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Home Game Guides Ghost Song: All Bosses – Full List
Ghost Song: All Bosses – Full List
One of the most exciting things you can do in Ghost Song is to fight bosses. It is a perfect way to train your skills and spend time in the game. And the only disadvantage is that bosses in Ghost Song are limited. Read this guide, and you will find out about all bosses in Ghost Song. No time to lose. Let’s get started!
All Bosses in Ghost Song
The foremost thing you should know is that even though Ghost Song is a melancholy Metroidvania, the bosses in this video game are pretty interesting. Moreover, defeating one of the latest bosses in this video game might take a few tries. So, prepare before every boss fight in Ghost Song.
Related: How Many Bosses Does Elden Ring Have on Steam Deck
The fact is that there are 6 unique bosses in Ghost Song. Also, remember that developers will regularly update the game. Therefore, new bosses can appear in the game over time. And in the table below, you can find out the list of all bosses in the game with a short description.
In conclusion, 6 unique bosses should be killed to finish Ghost Song. Fighting with every boss will bring you an excellent in-game experience. Moreover, developers might add new bosses in the future. That is how it is. Thank you for reading the guide. Hope you find it helpful!
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Ghost Song: Secret Boss Location
Ghost Song is a Metroidvania, sci-fi, 2D, and action game following a persona known as Deadsuit. The game follows Deaduit’s quest to uncover the mysteries of the alien world that she woke up in and to recover her lost memories.
Find out about the secret boss in Ghost Song with this guide.
Secret Boss Location – Ghost Song
Without further ado, this secret boss can be found in the cave that connects the fast travel robot. Head over East of the crash site to the Eckmans Rise area above it. Jump over the robot to get through.
There is a cave loop where you meet a fugitive a few times in her quests. This passage will only be available if you have finished the quests with this fugitive.
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When you reach the lower level of the cave loop, you will see a body that’s being held up by thorns. If you wait there for a time, you will hear footsteps and the sound of a woman laughing.
If you wait further, you will eventually see moving footprints on the floor but the owner is invisible. Follow these footprints and wait when it stops. You will hear again from the woman and then the footprints will run fast Eastward.
After this, go to the upper level of the loop and wait again. Eventually, you will hear more lines from the woman’s voice and you will trigger the encounter.
Defeating this boss, which is not particularly hard, will reward you a 6-power item that largely increases your movement speed – definitely a bonus to your movement!
ALSO READ: Ghost Song: Nanogel Farming Guide
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Ghost Song: Finding Kellunhelk the Cracked Engineer, Hazard Blade, and Berserker Device
Kellunhelk the Cracked Engineer, is a hidden boss located in the Junk Pit location of Ghost Song . His location is off the beaten path, and the only way you can fight him is if you have either a ship part on you or the Curious Gizmo that you can purchase from Mabac’s shop .
Due to the nature of the fight, I’d recommend coming back with the Curious Gizmo. This fight is a three-phase battle. The first phase, Kellunhelk will ride this giant mechanical skill, tossing smaller skulls that will home onto you and explode. Once you’ve done enough damage, you’ll move into the second phase, which is more of the same, except now Kellunhelk is much faster and now hops around the room. The third phase will begin when you kill him, causing his giant skull to go berserk. It doesn’t toss skull bombs, but it is much faster, and more aggressive.
If you have the Hulking Fist and the Suntouch device, you can make this fight travel. The Hulking Fist will turn your jumping attacks into spinning fists of fury. While the Suntouch will provide a lifesteal ability. You’ll literally be damaging him, and healing at the same time.
Once you’ve beaten him, you’ll be awarded the Berserker Device, which increases melee damage, as well as the Hazard Blade, which is found in the next room after the boss. You’ll also earn “The Cracked Engineer Achievement” if you’re on the PC or Xbox, or “The Cracked Engineer Trophy” on PlayStation.
Be sure to check out our review of Ghost Song.
Ghost Song review: a melancholy Metroidvania with a hint of Hollow Knight
Lo-fi beats to die to
Ghost Song is a 2D Metroid-like that's always a feast for the eyes, but a frequent frustration for your head and hands. Its gorgeous art direction depicts a vibrant alien world that bubbles and throbs with bio-mechanical life, where spore clouds and fleshy organic tunnels live side by side with floating metal skulls and impenetrable thickets of wires and cables. It's a fascinating place that seems to morph and change with every passing map segment, calling to mind the animated techno gunge of Akira and Metropolis one minute, and the flowering brilliance of Alex Garland's Annihilation the next. Its roots sink deep, creating a world you'll want to explore every last nook and cranny of as you delve deeper into its underbelly to find out why you're here.
