana Per Cast: 3/5/7/10 ⇒ 5/10/15/20
  • Jazz max HP Per Trait: 1.5/2/3% ⇒ 1.5/2.5/4%
  • Sentinel Base Armor & MR: 16/35/60/125 ⇒ 16/35/55/100
  • Spellweaver changed the 10 piece (Prismatic) to a 9 piece (Gold)
  • Spellweaver base AP: 20/35/60/200 ⇒ 20/35/70/120
  • Spellweaver AP per cast: 1/2/3/10 ⇒ 1/2/3/4

UNITS: TIER 1

Annie does well with exact items that make her cast a bunch, but when she doesn’t get exactly what she wants, she throws a fit taking the form of bottom four—she is just a child you know. Her reliance on perfect items is due to how much power is in Disentegrate’s powered up state. We’re raising her pre-powered up form, and lowering that rapid fire state to help her control her temper, and maybe be happy with other items as well. Nami will now cast more frequently, dealing more damage through a fight, but with a reduced stun duration, although that too should even out with how many bubbles she’s throwing. For the remainder of the buffs here, we’re lifting the weakest 1-costs so that even they can one day dream of being a reroll carry. Special shout out for the Taric buff that should make this warm bodied tank a truly outrageous 3-star Disconaut.
  • Annie Disintegrate Damage: 195/295/440 ⇒ 220/330/495
  • Annie Disintegrate powered up Attack Speed: 50% ⇒ 40%
  • Annie Disintegrate powered up Second Disintegrate Damage: 115/170/255 ⇒ 80/120/180
  • Nami Mana buff: 15/75 ⇒ 15/60
  • Nami Disco Prison Stun duration: 1.5 ⇒ 1.25 sec
  • Nami Disco Prison now has a slightly lower mana lockout period to prevent cases of not getting mana for attacks at higher attack speeds (Rageblade at the Disco Nami is now online)
  • Olaf AD: 50 ⇒ 55
  • Olaf Berserker Rage Attack Speed based on missing 1% HP ratio: 0.12% ⇒ 0.15%
  • Tahm Kench AD: 60 ⇒ 70
  • Tahm Kench Armor & MR: 35 ⇒ 40
  • Taric Mirroball’s Blessing Damage: 100/150/225 ⇒ 250/375/565
  • Vi The Harder They Fall AD%: 220% ⇒ 330%
  • Vi The Harder They Fall empowered AD%: 320% ⇒ 450%
  • Vi recommended Items changed to Attack Fighter
  • Yasuo Synthesizer Strike AD per kill: 1% ⇒ 1.5%

UNITS: TIER 2

Bard’s damaging notes (Doots) have more impact than his healing notes (Chimes), so we’re making sure he more reliably Doots on his foes than Chimes on his pals to raise his base power. That alongside a damage buff to his Doots will have Bard shooting and dooting his way to a Desperado collab. While Garen Headliner has found success, his base form could use a Power-Up! We’re taking some of his Headliner power and putting it in the base to keep him more consistent. Kai’Sa is very good at surviving and using Big Shot procs to finish out fights, but she could use better ratios to become a more reliable carry. We’re buffing her AD and AP scaling, so she can benefit more from the regular AD slams and AP from K/DA, Blue Buff, or Shojin. With a nerf to Crowd Diver 6, reroll Katarina’s capped out board power has been lowered, and we’re compensating by giving some power back to her as AS.
  • Bard Improv Doot Damage: 190/285/430 ⇒ 200/300/450
  • Bard Improv will always cast 3 damage notes (Doots) and 1 healing note (Chime) while there is a valid heal target
  • Garen HP: 750 ⇒ 800
  • Garen Power-Up! HP gain: 200/215/230 ⇒ 215/230/245
  • Gragas Boogie Hour damage: 160/240/360 ⇒ 190/285/440
  • Kai’Sa Got the Boom AD%: 280/280/285% ⇒ 290/290/300%
  • Kai’Sa Got the Boom AP Damage: 30/45/65 ⇒ 40/60/90
  • Katarina AS: 0.7 ⇒ 0.75
  • Kayle Fires of Ascension empowered attacks bonus Damage: 35/50/75 ⇒ 35/55/80
  • Kayle Fires of Ascension final empowered attack Damage: 210/315/475 ⇒ 240/360/540

UNITS: TIER 3

Ekko is the hardest unit for me to find every game, and that’s not just a “me” thing. His utility, tankiness, and traits make him a high-value frontliner in many comps, so we’re lowering his utility in a stun duration nerf that’ll hopefully make him easier to find, for all our sakes.
  • Ekko Record Scratch Stun Duration: 1.5 ⇒ 1 sec
  • Lux Laser Light Show Damage: 230/345/550 ⇒ 250/375/550
  • Mordekaiser Face-Melter Damage over 3 seconds: 200/300/480 ⇒ 220/330/525
  • Mordekaiser Face-Melter final Damage burst: 200/300/480 ⇒ 220/330/525

UNITS: TIER 4

Ahri’s blowing kisses like they’re going out of style, so we’re asking her to chill a bit, and reducing her Attack Speed to slow down her cast rate. Our Karthus adjustments are to make him better at cleaning up fights with less remaining enemies, while being slightly less impactful at the start of a fight. Twisted Fate is already okay when he gets his narrow items and you’re able to speed level to 8 with a strong frontline. By allowing bonus AS to create even more cards, we’re opening up even more build paths. If you have a strong frontline and other sources of magic damage, opt for more AS to shred enemy MR and gradually take over fights.
  • Ahri AS: 0.8 ⇒ 0.75
  • Karthus starting Mana nerf: 40/120 ⇒ 30/120
  • Karthus Mortal Reminder number of targets: 5 ⇒ 4/4/6
  • Karthus Mortal Reminder Damage: 220/330/1000 ⇒ 270/405/900
  • Twisted Fate Hustle & Shuffle AS needed per 1 bonus card: 40% ⇒ 20%
  • Viego Riff of the Ruined King slam AD%: 200/200/400% ⇒ 225/225/450%
  • Zac Mana buff: 60/130 ⇒ 60/120
  • Zac Armor & MR: 60 ⇒ 70
  • Zac Let’s Bounce! Heal per bounce: 100/150/800 ⇒ 120/160/800

