Real Life Version of Arno's Phantom Blade from 'Assassin's Creed Unity'

Watch as the folks at 'AWE me' forge their own version of Arno's phantom blade from 'Assassin's Creed Unity.

When it comes to video game weaponry it seems like the bigger and gaudier an item is the better. From the Key Blade to the Buster Sword to the Lancer , popular franchises have used iconic weaponry not only as symbols but selling points.

For the Assassin's Creed franchise, however, creating iconic weaponry is a little more difficult. Where other heroes have no problem brandishing massive swords , axes, or guns, the Brotherhood of assassins is more focused on keeping things as non-descript as possible, hence why the hidden blade has become the series' trademark weapon.

But, with each Assassin's Creed entry needing to top the next, there arises a desire to make the hidden blade better and better. This year's Assassin's Creed Unity , for example, has upgraded the hidden blade to something called the phantom blade, which works for both closeup and ranged encounters. It's essentially a hidden blade combined with a wrist-mounted crossbow.

Hoping to capitalize off the buzz surrounding Assassin's Creed Unity 's release ( read our review ), the folks at AWE me have replicated the phantom blade in stunning fashion. Yes, there is a phantom blade replica available from Ubisoft for $60, but this is a fully forged version. Check out how it was made below.

AWE me has actually been around for quite a while now, replicating items from across the world of pop culture. They've made tons of really cool items, like Squall's Gunblade from Final Fantasy VIII and the Lich King's Frostmourne from World of Warcraft , and even a few items from past Assassin's Creed titles as well. Let's just say that AWE me is no stranger to the hidden blade.

Unfortunately, this forged replica is not for sale, but as we mentioned players can still pick up their own phantom blade at several participating retailers. The plastic even comes with a launching mechanism, albeit a much less deadly one.

While debates are currently raging over Assassin's Creed Unity 's performance issues on current-gen consoles, we're pretty sure that fans can agree the game gets at least one thing right: design. The look of 18th Century France is top notch and the tiny details help give the sequel a little extra texture. That being said, we're eager to see how Ubisoft can top the phantom blade in the next game.

What do you think of the phantom blade as an evolution of the hidden blade? Would you buy a replica of the phantom blade?

Assassin's Creed Unity is out now for PC, PS4, and Xbox One.

Source: AWE me

Assassin's Creed Phantom Blade replica transformed into real weapon

phantom 3

We've seen a lot of interesting fictional weapons come to life, such as the Katana Lightsaber and the more recent Final Fantasy Gunblade replica forged from steel. Both were created by the industrious folks at Man at Arms, who have published the video of their most recent project: transforming a replica Phantom Blade from Assassin's Creed Unity into a real, functional weapon, per the requests of many. As always, we have a video of it in action for you after the jump.

Man at Arms: Reforged take popular requests and transforms them into real weapons, doing so on video as viewers watch them heat, pound, and bend metal into all manner of weaponry. Such is the case with this latest project, though it is based around an existing replica of the Phantom Blade.

They disassemble the weapon, demonstrating how its components work together to form the crossbow and blade portions. They then remake the design themselves based on this, doing so with more durable parts for a more durable weapon.

At the end of the nearly 12 minute video is exactly what we expect: a functional weapon crafted after the original design. They demonstrate it in action on a variety of objects: soda cans and bottles, a watermelon, a cake. You can see the final product in the gallery below, but should check out the video to fully appreciate what went into making it.

The science of Assassin's Creed: Hidden blades, flying machines, genetic memories and more

With Assassin's Creed Origins looming on the horizon, we dissect the technology of the Brotherhood

real phantom blade

This October, following a year-long sabbatical away from the world of videogames, Assassin's Creed returns home. Origins is set to offer the series something of a soft-reboot, bringing together some of the franchise's best mechanics with a fresh new outlook for 2017. So to get you in the mood for another round of hooded stabbery, we've delved into the history of the Assassin/Templar war and discovered how real-world innovations inspired the technology of the series so far...

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The hidden blade

The hidden blade has become as synonymous with Assassin's Creed as white hoods and questionable eavesdropping missions. The design has had multiple variations throughout the series (with early versions using a basic design of leather straps and a steel blade - as well as the need to cut off your middle finger to enable the blade to extend and retract).

The series has also seen the introduction of a few wacky updates, including the Hidden Footblade of Shao Jun (Assassin's Creed Chronicles: China), the Pivot Blade of Ratonhnhaké:ton (Assassin's Creed III), the Trident Blade of Arbaaz Mir (Assassin's Creed Chronicles: India). It's also become a popular design with real-life weapon makers - check out the video from YouTuber colinfurze to see how he made the Hidden Blade work (don't worry, he keeps his middle finger).

Interestingly, there's little record of similar devices being used in real-life history. As dramatic and distinctly badass as they might look, the practicality of having a long, retractable blade wouldn't have suited many assassins - either because a) they weren't disposable, b) knives and blades often break and c) few people want to be caught with an expensive murder weapon strapped to their person. 

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Leonardo da Vinci's flying machine

For most fans, AC's second outing remains the best entry to date. Not just because it featured swoon-inducing hero Ezio Auditore da Firenze, but because it featured one Leonardo da Vinci and his incredible flying machine. Okay, demoting one of the greatest forward-thinking minds in human history to the Renaissance equivalent of Q from the James Bond films was a tad insulting, but it gave developer Ubisoft Montreal the chance to include the man's real life designs for in-game tools.