But Deadsuit, your android-like protagonist, makes for a slightly rusty-feeling companion at times, lacking the grace and elegance of Nintendo's Samus Aran, and the nimble dexterity of Team Cherry's nameless knight. It will tide you over until Silksong arrives, for sure, but it also never quite sings in the way you'd hope.
From the off, it's clear Ghost Song owes a great debt to Metroid and Hollow Knight . Deadsuit herself might be a smaller and less imposing presence than Nintendo's fearsome bounty hunter, but her arm cannon and glowing visor feel like they could have been an old suit design that's been saved from the recycling bin. You'll eventually acquire other weapons to use in tandem with the arm cannon, including a spear and a very large (and very good) Buster-like sword, but shooting remains your primary method of interaction with this strange, impenetrable world, and the way you need to plant your feet in order to aim freely with your analogue stick couldn't feel more Metroid-like if it tried. Heck, there are even little yellow bugs that go round and round hugging the suspended platforms in Ghost Song, just like the little yellow spiky dudes at the beginning of Samus' 1986 debut.
The spectre of Hollow Knight emerges when your health bar hits zero, with Deadsuit emitting an eerie shriek and blinding light as she sheds her collection of nanocells and teleports back to the nearest save point
The spectre of Hollow Knight emerges when your health bar hits zero, with Deadsuit emitting an eerie shriek and blinding light as she sheds her collection of nanocells and teleports back to the nearest save point. These nanocells are collected from every enemy you take down, and are what you need to improve your suit's power, health, and durability at special (and very Chozo-like) upgrade statues. As in Hollow Knight, and indeed every other Soulslike you've probably played in the last five years, you can go and retrieve these nanocells by returning to the site of your death, but they'll disappear for good if you fall again along the way.
There's only a small smattering of save points to be found here, but fortunately its hallways aren't so packed with enemies that getting back ever becomes much of a chore. It only starts to become particularly problematic when you accidentally walk into a barriered boss room and get absolutely mullered within the first five seconds, leaving you stuck in a perpetual cycle of either 'gitting gud' or abandoning your cells altogether – the same as it ever was in FromSoft's Souls games, essentially.
Thankfully, those losses are never quite as painful as they are in other Soulslikes. Upgrades still gradually creep up in price over time, but whereas a bad death in Elden Ring , say, can see you lose thousands, if not tens of thousands of runes in a single location, Ghost Song rarely deals in anything more than a couple of hundred. 1000, absolute tops. And yes, it still takes a fair bit of work to earn those cells back if you do have the misfortune to lose them altogether, but when even end-game upgrades come to less than 3000 cells a pop, it just helps to make it all feel a bit more manageable and less like a grind.
That said, there was a moment around the midway point where I was seriously considering doing a bit of grinding, though, as I'd seemingly hit a wall in my ability to progress. Your main goal in Ghost Song is to retrieve five special ship components that will let you and your newfound human survivor friends repair their vessel and (hopefully) escape the planet's static field that brought you all (and the ruins of many other ships) crashing to the surface in the first place. Borrowing from another Metroid-like hall of famer, Ghost Song pulls an Axiom Verge 2 here by placing these five points of interest on your map by default, putting the onus on you to find a viable route and pick your way towards them.
In classic fashion, some of these objectives need special abilities in order to reach them – your double jumps, wall jumps and dashes and the like – but finding these power-ups caused quite a few sticking points for me. You see, there are lots of bosses you'll encounter during Ghost Song, styled as other survivors who have been corrupted by the planet's oppressive atmosphere. Some are compulsory, but most are entirely optional, and defeating them will often net you an extra missile type for your arm cannon, or a new module for your suit, such as giving you a small window of invincibility when you dash, for example, or the ability to sprout healing plants at your feet. These are all governed by how much power you have available to plug into them, and offers a pleasing sense of variety in how you can kit Deadsuit out. A couple of bosses, though, will yield those critical jumping abilities you need, and working out which ones you need to defeat and which ones you can skirt around (as some of them are really quite difficult) can be tricky.
"There are lots of bosses you'll encounter during Ghost Song, styled as other survivors who have been corrupted by the planet's oppressive atmosphere"
This really came to bear when I was trying to get to my second ship component. The game tells you which one you should head to first, but after that leaves it up to you, and having exhausted all other routes, I was essentially left with two options - and both seemed to involve fighting super difficult bosses that locked you into their respective arenas. I just didn’t seem remotely equipped to deal with either of them at that particular moment, although a suit module I eventually found off another boss that exponentially increased my firepower in line with my current suit level certainly did help quite a bit in that respect.