UNITS: TIER 5

Lucian’s Arpeggio hasn’t been properly scaling with Attack Speed (which should increase the number of shots in his spell). But even with that taken into account we’d be remiss not to note his other weaknesses. More AD and a better AD ratio should make this Jazz Legendary worthy of three item slots. Qiyana’s power ceiling (printing items while also being a very strong unit) has been enabled by her strong damage ratios. We’re lowering those, but also preserving her ability to copy multiple items at once to just her three-star form. Oftentimes when we create a champion with multiple forms, one form becomes the dominant way to play, and we have to tinker with the other forms to keep them on par. This is that tinkering moment. Our goals with these changes are to have you select a Sona form based upon what your comp needs. Need more frontline—choose Kinetic. Need to empower your AD allies—choose Ethereal for Attack Speed. Need to do more damage, or amplify your other AP units—choose Concussive.
  • Lucian AD: 65 ⇒ 70
  • Lucian Arpeggio Shot AD%: 55/55/1000% ⇒ 60/60/1000%
  • Lucian Arpeggio spell now correctly scales with attack speed
  • Qiyana Sample & Remix AD%: 500/500/1000 ⇒ 470/470/1000%
  • Qiyana Sample & Remix Itemless additional True Damage: 75% ⇒ 60%
  • Qiyana Sample & Remix number of Items Copied: 1/2/3 ⇒ 1/1/3
  • Sona The Drop Kinetic (Heal Form) Heal per auto: 4/7/100% ⇒ 5/8/100%
  • Sona The Drop Ethereal (Attack Speed Form) AS per Auto: 25/35/500% ⇒ 20/30/500%
  • Sona The Drop Ethereal (Attack Speed Form) AS on Cast: 125/175/777% ⇒ 100/150/777%
  • Sona The Drop Concussive (Damage Form) AP per auto: 2/3/100 ⇒ 3/4/100
  • Ziggs AS: 0.8 ⇒ 0.85
  • Ziggs Chaos Theory smaller bomb Damage: 70/105/400 ⇒ 90/135/500
We’re taking another pass on our underperforming Headliners, while shipping two nerfs to accommodate the buffs to their base forms for Garen and Yasuo. Gnar’s Headliner ability had him instantly transform, jump into the enemy team, and then get focused down. Delaying his jump should prevent this instant focus, allowing carry Gnar comps to lean more heavily into offense.
  • Evelynn: 100 HP & 15 AP ⇒ 100 HP & 20 AP
  • Olaf: 150 HP & 10 Armor/MR ⇒ 150 HP & 15 Armor/MR
  • Tahm Kench: 225 HP ⇒ 300 HP
  • Taric: 100 HP & 15 Armor ⇒ 150 HP & 15 Armor
  • Vi: 150 HP & 20% AD ⇒ 250 HP & 15% AD
  • Yasuo: 100 HP & 15% Omnivamp ⇒ 200 HP & 10% Omnivamp
  • Aphelios: 20% AD ⇒ 25% AD
  • Garen: 400 HP ⇒ 350 HP
  • Gnar: Jump slightly delayed to after initial enemy targeting
  • Gragas: 15% Damage & 10% DR ⇒> 18% Damage & 10% DR
  • Neeko: 200 HP & 20 Mana to Ally ⇒ 200 HP & 40 Mana to Ally
  • Zac: 200 HP & 15 AP ⇒ 300 HP & 20 AP
  • Kayn: 5 AP & Increased Rewards ⇒ 10 AP & Increased Rewards
With our changes to streak gold, Consistency has been dramatically nerfed, so much so that we have opted to disable the Augment completely instead of finding a cheap way to buff it. While the stun duration on Crash Test Dummies has been lowered the delay on their initial jump will now result in stunned units targeting them (given that they are the dummies are the nearest enemies) once they come out of the stun. Submit to the Pit (Mosher) is getting a rework that not only makes it more thematically relevant (Mosh with your pals), but also less awkward with constantly fluctuating stats.
  • Cybernetic Bulk I/II/III HP: 222/333/555 ⇒ 200/300/500
  • Best Friends I AS & Armor: 10 ⇒ 12
  • Consistency has been Disabled
  • Help is on the Way Turns to wait: 6 ⇒ 8
  • Rolling for Days I Rerolls Granted: 8 ⇒ 9
  • Rolling for Days I can now show up 3-2 and 4-2
  • Stationary Support Turns to wait: 7 ⇒ 8
  • Crash Test Dummies Stun Duration: 2 ⇒ 1.25 seconds
  • Crash Test Dummies jump delayed to after initial enemy targeting
  • Expose Weakness (Executioner) Shred & Sunder: 40% ⇒ 30%
  • Extended Play (Punk) now grants 2 gold whenever a Punk champion is 2-starred.
  • Heroic Grab Bag Gold: 2 ⇒ 4
  • Little Buddies HP: 90 ⇒ 75
  • Ramping Rhythm (Rapidfire) starting Stacks: 3 ⇒ 4
  • Return on Investment Rerolls required: 18 ⇒ 16
  • Submit To The Pit (Mosher) REWORKED: now grants the benefits based on nearby allies at the start of combat. 5 ⇒ 3 stats.
  • Teaming Up II now can only show up on 4-2
  • Three’s a Crowd HP per 3-cost: 80 ⇒ 75
  • Binary Airdrop now specifies that it will grant a recommended item. (No functional change)
  • Tiniest Titan+ Gold: 8 ⇒ 15
With a long patch full of data, feedback, and our own experiences climbing the Ranked Ladder, the live team has taken a pass on a large portion of our item roster. Nearly all AP items have received a buff, while many other items are receiving new features to make them more flexible. Blue Buff and Red Buff have been the powerhouse core items that have enabled some of our most successful carries throughout patch 13.24. We’re lowering their power here and letting the champions they’ve enabled escape nerfs (Ahri being the exception with a small Attack Speed nerf). Finally, True Damage Emblem has significantly raised the power and desirability of Spatulas—partially leading to the appeal of Open Forting for early priority on Carousel. We’re completely taking away its Bling Bonus of bonus True Damage, but they’ll still benefit from the base trait’s bonus.
  • Adaptive Helm Front Row Armor & MR: 35 ⇒ 40
  • Adaptive Helm Back Row Bonus AP: 15 ⇒ 20
  • Archangel’s Staff AP per 5 Seconds: 25 ⇒ 30
  • Bloodthirster now also grants 15 AP
  • Blue Buff bonus Damage on Takedown: 10% ⇒ 8%
  • Dragon’s Claw HP Increase: 5% ⇒ 10%
  • Evenshround Armor & MR for 10 seconds: 20 ⇒ 25
  • Gargoyle Stoneplate now also grants 100 HP
  • Hextech Gunblade base AD & AP: 10 ⇒ 15
  • Ionic Spark now also grants 200 HP
  • Jeweled Gauntlet AP: 30 ⇒ 35
  • Morellonomicon now also grants 15% Attack Speed
  • Rabadon’s Deathcap AP: 60 ⇒ 50
  • Rabadon’s Deathcap bonus Damage: 8% ⇒ 20%
  • Red Buff Bonus Damage: 8% ⇒ 6%
  • True Damage Emblem Bling Bonus removed