One such tool was one of da Vinci's most famous designs - a wooden structure the Italian auteur believed could grant a man the power of flight. By around 1485, da Vinci had become obsessed with aviation and produced countless schematics and blueprints for flying machines (including a mechanical wing that inspired the vehicle used by Ezio in ACII).

That wing formed part of his most famous flying machine design, the 'ornithopter', a machine with a 33-feet-long wingspan that used frame made of pine covered in raw silk to create a light but sturdy membrane. According to da Vinci's actual plans, the pilot would lie facedown (much like a hand glider) and use a crank system to work the wings. There's no historical evidence to suggest such a design was every logitically attempted in the 15th century, but it proves the Italian was almost certainly the first European to suggest a feasible concept.

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The rope dart

Rope darts have been a staple in the series for years, but they had their best outing in Assassin's Creed III as Connor Kenway aka Ratonhnhaké:ton used them to pull enemies off their horses and tie guards to branches like bloody pinatas. And, as you might expect, these deadly projectiles aren't a fictional creation - they're a real-life tool that's been in use for centuries.

The shéng biāo (also known as the Jōhyō in Japanese culture) was first recorded in China as far back as the Tang Dynasty (618–907 AD), and had usually consisted of a short blade or hook tied to a line of rope or chain. The length this rope/chain entirely depended on the weight of the projectile (and the strength of the user) with recorded versions ranging between 3 and 5 metres.

It's one of the most unique weapons from ancient history, requiring the user to twine (wind the rope up), throw and retrieve the rope dart. It was used to slash opponents from a medium range, impale itself in enemies from afar and launch them forwards and bind them during battle.

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Wrist gun/Phantom Blade

In the world of Assassin's Creed, the mystical Apples of Eden (artefacts from a lost yet hyper advanced civilisation) provide the Assassins and the Templars with technology that's centuries ahead of real-world discoveries. So for the AC folk, the concept of a wrist-mounted gun or projectile launcher appeared as early as Renaissance Italy.

In reality, concealing any sort of weapon on your wrist presents a raft of technical problems to navigate, so it wasn't until the end of the 18th century that we start to see guns small enough to be concealed in one's hand. The Derringer, often known as the 'palm pistol' was one of the first, and fired small .40 cartridges.

Models were usually around 5 inches long, and due to their small barrel size you'd need to be pointing said weapon directly in someone's face to hope to cause anything other than a nasty bruise. Each projectile would travel at about 425 feet per second (a regular sized pistol of the same era would have shot a ball at twice the speed).

Sleeve guns did start to appear during the 20th century, with a modified version of the suppressed Welrod pistol used by British agents of Station IX of the Special Operations Executive during WW2. Another version was also in use by British agents during the conflict, which used shot .32 ACP and 9×19mm ammunition. Again, this was a close quarters weapon rather than something that could be used with any sort of range.

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Grappling hook launcher

The humble grappling hook has been a part of popular culture since time immemorial, but it didn't enter the Assassin's Creed lexicon until around the 19th century with the wrist-mounted Rope Launcher designed for Evie and Jacob Frye in Assassin's Creed Syndicate.

In our own timeline, the grappling hook has been recorded as early as the Romans, with the powerful empire using a simple hook on a length of rope alongside a spiked plank called a 'corvus' in order to secure and board enemy ships. This tie to naval warfare would continue for centuries afterwards, with claws (or 'flukes' as they were sometimes known) used to catch ship rigging and pull two vessels closer so one crew could board the other.

The grappling hook also popped up in ancient history in the East during the heyday of the samurai, with a design known as the 'kaginawa' ('kagi' translates as hook, 'nawa' as rope) used by ninja and regular soldiers as a siege weapon to scale the side of a castle or settlement.

Pre-20th century designs relied on manual strength to launch the hook to make it work, but later versions used a carefully coiled rope contained in a tube. Compressed air would then be fired through the tube, launching the flukes and the loosening rope to its destination. In modern day warfare, grappling hooks are still in operation, although they're mostly used by combat engineers to trigger trip wire mines from afar.

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The Animus is the technology that sits at the heart of the Assassin's Creed universe, a fictional machine that enables a person to explore genetic memories and interact with them like a full body VR experience. It's the McGuffin that drives the conceit of the whole series, but could such technology really be replicated in real-life?

Our genome does indeed contain an archive of information that documents our journey to modern man, but it's not as deep or as comprehensive as Assassin's Creed explanation. In fact, we share most of our genetic makeup with primates, but recent advances in the field of 'epigenetics' (where genetic change occurs through environmental experience). This field is very much in its infancy, but studies suggest our DNA holds imprints of everything from diet to how rich or poor your family is.

There's also research being conducted in Berkeley University that's centered around using blood flow and neural activity to create visual representations of actual memories. According Sebastian Alvarado, a molecular biologist at McGill University who wrote a piece on the subject for Kotaku back in 2012 , the tests have shown some pretty impressive results - but we're certainly a long way from the Full HD immersion of the Animus.

Advances in virtual and augmented reality have certainly brought us closer to realising the Animus dream. Full-body rigs, such as the Pioneer suit from Tesla (which uses a wetsuit like getup to create sensory feedback across the entire body) or the Teslasuit haptic system are enabling scientists to take the concept of simulation and expand it into an experience that goes beyond sight and sound.