But Deadsuit herself also feels quite stiff in the hands, her jump never quite offering the range or level of control you need to dodge projectiles, and her dash to get past enemies always seemingly falling short of where you'd like. You do develop a certain muscle memory for these things over time, but it's easy to get overwhelmed in these fights, especially when Ghost Song's more run of the mill enemies don't offer anywhere near the same level of challenge.
A clunky protagonist I can live with, but that freeform structure of 'go anywhere in any order' also falls foul of some of the same pitfalls I encountered in Axiom Verge 2, namely that the direction you need to go in to actually find these bosses and components isn't always as obvious or intuitive as it might seem on your map. Once again, there were times when I had to head in almost the opposite direction to get where I really needed to be, making it difficult to judge if you're actually making progress. Having suffered through that with Axiom Verge 2 earlier in the year, this second-guessing of the map screen is something that's been engrained into my psyche with Metroidvanias now, but it also just made me appreciate the elegance and sense of clarity you get from having simple little waypoint markers and mini 'hey, my scanners sure are picking up something weird over here!' objectives in Metroid and Hollow Knight. Some might call them too hand-holdy and that part of the fun is nosing through its squelchy caverns and the like, but my patience does also have a limit for these things.
As it turns out, one of those difficult bosses was entirely optional in the end, and the other involved a monster that actually fled the scene after a while, meaning I didn't need to waste my time bashing my head against it after all. From then on, it was all relatively plain sailing, and by the end of my ten hours with it I'd even learned to judge Deadsuit's dash correctly.
I enjoyed Ghost Song overall, but that middle act slump did almost kill it dead for me, too, which is a shame, as underneath it all, this is a very accomplished Metroid-like for such a tiny dev team - and it will certainly fill that Hollow Knight shaped hole in your life while we wait for Silksong, especially if you're a Game Pass subscriber. There's still plenty to admire about what Old Moon have made here, but there are enough fluffed notes in the mix that it just stops short of being a harmonious whole.
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Ghost Song: Leveling Up, Gear, and Abilities
We’ve been enjoying Ghost Song since it was released. The Metroidvania-style side scroller has been a solid experience so far, and we’re sure that will continue. The game can be punishing, so we’re offering this Ghost Song walkthrough on leveling, gear, abilities, and more .
This Ghost Song walkthrough will cover Leveling Up , Gear and Modules , and Abilities .
Players can level up their Deadsuit at statues with the NanoGel from defeating enemies. The first is found in the Norberg Laboratory near the starting area. Each level-up can improve one of the primary stats:
- GunPower : The offensive stat. It ups the damage of guns, including the Blaster and explosive weaponry.
- Vigor : The defensive stat. It increases maximum HP and physical damage.
- Resolve : The utility stat. It increases HP, Energy, and Stamina by a small amount and has other odd effects.
There are some other uses for NanoGel, including repairing lasting damage and buying items, but leveling up should be a priority. Later, enemies deal too much damage and have too much health not to take advantage of this system.
Gear and Modules
Ghost Song offers 3 equipable item groups for the Deadsuit:
- Special Weapons
Modules are limited by Deadsuit Power, and only 1 Special Weapon can be equipped at a time.
Blaster Modules in Ghost Song offer alternate fire modes for the Blaster. Some, like the Cloudburst Rifle , merely offer more raw damage, while others, like the Plasma Burner (From Leggett: The Deserter), have different effects, like setting enemies on fire. Some Blaster Modules also boost the primary stats, so it can be worth equipping them even if you don’t intend to use that specific fire mode.
Suit Modules in Ghost Song provide more passive effects. These are good for gearing the Deadsuit for a certain playstyle. For example, the HeatHawk module (from Lupoto) reduces heat build-up on the Blaster. This means players can attack from a distance for longer and play safer. The trade-off is it’s harder to get the bonus damage on melee attacks from an overheated barrel. Unlike Primary Stats, Modules are easy to swap out, so try a new combination if you’re struggling.
Special Weapons replace the Deadsuit’s melee attack. So far, we’ve found the following:
- Magma Spear : From Roslock Drift Beta. Has better reach.
- Hazard Blade: F rom the Junkpit. It sweeps a wide area.
- Hulking Fist : From the Junkpit. It deals massive damage and comes with a spinning jump attack.