RADIANT ITEMS

  • Jak'Sho the Protean (Adaptive Helm) Armor & MR: 45 ⇒ 60
  • Urf-Angel's Staff (Archangel) AP per 4 seconds: 35 ⇒ 40
  • Blessed Bloodthirster also grants 30 AP
  • Dragon's Will (Dragon Claw) HP Increase: 8% ⇒ 18%
  • Dvarapala Stoneplate (Gargoyle) now also grants 250 HP
  • Dvarapala Stoneplate (Gargoyle) base Armor & MR: 30 ⇒ 50
  • Hextech Lifeblade (Gunblade) AD: 10 ⇒ 30
  • Hextech Lifeblade (Gunblade) AP: 40 >> 50
  • Covalent Spark (Ionic Spark) now grants 400 HP
  • Glamorous Gauntlet (Jeweled Gauntlet) AP: 55 ⇒ 65
  • More More-ellonomicon also grants 25% Attack Speed
  • Rabadon's Ascended Deathcap AP: 110 ⇒ 70
  • Rabadon's Ascended Deathcap bonus Damage: 12% ⇒ 50%
  • Crest of Cinders (Red Buff) AS: 70% ⇒ 60%
  • Crest of Cinders (Red Buff) Bonus Damage: 10% ⇒ 8%
  • Royal Crownshield (Crownguard) starting Shield: 40% ⇒ 50%
  • Legacy of the Colossus (Steadfast Heart) base Damage Reduction: 9% ⇒ 12%

SMALL CHANGES

Small, like the chances of hitting 10 Spellweaver.
Prismatic traits are super strong and that’s a good thing for how rare they are. That being said, the new Portals make them less rare, so they need to come down in power to compensate. They will still be super strong. With Country becoming a craftable Emblem, we’re nerfing the Dreadsteed’s (Hecarim) base resistances.
  • Country bonus Armor & MR for Hecarim: 0/20/60 ⇒ 0/15/50
  • K/DA bonus max HP & AP/AD: 10/15/22/50 ⇒ 9/15/24/40
  • Pentakill 10 - Bonus Damage: 110% ⇒ 99%
  • Superfan Ziggs Item: Archangel’s Staff ⇒ Spear of Shojin
  • True Damage 9 - Bonus True Damage: 125% ⇒ 99%
With 8-Bit getting its Gr8-Bit moment, we’re shipping a small compensation nerf to Corki.
  • Corki Blown to 8 Bits AD%: 320% ⇒ 300%
  • Evelynn Whiplash AS on cast: 120% ⇒ 150%
  • K’Sante Block the Haters base Damage Reduction: 30% ⇒ 25%
  • Lillia Mana buff: 70/140 ⇒ 70/130
Twitch is already finding success in a few narrow Augment dependent comps, so here we’re adjusting him to be more powerful in his more obvious go-to comp, Punk reroll, by improving his AD scaling.
  • Pantheon Too Tough To Kill Damage Reduction AP: 15% ⇒ 20%
  • Twitch Bottled Anarchy AD: 225% ⇒ 250%
  • Twitch Bottled Anarchy secondary shard explosions: 6 ⇒ 4
The numbers on this Lulu buff feel so clean, like a money machine.
  • Lulu Tastes like Glitter primary Damage: 240/360/575 ⇒ 250/375/600
  • Miss Fortune Double Time AD%: 270/270/275% ⇒ 280/280/290%
  • Neeko Cosplay Shield from Ally HP ratio: 5% ⇒ 6%
With more AD from 8-Bit, Caitlyn will still be A-hit. Someone has to stop Poppy and tell her the name of her ability.
  • Caitlyn Champ Hunt AD%: 390/390/800% ⇒ 360/360/750%
  • Caitlyn Champ AP: 25/40/120 ⇒ 40/60/200
  • Poppy Hammer Time Heal per Hit: 6% ⇒ 5% of max HP
  • Thresh HP: 1000 ⇒ 1050
  • Endlessly Hoarding: Endless Hordes will no longer delete items from Training Dummies.
  • Fixed a bug where Karthus could target untargetable objects (like Zed clones)
  • Craftable Emblems will no longer roll into abyssal masks from Pandora’s Items or Reforgers in Double up.