If all this talk of Assassin tech has got you in the mood for a little historical parkour, you can order Assassin's Creed Origins for Xbox One, PS4 and PC on 27 October 2017.

  • Why not checked out... Jurassic Lark: the tech and science that Steven Spielberg got super wrong in his movies

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Assassin's Creed Wiki

Phantom Blade

  • View history

The Kingdom of Beggars 3

Arno Dorian activating his Phantom Blade

The Phantom Blade is a modification to the Hidden Blade which consists of a miniaturized crossbow attached to the gauntlet. Pioneered and utilized by the French Brotherhood of Assassins , the projectile mechanism complements the Hidden Blade by providing the user with the ability to assassinate at range.

  • 3.1 Gameplay
  • 5 Appearances
  • 6 References

Essentially a ranged counterpart to the Hidden Blade, the Phantom Blade is reminiscent to a crossbow which has been scaled down to fit underneath a wrist bracer. The assembly consists of a chamber within where the bolts are loaded and a retractable bow analogous to the prod of a crossbow. The limbs of the prod are connected to a central wheel around which they pivot and fold downward to maintain the device's inconspicuous appearance when not in use. Upon activation of the trigger mechanism, these limbs spring outward to instantly form a functional bow. [1]

The Phantom Blade launches darts which are as deadly as bolts. Although it does not have the range of a pistol , the firing mechanism is virtually silent and unerringly swift. With the keen marksmanship of a fully trained Assassin, it can deliver instant death all the same while keeping the Assassin incognito. [1] In this respect, it is much more viable for stealth operations than the earlier Hidden Gun used during the Renaissance which took longer to aim, fire, and reload as well as producing an audible bang. [1] [2]

The standard Phantom Blade serviced to French Assassins during the late 18th century carried only one bolt at a time, but it could be upgraded to hold two bolts per round. A variation of the Phantom Blade called the Berserk Blade loaded berserk darts instead and could be fit on the gauntlet alongside the Phantom Blade. [1]

History [ ]

An early prototype of the Phantom Blade was the Hidden Bolt designed by Leonardo da Vinci for the Italian Assassin apprentice Francesco Vecellio at some point between 1501 to 1503. Because the Master Assassin Ezio Auditore deemed him unready to handle the Hidden Gun, Francesco had to ask Leonardo to invent a safer and stealthier alternative. [3]

In 1725, while working for the Zhang Wei Union , the Korean engineer Yun Pyeong-Gyu created the first Phantom Blade for the former pirate -turned-Assassin Edward Kenway during the latter's journey in Souteast Asia . Unlike later iterations of the weapon, this prototype was worn on the right arm and required Edward to manually launch the blade from the gauntlet by pressing a button twice: once to activate the crossbow mechanism, and a second time to fire the projectile. [4]

By the late 18th century, the Phantom Blade had become a standard for the French Assassins . [1] On 5 January 1791, [5] Arno Dorian received his first Phantom Blade from Mentor Honoré Mirabeau in recognition of his successful assassination of the Templar agent Charles Gabriel Sivert . [6] Over the course of the French Revolution , he made frequent use of it in his missions, as did other Assassins who accompanied him. [1] After October 1792, [7] [8] he had it upgraded with a supplementary berserk bolt launcher and to hold an additional bolt. [9]

Behind the scenes [ ]

The Phantom Blade debuted in the 2014 video game Assassin's Creed: Unity as the new variant of the Hidden Blade. It functions as the principal ranged assassination tool, allowing Arno to conduct low-profile assassinations from afar.

Gameplay [ ]

Players first receive it in the memory " The Kingdom of Beggars " of sequence 4. Initially, it can only fire one bolt before needing to be reloaded, but the skill Improved Phantom Blade can be purchased with Sync Points after sequence 9 to upgrade the weapon. With this skill, the player can fire two bolts before needing to reload; they also unlock the Berserk Blade.

The Improved Phantom Blade upgrade does not expand the player's ammunition capacity for the weapon, which is dependent on the bracer they have equipped rather than the belt, which determines the ammo capacity for all other tools. The starting bracer, Arno's Original Bracers , nominally only allows room for 5 bolts, and this sets the maximum number that can be purchased from stores at one time. However, this number is actually the amount Arno can carry on his person prior to loading the Phantom Blade. Therefore, by loading one bolt into the Phantom Blade, he creates space for an additional bolt to be purchased from the store. The default number of bolts a player can carry is therefore 6 and not 5 as the game's interface would indicate.

The Improved Phantom Blade upgrade does not double this capacity to 12 bolts since it only doubles the loading space of the weapon's chamber. With the basic bracer and this upgrade, the maximum bolts a player can carry is therefore 7: 5 on Arno's person, 2 loaded into the launcher. The way to expand the ammo capacity for the Phantom Blade, as well as the Berserk Blade, is to use certain higher-level bracers. This ranges from a non-upgraded Handmade Napoleonic Bracer , which provides only 1 additional Phantom Blade bolt, to an upgraded Legendary Military Bracer , which provides an additional 7 Phantom Blade bolts for a total of 14 bolts, alongside 7 additional Berserk Blade bolts. Not every high-level bracer provides a bonus to this capacity however: the Prowler , Sans-culottes Bracer , Napoleonic, Brigand , and Military lines do, but the Medieval , Phantom , and Musketeer lines do not.