- Blast Shield : Purchasable from the Crash Site. Blocks, instead of dealing damage. It breaks temporarily if overused.
Melee attacks are an important part of the game as they deal great damage (even before the overheat bonus) and stagger many enemies, including bosses. Find the one that suits you best and land some good hits.
As a Metroidvania game, Ghost Song gradually gives players additional abilities to reach new parts of the map. These also help in combat. The Phase Dash (obtained from Norberg Laboratory) lets players reach ledges they couldn’t before but also grants invincibility frames during use.
Players can avoid big attacks from enemies or even bosses by just dashing through them. Even when the protection is on cooldown, players can chain up to 2 additional dashes to get out of dangerous situations. This is the first movement Ability players will unlock, but there’s plenty more to find, and they all have combat uses.
That was our leveling, gear, and abilities walkthrough in Ghost Song. We’ll have more Ghost Song info in the future, especially once we manage to beat this giant skull boss we found on the sidepath.
More tips for Ghost Song and other titles are in our Guides Section .
Ghost Song — Quick tips to get you started
Looking for some tips before jumping into Ghost Song ? I’ve gone ahead and included some helpful pointers for anyone who wants to make the most of what the game has to offer. Ghost Song is a exploration-heavy Metroid-like, meaning there is a lot to discover and plenty of secrets to find.
There’s a lot to explore and a lot of characters to meet, so let’s put on our exploration hats and dig into it.
You can technically get the ship parts in any order
Ghost Song has a pop-up early on telling you that you should get the green ship part first — emphasis on should . The game definitely intends for you to get this one first, but you don’t need to. Both the green and yellow ship parts have abilities nearby. Sure, it makes sense to get the ability and then keep exploring deeper, but you can also ignore the ship part and go somewhere else entirely with your new ability. After getting two of these abilities, you can go wherever you like, as nearly nothing will be off limits.
Cool your cannon based on playstyle
When your cannon is overheated from firing, your melee attacks do more damage. But you can use modules to adjust this based on your playstyle. You’ll find modules that make your cannon take less time to overheat, which will let you fire longer. But there’s also one that you get just from talking to one of the Gambler’s crew that will cause your cannon to overheat faster. You’ll want to have that one equipped if you use melee more than ranged.
Watch out for colored leaves in the walls
Whenever you see these, it means there’s a godseed growing nearby. Using one of these permanently increases one of your stat points, so you’ll definitely want as many as you can get your hands on. You’ll find orange, red, purple, and green ones throughout your travels. Every little bit helps.
Screenshot by PC Invasion
Equip multiple ranged modules
It’s not immediately clear, but you get small stat bonuses from equipping attack modules in Ghost Song . Well, most of them, at least. For instance, the missiles you find early on grant three points to your gunpower stat, which is a nice damage boost. You can equip as many of these as your soul level allows, so feel free to stack them.
Be careful when returning ship parts
When you pick up a ship part, you can’t fast travel until you deliver it. The only real difference on the return trip is that these small robot heads activate when you’re near them. You can blow them up fairly easily (the wheel melee weapon is great for this), but they rush at you and explode if they touch you. Try shooting them from a distance if you can, as that’ll keep you from having to get too close.
The Gambler’s crewmembers have missable dialogue
When you deliver a new part, the next day will begin, which gives most crewmembers more dialogue. But if you didn’t exhaust their dialogue options before, you won’t be able to hear them again. What’s more, some of them have items to give you, which you can miss out on. Make sure and see what they have to say.
That about does it for our Ghost Song tips. Just remember the main thing about games like this: when in doubt, wander aimlessly. You’re bound to find something neat eventually. Well, probably.
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Originally posted by DarkFalzX : I don't mind hard games with hard bosses, but I hate bosses that waste my time. The Ogre was that boss - a massive time-waster, and a huge difficulty spike in an otherwise pretty easy game. Not only is the run-back to him difficult, but it's also, like, 10-15 minutes! Then the boss kills you in three hits, and you repeat the runback. You fight him in a swamp, which messes up your dash, so the only way to avoid him is to jump-dash, but his collision is so massive, you end up getting hit anyway. The decision to populate the arena with endlessly re-spawning husks was a terrible one too, but the fact you get a save/repair-point right AFTER killing him and not before is just an insult to injury.
Originally posted by DarkFalzX : I don't mind hard games with hard bosses, but I hate bosses that waste my time.
Originally posted by Minneyar : If The Ogre was a required boss, I'd agree with you, but he's not. He's completely optional,
Originally posted by lowkey : let the blobs kill him and just don't get hit
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