Esports Tales

Teamfight Tactics (TFT) Set 1 Champion Synergy List by class and origin

Teamfight Tactics (TFT) Set 1 Champion Synergy List by class and origin

This list shows the Teamfight Tactics (TFT) champions organized by class and origin. It indicates synergies, cost, and units required. Updated periodically.

Many Teamfight Tactics players do not play also League of Legends, so I have decided to display each champion with their name and the in-game portrait in order to help newcomers.

The champions are split according to their class and origin.

The number prior each name is the gold cost of that particular champion.

The bolded numbers specify how many units are necessary to gain a particular class or origin bonus.

I have included all the fundamental info to find out quickly the bonuses provided by a certain class and origin, the champions required, and their gold cost. Hopefully, this page will be a helpful resource for your games :).

Teamfight Tactics is a new game, and I believe there will be several adjustments in the coming months, so I will try my best to keep this list updated with all the changes and new champions.

Latest update: October 22, 2019

Patch Notes

Synergy list

2 — Demon basic attacks have a 40% chance to burn 20 mana from their target and return 15 mana to the attacker.

4 — Demon basic attacks have a 40% chance to burn 20 mana from their target and return 30 mana to the attacker.

6 — Demon basic attacks have a 40% chance to burn 20 mana from their target and return 45 mana to the attacker.

1. Elise

2 — Dragons have 75% Magic Resistance.

3. Shyvana

1 — If there are no adjacent units at the start of the combat, Exiles gain a Shield equal to 100% of their maximum health.

5. Yasuo

2 — Attacks from Glacials have a 20% Chance to Stun the opponent for 1.5 seconds.

4 — Attacks from Glacials have a 33% Chance to Stun the opponent for 1.5 seconds.

6 — Attacks from Glacials have a 50% Chance to Stun the opponent for 1.5 seconds.

2. Lissandra

2 — Throw a bomb at an enemy unit with an item, and disables all items in a 1 hex radius for 5 seconds.

4 — Throw a bomb at an enemy unit with an item, and disables all items in a 2 hex radius for 5 seconds.

1. Camille

2 — A Random Imperial deals Double Damage.

4 — All Imperials deal Double Damage.

1. Darius

3 — A random ally gains 50 Armor and Magic Resistance and heals 30 HP on-hit.

6 — All allies gain 50 Armor and Magic Resistance and heal 30 HP on-hit.

1. Fiora

1 — The Ninja gains +50 Attack Damage and Ability Power.

4 — All Ninjas gain +80 Attack Damage and Ability Power.

This trait is active only if you have exactly 1 or 4 ninjas on the battlefield.

2. Shen

3 — Earn up to 4 additional Gold at the end of each combat round.

Average gold per chest: 1.75.

1. Graves

2 — Curses a random enemy unit at the start of combat, reducing their Health Points to 100.

4. Kindred

1 — Robots start combat with full Mana.

2. Blitzcrank

2 — Wild units gain 10% Attack Speed per attack (up to 5 stacks).

4 — All the allied units gain 10% Attack Speed per attack (up to 5 stacks) and their basic attacks can’t miss.

1. Nidalee

2 — A random Void unit deals True Damage.

4 — All Void units deal True Damage.

1. Kha'Zix

3 — Yordles have 30% Dodge Chance.

6 — Yordles have 60% Dodge Chance.

9 — Yordles have 90% Dodge Chance.

Yordles can dodge also on-hit effects.

2. Lulu

3 — Assassins have 75% Critical Damage and 5% Critical Chance

6 — Assassins have 150% Critical Damage and 20% Critical Chance

9 — Assassins have 225% Critical Damage and 30% Critical Chance

1. Kha'Zix

Blademaster

3 — Blademasters have a 35% Chance on hit to proc 1 extra attack

6 — Blademasters have a 35% Chance on hit to proc 2 extra attacks.

9 — Blademasters have a 35% Chance on hit to proc 4 extra attacks.

1. Fiora

2 — 250 additional health points to all the Brawlers.

4 — 500 additional health points to all the Brawlers.

6 — 9000 additional health points to all the Brawlers.

1. Warwick

Elementalist

3 — Summon an Elemental at the start of combat.

2. Lissandra

2 — At the start of combat, Guardians and adjacent allies receive +40 Armor per stack. Guardians don’t buff themselves.

2. Braum

2 — After each attack, Gunslingers have a 50% Chance to attack a random target in range.

4 — After each attack, Gunslingers have a 50% Chance to attack 2 random targets in range.

6 — After each attack, Gunslingers have a 50% Chance to attack 4 random targets in range.

1. Tristana

2 — Your team ignores 15 Damage from all sources.

4 — Your team ignores 30 Damage from all sources.

6 — Your team ignores 60 Damage from all sources.

1. Darius

2 — Every 3 seconds, Rangers have a 40% Chance to double their Attack Speed for 3 seconds.

4 — Every 3 seconds, Rangers have a 70% Chance to double their Attack Speed for 3 seconds.

1. Vayne

Shapeshifter

3 — Shapeshifters transform in a stronger form, gaining 60% maximum Health.

6 — Shapeshifters transform in a stronger form, gaining 100% maximum Health.

1. Elise

3 — All allies have +40% Magic Damage.

4 — All allies have +120% Magic Damage.

6 — All allies have +200% Magic Damage.