Gallery [ ]

Concept art of the Phantom Blade

Appearances [ ]

  • Assassin's Creed: Rebellion
  • Assassin's Creed: Forgotten Temple

References [ ]

  • ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Assassin's Creed: Unity
  • ↑ Assassin's Creed II
  • ↑ Assassin's Creed: Project Legacy – Rome: Chapter 3 – Francesco Vecellio
  • ↑ Assassin's Creed: Forgotten Temple – Episode 31
  • ↑ Assassin's Creed: Unity – Graduation
  • ↑ Assassin's Creed: Unity – The Kingdom of Beggars
  • ↑ Assassin's Creed: Unity – Starving Times
  • ↑ Assassin's Creed: Unity – The Escape
  • ↑ Assassin's Creed: Unity – Skills: Ranged
  • Assassin's Creed
  • 1 Assassin's Creed (series)
  • 2 Basim Ibn Ishaq

Phantom Blade Zero - everything we know so far

'What's your plan, knowing you only have 66 days to live?'

A character in heavy armor bows toward the left of the frame

  • Story and setting
  • Latest news

There's a demo for Phantom Blade Zero on the way. So far, we only know that it'll release sometime in 2024, but that'll be our first chance to get our hands on it. Stay tuned for further updates, as we narrow down exactly when the demo will launch.

Phantom Blade Zero was revealed as part of a Sony PlayStation Showcase event, and quickly became one of the hottest games to watch, after it showed off some seriously impressive action.

From what's been shown off so far, Phantom Blade Zero is an upcoming game that's absolutely worth keeping an eye on. It features a bleak, dark aesthetic, paired with hyper-fast hack-and-slash action. It's reminiscent of games like Wo Long: Fallen Dynasty , Sekiro , and Nioh . It does offer a slightly different take on this genre, however, with a much closer camera and a more cinematic art style.

Here's what we know about Phantom Blade Zero so far, including a look at the gameplay, latest trailers, and story/setting. As the year rolls on, it's likely that we'll hear more about Phantom Blade Zero . Once more info is revealed, you'll find it here.

Phantom Blade Zero - cut to the chase

  •  What is it? A hack and slash RPG with a unique art-style
  •  When can I play it? TBC
  •   What can I play it on? PS5, PC
  •  Who makes it? S-Game

Phantom Blade Zero trailer

There's only been one trailer for Phantom Blade Zero released so far. It debuted during PlayStation Showcase 2023, and for many fans, it really stole the show. You can check out the trailer below, which shows off some of the awesome-looking action on offer.

In addition, there was a new anime trailer released over Chinese New Year. This doesn't include any gameplay, but does set the scene for the revenge-filled story to come. Watch it below:

Phantom Blade Zero “Year of the Dragon” special trailer: Rain and Blood is now officially released! A playable demo of Phantom Blade Zero will be available soon within this year as well! We dedicate this special trailer as a gift to our fans awaiting Phantom Blade Zero, wish… pic.twitter.com/6dyvrDaXh7 February 2, 2024

We'll be updating this article with new Phantom Blade Zero trailers when they're released. In the meantime, the best place to check for more on the game is the official PlayStation YouTube channel .

Phantom Blade Zero gameplay

So far, we've only seen brief slices of in-game action for Phantom Blade Zero . It's found in the initial announcement trailer but does not feature a HUD, and is far from being the final version that players will get their hands on at launch. Still, what we've seen is promising at present, with Phantom Blade Zero offering a faster, more visceral version of the combat found in games like Ghost of Tsushima and Wo Long: Fallen Dynasty.

It looks as though the bulk of the gameplay in Phantom Blade Zero will consist of fast-paced melee battles, as well as boss fights with more varied enemies. In the trailer released so far, some of the bosses appear to have long-ranged weapons, trick weapons, and even the ability to destroy environments. It's clear that Phantom Blade Zero is aiming for a more cinematic style than that of the games it's already being compared to. Because of this, expect semi-open world exploration, in-game cinematics that transition into fights, as well as an eccentric cast of characters.

Phantom Blade Zero story and setting

In Phantom Blade Zero , you play as Soul, an elite assassin serving an elusive but powerful organization known simply as “The Order”. After being gravely injured, he is brought back to health by a mysterious healer. In effect, this is a curse that only lasts for 66 days, meaning he has a limited time to seek revenge on his enemies.

In terms of the setting, we know that it will offer up a semi-open-world for players to explore. The Universe the game is set in is called Phantom World, which is also the setting for other games from the developer. At present, the finer details of Phantom Blade Zero's story have yet to be revealed. Once we hear more about Zero and his quest for vengeance, we'll update this section.

Phantom Blade Zero latest news

Phantom Blade Zero to get a demo in 2024 As per Gematsu , Phantom Blade Zero will receive a 30-minute demo at some point in 2024. This was announced during the ChinaJoy 2023 stage presentation on July 30, 2023.

That's all we know about Phantom Blade Zero so far. For more on the biggest games set to launch on PlayStation 5, be sure to check out our new PS5 games guide.

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Jake Green

Jake is a freelance writer who currently works regularly with TRG. Hailing from the overcast shores of Brighton in the United Kingdom, Jake can be found covering everything from features to guides content around the latest game releases. As seen on NME.com , Eurogamer.net , and VG247.com , Jake specializes in breaking games down into approachable pieces for guides, and providing SEO advice to websites looking to expand their audiences.