1. Kassadin

More Teamfight Tactics Articles:

Item combinations

Champion pool size

Best team compositions

Synergy combos win rate

Seasonal rank system

TFT on Android/iOS

Header image and hero icons: Riot 

phantom set 1 tft

Vincenzo is an esports writer with ten years of experience. Former head editor for Natus Vincere, he has produced content for DreamHack, FACEIT, DOTAFire, 2P, and more. Follow him on Twitter and Facebook .

Teamfight Tactics items: cheat sheet, item combos, Neeko's Help and how items work in LoL TFT

All items in Teamfight Tactics and a cheat sheet for how they combine.

Items in Teamfight Tactics, or TFT, play a crucal role in any winning strategy, but due to the largely random way in which they're distributed and the changes in item combos from regular LoL, you're probably on the hunt for a decent Teamfight Tactics item cheat sheet , even if the in-game tooltips are a little better than they once were.

Below we'll explain all you need to know about every TFT item, including the latest new item, Neeko's Help , as well as the item combos and a selection of what we think are the best items in the meta right now.

If you're looking for more Teamfight Tactics pages like this, meanwhile, our entry-level Teamfight Tactics guide is a great place to start, while our Teamfight Tactics tier list and best champions page dives into more details on strategies and top picks for success.

On this page:

  • Teamfight Tactics items explained
  • Teamfight Tactics item cheat sheet
  • Teamfight Tactics item combos: what every item does
  • The best item combinations in Teamfight Tactics

This page is up to date as of Patch 9.18.

Teamfight Tactics items explained: how do items work in TFT?

Items in Teamfight Tactics are objects you can equip onto Champions in order to boost their stats and, as you get better items, grand secondary effects too.

There are only two ways to get items in Teamfight Tactics: by picking a Champion from the carousel, such as at the start of the game because all Champions on the carousel will come with an item equipped; and at random, from defeated enemies in the PvE rounds.

phantom set 1 tft

If you add two basic items to a Champion, such as a BF Sword and a Recurve Bow, those two will combine into an advanced item, in this case a Sword of the Divine. Avanced items provide both stat boosts and a unique secondary effect - in the Sword of the Divine's case, that's base stats of +15% Attack Speed and +15 Attack Damage (from the Recurve Bow and BF Sword respectively), plus the added effect where every second that passes the Champion holding the item has a 5% chance to gain 100% Critical Strike Chance until the end of combat.

There are plenty of little subtleties though that you're probably wondering about, so here's a quick runthrough of the essentials:

Key things to know about items:

  • Any two basic items will form an advanced item when equipped on a Champion, there are no incompatible items or combos, so you can never have two basic uncombined items on one Champion. See the cheat sheet below for an at-a-glance look at what plus what equals what!
  • You can equip a maximum of three advanced items on a Champion. When Champions are combined and are holding items, the items combine or stack, up to that total of three. If there would be more than three when the Champions are combined then the item is dropped and goes over to the bench, where you can reassign it.
  • The only way to unequip an item from a Champion is to sell that Champion, or combine it with more of the same Champion so that there are more than three and the excess items drop to the bench. This is the only way to move items between Champions too. If you want to combine two items on a champ and it's already got one different one on it, one workaround is to buy a champion you don't want, combine them on that champ, then discard it to get the whole item and put that on the one you actually want it on.

phantom set 1 tft

  • You can view the details and effects of the item a Champion is holding by right-clicking on the Champion and then hovering the mouse over the items shown there.
  • There's no item shop or way you can choose items in the sense that you can view and choose Champions. The only time you can "choose" an item is when you're choosing a Champion from the carousel, where you can see the item it currently has equipped.
  • The items you get from defeating PvE enemies like minions or wolves are random. As far as we can tell so far there's no way to influence this, so you need some luck!

TFT item cheat sheet: every Teamfight Tactics item combo listed

Here's a table showing every item combination in go. Simply look for the item along the top for the one you currently have, and the one down the left for the one you're adding to it. The combination of the two is where those two meet in the table, so a Tear of the Goddess plus a Needlessly Large Rod equals a Luden's Echo.

LoL Teamfight Tactics item cheat sheet:

phantom set 1 tft

For more like this, see what's new in the latest Teamfight Tactics update 9.16 patch notes , or head to our introductory Teamfight Tactics guide to get a great start on the mode. Otherwise, we've a Teamfight Tactics items cheat sheet and a Teamfight Tactics tier list to give you an idea on who's strong right now, too.

TFT item combos: what the new item Neeko's Help does, and every Teamfight Tactics item's stats

Every item in Teamfight Tactics - barring the uncombined Golden Spatula - has a function. Basic items have a single function, such as +15 Attack Damage, whilst Advanced items have three: one for each of the two items that combined to make it, and a third unique bonus.

Here's a table running through every item in the game and what it does, so you know what to attach to who at any time! Combine this with the cheat sheet above for ultimate planning.

Teamfight Tactics item list: item combos and what every item does in TFT

Mobile users scroll right to view full table.

The best items in TFT in the current meta

The nature of how items work in Teamfight Tactics means that there are no definitive "best" options. Items are hugely situational - some games you'll never get the chance to make certain items because the right basic items will just never come up - and likewise the items you choose will depend on your team composition as well. There's no point putting an Ability Power-boosting item on a Vayne, for instance, as Vayne has no special abilities.

phantom set 1 tft

That said, there are some standout items that are a bit less situational and can almost always be useful to your team, plus some that stand out as fairly meta-dominating from one patch to the next, that you should look to prioritise. Here are some of our go-to options from playing TFT so far.

The best Teamfight Tactics items:

  • Force of Nature (Golden Spatula + Golden Spatula) - The obvious one, Force of Nature is a game-changer, allowing you to field an extra Champion on the field above the usual limit of your level, including when you hit the cap at Level 9. The best way to get it is to pick champions you won't use from the carousel who are carrying the Golden Spatula and then sell them, so you can combine it on a Champion of your choice. Easier said than done!
  • Ionic Spark (Negaton Cloak + Needlessly Large Rod) - This is the ideal anti-Sorcerer item, and it's stackable too. Fantastic on an AP-based carry for a team comp that's weak to Sorcerers, like Varus, for instance.
  • Morellonomicon (Giant's Belt + Needlessly Large Rod) - Fantastic on bulkier, frequent ability-using carries, or ones that can hit multiple targets. Think Swain, Brand, Ahri, or even Cho'gath. The burn is real.

phantom set 1 tft

  • Redemption (Tear of the Goddess + Giant's Belt) - Another great utility item, this is an amazing item for champions you expect to be roughed up early in a round. The delay can be awkward and makes your positioning and which champ you use it on integral to your success, but even after tinkering in recent patches, it's still a great option for your bruisers.
  • Guinsoo's Rageblade (Recurve Bow + Needlessly Large Rod) - Also another great carry item, put Guinsoo's on a Shyvana, Varus, or Ashe in particular and you'll be flying, especially if you can stack it with their attack speed-boosting traits. Avoid it on non ability-focused carries though - you're better off giving them Rapid Firecannon and letting them sit safely in the corner.
  • All of the double-stack items (Two of the same of any item) - Infinity Edge, Rapid Firecannon, Rabadon's Deathcap, Seraph's Embrace, Thornmail, Dragon's Claw, and Warmog's Armour are all brilliant single-purpose items for specialist builds. Get Warmog's on your tank, Seraph's on a caster, and so on. Combine them with at least one other advanced item and they can be devastating.

Additional reporting by Connor Makar.

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Karthus (Teamfight Tactics)

  • View history

Karthus PentakillCentered

Synergy [ ]

Requiem

Patch History [ ]

  • Disabled due to Set 2.
  • Maximum mana increased to 125 from 85.
  • Starting mana increased to 40 from 0.
  • Ability damage reduced to 350 / 600 / 850 from 400 / 700 / 1000.
  • Ability targets reduced to 5 / 7 / 9 from 5 / 9 / 13.
  • Ability damage increased to 400 / 700 / 1000 from 350 / 600 / 850.
  • Number of targets hit increased to 5 / 9 / 13 from 4 / 7 / 10.
  • Maximum mana reduced to 85 from 100.

Teamfight Tactics icon nav

  • 1 Smolder/LoL
  • 2 Rank (League of Legends)
  • 3 Item (League of Legends)

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  • Teamfight Tactics

TFT devs won’t hit Open Forting in Patch 14.1 but are adding new Portals

A new year kicks off with impactful changes.

phantom set 1 tft

The first Teamfight Tactics update of 2024 will take place through Patch 14.1 on Jan. 10, and players were given an early preview of what to expect from game design director Stephen “Mortdog” Mortimer on Jan. 1. 

Players were already hyped for TFT Set 10 Patch 14.1 heading into 2024, ready for Spectator Mode on the PBE , Heartsteel changes, and a potentially early answer to half a lobby Open Forting. Not everything on the New Year’s wish list is getting resolved, though, according to Mortdog’s Twitter post on Jan. 1, especially the issue of Open Forting. The Open Fort method, which involves players losing through Stage Two without any units, is a great way to get ahead on Econ in exchange for your Tactician’s health.

Image of digital Ziggs in TFT Set 10

The reduction of player damage in TFT Set 10 has led to more players choosing an Open Fort strategy, especially when a Spatula is considered high value on a Carousel. The True Damage emblem is getting nerfed in Patch 14.1 but solving the Open Fort issue will take some time. 

“We have to find this line, where it’s like there’s loss-streak skill expression but Open Forting is incorrect,” Mortdog said . 

Many positive changes are coming to TFT Set 10 through Patch 14.1, according to Mortdog, like 11 new Portals without any others getting removed, nerfs to the True Damage Emblem, micro-adjustments that are expected to have a significant impact on the meta, and bug fixes. Everything will return to normal for Patch 14.2, according to Mortdog, which will include the first TFT Set Revival mode . 

Patch 14.1 will hit the TFT live servers on Jan. 10 and most of the Set 10 meta adjustments should show up on the PBE servers throughout the week.

phantom set 1 tft

phantom set 1 tft

Play for free on mobile or desktop

phantom set 1 tft

Battle for the Convergence Draft, deploy, and dominate with a revolving roster of League of Legends champions in a round-based battle for supremacy. Outsmart your opponents and adapt as you go—the strategy is all up to you.

Pick up and go cross-platform support means you can play with your friends (and crush your enemies) across pc, mac and mobile..

phantom set 1 tft

Style on ‘em Express yourself with your Little Legend by dancing, emoting, and generally showing off.

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TEAMFIGHT TACTICS REMIX RUMBLE K/DA, True Damage, Pentakill, HEARTSTEEL, and a whole roster of rising stars take the stage at the biggest music festival in the Convergence. Discover new mechanics, Tacticians, and TFT-exclusive looks for your favorite champs in the latest set.

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Latest news

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Teamfight Tactics patch 14.1 notes

New year, new patch, new comps! 14.1 shakes things up with 11 new Portals, streak gold adjustments, trait power adjustments, and a rework to Heartsteel!

phantom set 1 tft

Talking Tactics: TFT's First Set Revival

The devs behind the revival of Return to the Stars talk about why it’s back and what’s updated!

phantom set 1 tft

Milala is Crowned TFT Vegas Open Champion!

That’s a wrap on the first global TFT LAN event.