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Assassin’s creed unity phantom blade review – a worthy prop.

real phantom blade

I’m a dork. I have a Magic Galleon punching hand puppet from Lunar the Silver Star, pilsner glasses from the original Burnout, a full-sized chainsword replica from Warhammer: Space Marine, a Keyblade from Kingdom Hearts, and far more than fits in my office neatly. Now, nestled neatly between my Bahamut from Final Fantasy VII and my Invid Shock Trooper from Robotech is a shiny new goodie – the Phantom Blade from Assassin’s Creed Unity.

Unlike last year’s replica for Assassin’s Creed IV: Black Flag, there is far more on the plate than a retractable dagger this time around. Modeled after the weapon Arno eventually wields in Unity, this full-sized functional replica has far more moving parts.

Phantom Blade 1

In terms of construction, the device is made of a rigid leather-like plastic for the main assembly. The weapon portion is also painted plastic, textured to look like wooden arms for the crossbow, and aged metal for the firing mechanisms, buttons, and embellishments. There is an intricate level of detail present, albeit best viewed at a distance. Buckles are moulded into the plastic and painted, with some areas of the weapon standing out as flat and unpainted as is the case with the bottom of the weapon. That said, for such a low price it is surprising just how good it looks.

The device comes as two parts to make up the entire assembly. The second piece is a more flexible plastic that allows the secondary straps on the primary element to attach securely. It fits comfortably on my forearms, but obviously your mileage may vary depending on the size of yours. I could see it comfortably holding up to a day of cosplay for those so inclined.

Mechanically, the device is fairly simple. There is a spring loaded assassin’s blade that extends from the undercarriage of the weapon by depressing a button on the rear of the device. The 5.5” Hidden Blade springs to life, sliding free with a satisfying snap. Just above that is symbol of the Order of the Assassins that serves as a second button to launch the Phantom Blade – the blade Arno is able to use as a silent ranged tool. There is a third button at the top of the device, directly on top of the gear that actuates to unfurl the arms of the crossbow for the Phantom Blade. All three buttons blend nicely into the weapon, preserving the look and feel of a real weapon without looking like a toy.

Phantom Blade 3

The Phantom Blade is essentially a wrist-mounted crossbow. On this device, the string is merely cosmetic, so the weapon can be fired from “stealth mode” – that being with the arms retracted. Still – it’s great that the whole thing folds up and can be relatively easily concealed under a robe sleeve.

Both the Hidden Blade and the darts from the Phantom Blade are made of a flexible thermoplastic. This ensures that you can’t actually hurt anyone. Both have a patina-like finish that makes them appear aged. The dart is embellished but worn from use.

The final piece of the weapon transcends into the game proper. Also included is a code to download the French Cavalry Pistol in Assassin’s Creed Unity. By redeeming the included code, you are granted this mid-range weapon for a single platform of choice. It’s not an overly powerful weapon, but if selected at the beginning of the game it’ll provide a solid advantage against your foes.

Phantom Blade 2

My only concern with the Phantom Blade is the moving parts. The only metal in the device are a handful of screws that hold the assembly together, and the springs that bring the whole thing to life. With the bulk of the moving parts being plastic, I can imagine it won’t hold up to a great deal of abuse – think of this as more of a showcase and occasional use toy.

real phantom blade

Ron Burke is the Editor in Chief for Gaming Trend. Currently living in Fort Worth, Texas, Ron is an old-school gamer who enjoys CRPGs, action/adventure, platformers, music games, and has recently gotten into tabletop gaming.

Ron is also a fourth degree black belt, with a Master's rank in Matsumura Seito Shōrin-ryū, Moo Duk Kwan Tang Soo Do, Universal Tang Soo Do Alliance, and International Tang Soo Do Federation. He also holds ranks in several other styles in his search to be a well-rounded fighter.

Ron has been married to Gaming Trend Editor, Laura Burke, for 27 years. They have three dogs - Pazuzu (Irish Terrier), Atë, and Calliope (both Australian Kelpie/Pit Bull mixes).

real phantom blade

Assassin's Creed Unity Phantom Blade

The weapon comes in at a cost of $59.99, and given the PVC and thermoplastic design, I’m surprised to see it at this low of a price. If you are prepping for next year’s Halloween party, or have a costume party sometime in your future, it’d be hard to not recommend the Phantom Blade for the Assassin’s Creed fan in your life.

— Ron Burke

  • Excellent texture work
  • Nice patina finish to the whole device
  • Functional prop
  • Somewhat fragile design
  • Paint work is either perfect or missing

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Phantom Blade Zero was the surprise mystery hit of Sony’s PlayStation Showcase

There’s not a lot out there, but what fans can find speaks to a really big console exclusive

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Share All sharing options for: Phantom Blade Zero was the surprise mystery hit of Sony’s PlayStation Showcase

Of 25 trailers shown during Wednesday’s PlayStation Showcase , the one most fans seem to be talking about the next morning also was the one most out-of-the-blue. It’s Phantom Blade Zero , from S-Game, and its genre/style/features are also kitchen-sink difficult to describe.

We’ll do our best to bring you up to speed on this intriguing adventure, which at the very least appears to present players with stylish, sword-and-melee combat set in a world based on feudal China.