How to Play Teamfight Tactics Learn to play Teamfight Tactics in this video by Nero Wolf. Jump in to get the basics on drafting champions, deploying teams, collecting gold, and more.

phantom set 1 tft

Get Your Game On

Champion cost 2

Recommended Items

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Bramble Vest

chain-vest

Dragon's Claw

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Warmog's Armor

giants-belt

Too Tough To Kill

Pantheon educes damage taken by 25% + %AP(max 70%) for 2.5 seconds. Afterwards, deal 200%AD physical damage to the 3 enemies who have dealt the most damage to Pantheon.

Headliner Effect: +250 Health, +20 Armor, +20 Magic Resist

Damage Reduction :

Pantheon Stats

700 / 1260 / 2268

55 / 83 / 124

33 / 50 / 74

Pantheon Synergies

Gain bonus Health and Attack Damage. This bonus is increased by 1% each time you spend gold on a Shop refresh.

After Punks fight in combat, your 1st Shop refresh costs 1 gold and grants a first roll bonus.

+180 and +18%

+280 and +28%

+450 and +44%

Jinx

Once per combat at 50% Health, Guardians shield themselves and their closest ally for a percent of their max Health.

Amumu

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Arcane's Fan-Favorite Character Set to Join League of Legends in 2024

T he Arcane excitement continues! With Season 2 on the horizon, a brand-new trailer has teased fans with glimpses into the next chapter of the hit show on Netflix. But that's not all – there's a special treat for League of Legends players. Alongside the release of Arcane Season 2, a brand-new Arcane-themed champion is set to make her debut on Summoner's Rift.

While TFT got a taste of Silco in the Arenas, this time League of Legends players will get the chance to see another beloved character come to life in the heart of the Rift.

Get Ready For Ambessa Medarda Joining The Rift

Ambessa Medarda, the unwavering mother of Mel, is making her way to League of Legends, and fans couldn't be more thrilled. Known for stealing every scene she's in, Ambessa's strong character and commanding presence are sure to make waves on Summoner's Rift.

In terms of gameplay, envisioning Ambessa as a top lane or jungle champion with a juggernaut or brawler playstyle seems fitting. Her authoritative and robust persona could translate into a powerful and impactful presence in these roles.

While Riot is keeping details under wraps, the possibility of Ambessa Medarda arriving towards the end of the year to coincide with the release of Arcane Season 2 is an exciting prospect. The timing could indeed suggest a key role for Ambessa in the upcoming season, adding an extra layer of intrigue to the League of Legends lore.

With the Skarner VGU, the introduction of new champions like Smolder, and the highly awaited Arcane Season 2, 2024 is shaping up to be a monumental year for League of Legends players. The League universe is expanding, and fans can look forward to an array of exciting updates and additions throughout the year.

More Season 14 content:

  • LoL: Long-Overdue Champion VGU Set for 2025
  • LoL: VGU For Arcane Champions in 2024
  • LoL: Sneak Peek On Skins For First Half Of Season 14
  • LoL: Revamped Champion Mastery System for Season 14

Such an icon in Arcane. How can you not lover her! | © Riot Games

IMAGES

  1. Phantom 4 latest firmware fix (02.00.0106)

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  2. Phantom 3 Pro firmware

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  3. Phantom 3 Professional Firmware v1.4.0010 Bug ?

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  4. PHANTOM 3 STANDARD FIRMWARE UPDATE V 1 8 10

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  6. Atualização de firmware dos Phantom 3

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VIDEO

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COMMENTS

  1. TFT Set 1 Synergies

    You are currently viewing synergies information for TFT Set 1. Set 1 final data as of the 9.21 patch. Origins Demon $1 Elise $2 Varus $3 Aatrox $3 Evelynn $3 Morgana $4 Brand $5 Swain Demon basic attacks have a 40% chance to burn 20 mana from their target and return some mana to the attacker. (2) 15 mana returned (4) 30 mana returned

  2. Phantom (Teamfight Tactics)

    Set 1 INACTIVE edit Phantom Synergy While at least 2 Phantoms are in play, at the start of combat, a random enemy's health is set to 100. Works against epic monsters, but sets their health to 66.7% of their maximum health. The Phantom trait belongs to champions closely linked with death.

  3. TFT Set 1 Item Table

    You are currently viewing items information for TFT Set 1. Set 1 final data as of the 9.21 patch. ... Phantom Dancer. Wearer dodges all Critical Strikes. Wearer dodges all Critical Strikes Cursed Blade. Attacks on-hit have a low chance to reduce enemy's star level by 1 for the rest of combat. Attacks on-hit have a low chance to reduce enemy's ...

  4. League of Legends Teamfight Tactics Phantom

    Early Game Level 1 - 4 Mid Game Level 5 - 7 Late Game Level 8 - 9 Best Items For 4 Glacial + 4 Ranger Team Comp Carry Champions $1 Mordekaiser Phantom Knight Dragon's Claw Frozen Heart Phantom Dancer $1 Vayne Light Ranger Guinsoo's Rageblade Runaan's Hurricane Giant Slayer $2 Varus Inferno Ranger Guinsoo's Rageblade Rapid Firecannon Spear of Shojin

  5. TFT Patch 14.1 notes: All changes for first update of new year

    Patch 14.1 Augment changes. Most of the Augment changes are minor but could still impact the TFT Set 10 meta. Best Friends One: Attack speed increased to 12 percent and armor increased to 12 at ...

  6. All TFT Sets

    Although some of the champions introduced were memorable, a combination of a lackluster set mechanic, horribly balanced patches and champions that some players found to be fun while others found...

  7. All Teamfight Tactics (TFT) Sets Ranked, From Worst to Best

    8. Set 1: Beta Image via Riot Games When the Beta for TFT hit, AKA Set 1, everything was an experiment — and that experiment hooked a bunch of early fans. The game was released in June...

  8. Teamfight Tactics patch 14.1 notes

    New year, new patch, new comps! 14.1 shakes things up with 11 new Portals, streak gold adjustments, trait power adjustments, and a rework to Heartsteel! Teamfight Tactics patch 14.1 notes ... TFT's first set revival is almost here, and we're gearing up for galactic exploration with the revival of the Galaxies mid-set, Return to the Stars ...

  9. TSM Keane

    A lot of people like to think of set 1 of TFT as the best SET, forgetting many of it's flaws and remembring mostly it's charms, because SET 1 is where we fel...

  10. Talking Tactics: TFT's First Set Revival

    TFT's first set revival is almost here, and we're gearing up for galactic exploration with the revival of the Galaxies mid-set, Return to the Stars, as a temporary game mode available from patch 14.02 (Jan 24th) until the end of patch 14.04 (March 19th) during our Lunar Legacy event! As for this article, I'm joined by Christina "xtna ...

  11. Riot Mort on Twitter: "If you played TFT in Set 1, which mechanic was

    "If you played TFT in Set 1, which mechanic was worse to you?"

  12. 5 mechanics I never want to see again in TFT

    Phantom was a trait that randomly set the HP of an enemy champion at 100 at the start of combat. Of course, you can guess the frustration felt by players when their main carry was gutted before...

  13. TFT Team Comps and Database

    Discover the best TFT team comps, item builds, and more with TFTactics. Discover the best TFT team comps, item builds, and more with TFTactics. Set 10 ... Set Skins. TFTACTICS.GG isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends ...

  14. Teamfight Tactics (TFT) Set 1 Champion Synergy List by class and origin

    Updated periodically. Many Teamfight Tactics players do not play also League of Legends, so I have decided to display each champion with their name and the in-game portrait in order to help newcomers. The champions are split according to their class and origin. The number prior each name is the gold cost of that particular champion.

  15. Teamfight Tactics items: cheat sheet, item combos, Neeko's Help and how

    Items in Teamfight Tactics, or TFT, play a crucal role in any winning strategy, but due to the largely random way in which they're distributed and the changes in item combos from regular LoL, you ...

  16. Karthus (Teamfight Tactics)

    Ability damage increased to 400 / 700 / 1000 from 350 / 600 / 850. Number of targets hit increased to 5 / 9 / 13 from 4 / 7 / 10. Maximum mana reduced to 85 from 100. Tier 5 Phantom Sorcerer. Active - Requiem: Channel for 2. 25 seconds to deal 350 / 600 / 850 magic damage to 4 / 7 / 10 random enemies.

  17. TFT devs won't hit Open Forting in Patch 14.1 but are adding new

    Players were already hyped for TFT Set 10 Patch 14.1 heading into 2024, ready for Spectator Mode on the PBE, Heartsteel changes, and a potentially early answer to half a lobby Open Forting. Not ...

  18. TFT: Remix Rumble

    Discover new mechanics, Tacticians, and TFT-exclusive looks for your favorite champs in the latest set. LEARN MORE. Latest news View all. Talking Tactics: TFT's First Set Revival. The devs behind the revival of Return to the Stars talk about why it's back and what's updated! Milala is Crowned TFT Vegas Open Champion! That's a wrap on the ...

  19. First-Ever TFT Set Revival

    In TFT Patch 14.2, players will be spoiled by Riot Games as the team behind TFT will bring back a fan favorite set as a limited-time game mode and some very cool Lunar New Year-themed cosmetics.

  20. Teamfight Tactics

    Teamfight Tactics (TFT) is an auto battler game developed and published by Riot Games.The game is a spinoff of League of Legends and is based on Dota Auto Chess, where players compete online against seven other opponents by building a team to be the last one standing.The game released as a League of Legends game mode for Windows and macOS in June 2019 and as a standalone game for Android and ...

  21. Pantheon TFT

    Pantheon educes damage taken by 25% + %AP (max 70%) for 2.5 seconds. Afterwards, deal 200%AD physical damage to the 3 enemies who have dealt the most damage to Pantheon. Headliner Effect: +250 Health, +20 Armor, +20 Magic Resist. Damage Reduction: 25/25/30%.

  22. Teamfight Tactics Patch 14.1 Preview: What to Expect

    Patch 14.1, while introducing the highly anticipated changes to Summoner's Rift in League of Legends, will also revamp Set 10: Remix Rumble in TFT. Mortdog, the Lead Designer on TFT, posted a ...

  23. pekdz/DMV-Appt-Bot

    Saved searches Use saved searches to filter your results more quickly

  24. PDF The Johns Hopkins University, Baltimore MD 21218, USA arXiv:1808

    2.1 Dataset Collection Fig.2. (A) The experimental environment. (B) The depth image from the Kinect2 camera. (C) The phantom used in the experiment. The force sensor is placed under the phantom. (D) RGB image of the phantom. (E) A fresh piece of pig liver. (F) RGB image of the liver.

  25. Arcane's Fan-Favorite Character Set to Join League of Legends in 2024

    Alongside the release of Arcane Season 2, a brand-new Arcane-themed champion is set to make her debut on Summoner's Rift. While TFT got a taste of Silco in the Arenas, this time League of Legends ...

  26. Silvaco

    TCAD devices can utilize all physics available in a stand-alone TCAD simulation. SPICE netlist defines passive and active SPICE elements. Define intentional and parasitic resistances, capacitances, and inductances. Wide array of industry standard compact models available as well as Verilog-A model support.

  27. PDF Victory Device

    This layout-driven 3D n-type A-Si:H TFT simulation demonstrates specific 3D effect in the IdVd curve when the source and drain contacts are reversed. This 3D SOI MOSFET device simulation shows how to use a body contact to suppress the kink effect. Also shown is the effect of lattice heating on the IV curves.