What is Phantom Blade Zero all about?

It is an action role-playing game that should delight fans of recent action role-playing games like Ghost of Tsushima , Sekiro: Shadows Die Twice , and Wo Long: Fallen Dynasty , especially as they share themes from Asian culture.

But Phantom Blade Zero layers on a lot of its own lore with a striking blend of martial arts and steampunk. “Be the Dark Raider exiled by ‘The Order,’ embark on the path of vengeance, and uncover the darkest secrets of Wulin!” says its official YouTube listing .

A PlayStation Blog post from S-Game founder Soulframe Liang after the Showcase said, “‘Phantom World’, the universe that the game is set in, is a universe where many kinds of powers converge. You’ll find Chinese Kungfu, intricate machines reminiscent of steampunk, arts of the occult, and intriguing stuff that doesn’t quite fit into any of these categories.”

The player-protagonist, called Soul, is an assassin who is framed for the murder of the leader of The Order. After being mortally wounded, Soul’s life was saved by a magic healer, but only for 66 days. So, there’s a race against time through the game’s narrative to defeat the enemies of The Order and bring justice to those responsible.

As for the game’s visual presentation, Liang said, “The dark/bleak visual style that you’ll see a lot in the game is a deliberate decision. A bleak world makes characters with hearts of gold really stand out.”

Otherwise, S-Game’s website is mum, leaving things to teasers and screenshots. A good place to look for more is a newly created subreddit , where fans have pulled out parts of the trailer and highlighted what they think Phantom Blade Zero will deliver whenever it launches.

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Is Phantom Blade Zero a Soulslike game?

That’s a question a lot of fans are asking, given its comparisons to Sekiro and Wo Long , but Liang says Phantom Blade Zero isn’t necessarily a Soulslike game.

“We are huge fans of the hack and slash genre,” Liang said. “What’s more popular today is ‘strategic action game’, such as Soulslikes and Monster Hunter. They choose to slow things down a notch or two, giving players more time for strategic thinking.

“But that approach doesn’t convey the kind of action fest we have in mind,” Liang added, “namely, the sleek, breathtaking moves in Kungfu movies back in the 1990s.”

Who is S-Game, the developer of Phantom Blade Zero?

S-Game is a studio based in Beijing. Phantom Blade Zero (and Executioners ) seems to be its first Western release.

If this is Phantom Blade Zero, is there another Phantom Blade game, too?

S-Game also the developer of Phantom Blade: Executioners , a side-scrolling “dark Kungfupunk action game” for Android, iOS, and Windows PC. That game has been playable in multiple closed beta tests and is listed as “coming soon” on Steam .

You can watch gameplay of Phantom Blade: Executioners below for a taste of S-Game’s 2D action chops.

Liang said that the Phantom Blade canon his studio created consisted largely of games launched on mobile devices in China, not the West. The Phantom Blade series evolved out of another game called Rainblood: Town of Death , an indie game developed by Liang in RPG Maker and released in 2010.

When is Phantom Blade Zero’s release date?

The game does not have one yet. Wednesday’s trailer was the first anyone ever heard of Phantom Blade Zero , and the trailer did not give a launch date or window.

Is Phantom Blade Zero a PlayStation exclusive?

The game’s official website lists PlayStation 5, Steam, and the Epic Games Store as platforms, so yes, it appears to be a console-exclusive title for PlayStation.

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  • Phantom Blade Zero: a new beginning in a long journey

Phantom Blade Zero: a new beginning in a long journey

Studio founder reveals the origins and inspirations behind this hack and slash RPG.

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It all started with an indie game that I made myself with RPG Maker back in 2010. It was named Rainblood: Town of Death. The process of making it was an escape from the difficulties and frustrations life threw at me when I was studying architecture, first in Beijing, then in New Haven. 

Then I returned to China and founded S-Game to make more games. Rainblood grew into a whole franchise and picked up a new name: Phantom Blade. Most of these games were for smartphones and never released outside of China. Still, we’ve managed to build a fan base of over 20 million. 

Now is the time to make the game that we always wanted to make, and present it to the world as a new PlayStation 5 game.

Allow me to introduce Phantom Blade Zero, the spiritual rebirth of the original Rainblood. It’s massively larger and richer, changing engine from RPG maker to Unreal Engine 5, but has never changed in its core.

Phantom World, the universe that the game is set in, is a universe where many kinds of powers converge. You’ll find Chinese Kungfu, intricate machines reminiscent of steampunk, arts of the occult, and intriguing stuff that doesn’t quite fit into any of these categories. 

real phantom blade

In Phantom Blade Zero, you’re Soul, an elite assassin serving an elusive but powerful organization known simply as “The Order”. He was framed for the murder of The Order’s patriarch and gravely injured in the manhunt that ensued. A mystic healer managed to save him from death, but makeshift cure only lasts for 66 days. He must find out the mastermind behind it all before his time runs out, against powerful foes and inhuman monstrosities.

real phantom blade

From Louis Cha’s Wuxia stories to Bruce Lee’s movies, and Michelle Yeoh in Everything Everywhere All at Once, and Donnie Yen in John Wick: Chapter 4, Kungfu in pop culture is constantly evolving, but always awesome! With Phantom Blade Zero, we are adding a new twist to the formula, a heavy dose of punk spirit, alongside with stylish visuals. We call this overall art direction “Kungfupunk”.

Worldbuilding

Phantom Blade Zero unfolds in a semi-open world. We are aware that “open world” is the buzz word in these days, but with limited resources, we would rather present you multiple maps of reasonable size, and handcrafted and populated with diverse activities, instead of one huge continuity full of repurposed/reused assets.

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The dark/bleak visual style that you’ll see a lot in the game is a deliberate decision. A bleak world makes characters with hearts of gold really stand out. Plus, it serves as a reminder to never let your guard down. There are plenty of powerful beings that want to see you dead. They’re challenging but abundantly rewarding, in the form of weapons, armor, artifacts, skills, among other ways to customize or progress your character.

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Authentic Kungfu moves

We are huge fans of the hack and slash genre. Stellar titles like Devil May Cry or Ninja Gaiden are insanely exhilarating with their huge arsenal of moves and lightning-fast pace. However, they are not for everyone. What’s more popular today is “strategic action game”, such as Soulslikes and Monster Hunter. They choose to slow things down a notch or two, giving players more time for strategic thinking. But that approach doesn’t convey the kind of action fest we have in mind, namely, the sleek, breathtaking moves in Kungfu movies back in the 1990s.

real phantom blade

Lucky for us, during the decade making mobile games, we learned to simplify things in favor of touchscreens, giving players a way to execute elaborate chains of moves with a minimum amount of button-mashing. As it turns out, with some tweaks, this mechanism works just as well on controllers.

And we’re honored to have Mr. Kenji Tanigaki as our action director. Kenji-san is responsible for many mesmerizing fighting scenes in classic Kungfu movies. In fact, many of our ideas are inspired by his early works. In Phantom Blade Zero, his role is to demonstrate each designed move, which is then captured with a camera matrix, for the reference of our animation artists. You’re reading it right. Combat moves in Phantom Blade Zero have to be made with handcrafted animation, because motion capturing can’t do it justice.

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This is as much as we can disclose at this stage. As we work vigorously on the new PS5 game, there will be more news down the road. 

PlayStation Showcase 2023

Playstation studios & third-party publisher announcements.

  • Final Fantasy XVI launch trailer, Salvation, revealed
  • Marvel’s Spider-Man 2 gameplay revealed
  • Introducing Concord—a new PVP multiplayer FPS from Firewalk Studios coming to PS5 and PC
  • Bungie unveils Marathon
  • Watch the first trailer for Dragon’s Dogma 2, Capcom’s upcoming action-RPG
  • Tower of Fantasy, an immersive cyberpunk open-world RPG, hits PS5 and PS4 this summer
  • Two new playable characters join the Granblue Fantasy: Relink roster
  • First Assassin’s Creed Mirage gameplay revealed, launches October 12
  • Alan Wake 2 launches on PS5 October 17
  • Foamstars, a fresh new party shooter revealed for PS5 and PS4
  • Helldivers 2 drops on PlayStation 5 later this year
  • New Immortals of Aveum trailer highlights enemies of the realm
  • Introducing Fairgame$, a competitive heist experience coming to PS5 and PC

PS VR2 announcements

  • New gameplay details revealed for Crossfire: Sierra Squad, coming to PS VR2
  • Beat Saber launches on PS VR2 today with new Queen Music Pack
  • Immersive PS VR2 action-shooter, Synapse, launches on July 4
  • First look at Arizona Sunshine 2 revealed, launches on PS VR2 this year
  • First PS VR2 footage for Resident Evil 4 VR Mode revealed
  • Five Nights at Freddy’s: Help Wanted 2 – hiring again on PS VR2

Indies announcements

  • Revealing Ultros, a psychedelic sci-fi side-scroller coming to PS5 and PS4 in 2024
  • Welcome to Revenant Hill, where your journey to become a witch’s familiar begins
  • Towers of Aghasba hits PS5 next year – new gameplay details
  • Revealing Cat Quest: Pirates of the Purribean, coming to PS5 and PS4 next year
  • Teardown hits PS5 later this year
  • Meet the friends and foes of The Plucky Squire’s storybook world
  • Introducing Neva, the beautiful new game from the developer of Gris
  • The Talos Principle 2 brings mind-bending puzzles and haunting beauty to PS5
  • Introducing Sword of the Sea, a new game from Giant Squid

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Six Things to Know about Phantom Blade: Executioners

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Phantom Blade: Executioners is a martial arts hero action game with dark overtones, and impressive character transformations.

You play as a member of the “Organization” and upon receiving an alarming SOS, learn that a close friend’s brother was transformed into an eight-armed monstrosity that began killing his comrades. The culprit? A mysterious new body modification technique known as Sha-Chi that when abused, can transform the human host into a nightmarish killing machine.

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All of the bosses of PBEX are Sha-Chi modified--some by choice, while others are doomed to be imprisoned by this fate.

Where does the Sha-Chi Mod come from? What is the source and motivation behind this sinister power? A mysterious feud of three legendary clans is gradually unveiled as you dig deeper and discover the truth is bigger and more disturbing than you could possibly imagine.

Phantom Blade: Executioners is the third installment in the acclaimed series from Chinese action game developer S-Games. Game highlights include:

Comprehensive Character Development

Behind each character is a deep backstory. Here’s a glimpse of some of the headliners:

Protagonists

Soul is the youngest son of the Dark Castle of Mo who had disappeared for many years, but has returned. Mu Xiaokui is the young master of the Organization. Zuo Shang is the youngest son rescued by the maid of Mrs. Long before the Long Clan is destroyed. Xianzhe is a messenger of the Organization with Xukong as her only master. They are all loyal to the Organization because of their ties to Mu Tianmiao, its leader, and are intertwined by chance encounters, conspiracies, and deceptions soon to be revealed.

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Tang Li studied martial arts assiduously, but always felt inferior. Tempted by the Sha-Chi Mod, the gloomy 27-year-old lost control and became a hideous monster with countless arms. Xie Huichin decided to focus on the medical arts because he believed it was more heroic, before he transformed. Monk Dinghai is racked with guilt for assisting Ningyuan in the development of the Forbidden Tech. Dugu Linghe got caught up in a tragic and complicated relationship with Mister Li. In despair, she met a mysterious man in white and accepted the Sha-Chi Mod.

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Your Choices Affect the Story

Make difficult decisions to alter the course of events. Will you lie to a young girl looking for her father? Telling her he’s going to be ok when you know full well that he’s not? How about intervening between two feuding brothers? The choices are yours.

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Freestyle Skills and Killer Combos

During combat players can create different skill chain combos according to their preferences. Long chains, short bursts, and other skills can be easily adjusted. To unleash a skill chain, you’ll need to make sure your timing is right, and may stack Phantom bonuses on each of your character’s unique skills to improve attributes.

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Phantom Bonuses and Stories

Phantoms are related to the characters and story in the game and each time you acquire a new Phantom or upgrade one, you unlock a Phantom story. These Phantom stories may impact your decision-making and affect how you play out certain scenarios by providing additional story context for each character.

Plenty of Loot

Earn equipment and Phantoms after winning battles. Equipment attributes are random and players can mix and match their gear to suit their playing style and aesthetic. Highly-coveted Sin Gears are obtained in Purge Dungeons. Purify Sin Gear to enhance it further. And most loot can be produced in battle.

Phantom Blade: Executioners is expected to launch for mobile platforms and PC in multiple languages in early 2022, though keep an eye out for a slow trickle of reveals regarding plot lines, character stories, combat, and gameplay.

Official website: https://pbex.s-gamestudio.com/

Facebook Page: https://www.facebook.com/PBEXglobal/

Twitter: https://twitter.com/PBEX_global

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IMAGES

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  2. Assassin's Creed Phantom Blade replica transformed into real weapon

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  3. HD Assassin's Creed Unity Phantom Blade (Prototype 1) By RAWICE511

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  4. Ubisoft Announces The Wearable "Unity Phantom Blade"

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  5. Assasins Creed Unity

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  6. Arno costume (ACU): phantom blade tutorial

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VIDEO

  1. Phantom Blade 0 Looks Amazing! 🔥 #PS5 #Gaming #Shorts #PhantomBlade0

  2. Phantom Blade:Executioners is a awesome 2D fighter

  3. Phantom Blade Zero's Combat Gameplay Looks Insane#game#gaming#gameplay#shorts#viral

  4. PHANTOM BLADE 0: Nuovi Dettagli sul Gameplay

  5. Phantom Blade 0 2024

  6. PHANTOM BLADE: EXCUTIONER PART 1

COMMENTS

  1. Real Life Version of Arno's Phantom Blade from 'Assassin's Creed Unity'

    Hoping to capitalize off the buzz surrounding Assassin's Creed Unity 's release ( read our review ), the folks at AWE me have replicated the phantom blade in stunning fashion. Yes, there is a ...

  2. Arno Dorian's Phantom Blade (Assassin's Creed Unity)

    Get your own Phantom Blade life-size replica, complete with firing crossbow and spring-loaded hidden blade. ... Get your own Phantom Blade life-size replica, complete with firing crossbow and ...

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    A short demo video of RawiceCreations heavily inspired phantom blade prop.Injection moulded main body.Phantom bow segment 3d printed.Very fun to mess around ...

  4. Assassin's Creed Phantom Blade replica transformed into real weapon

    Both were created by the industrious folks at Man at Arms, who have published the video of their most recent project: transforming a replica Phantom Blade from Assassin's Creed Unity into a real ...

  5. Arno Phantom Blade

    Reviewing Arno's Phantom Blade (Hidden Blade from Assassin's Creed) from a filmmaker's perspective.Previous Reviews -Edward Kenway Hidden Blade: https://www....

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    The science of Alien: Covenant: meet the real world xenomorphs; Wrist gun/Phantom Blade. In the world of Assassin's Creed, the mystical Apples of Eden (artefacts from a lost yet hyper advanced ...

  7. Phantom Blade

    The Phantom Blade is a modification to the Hidden Blade which consists of a miniaturized crossbow attached to the gauntlet. Pioneered and utilized by the French Brotherhood of Assassins, the projectile mechanism complements the Hidden Blade by providing the user with the ability to assassinate at range. Essentially a ranged counterpart to the Hidden Blade, the Phantom Blade is reminiscent to a ...

  8. V2 Assassin's Unity Phantom Hidden Blade

    This Particular model is the Phantom Blade variant worn by Arno Dorian in AC Unity. This is probably one of the most exciting hidden blade variants in our new V2 range of hidden blades. This model features a real functioning folding crossbow that works just like in the game and is capable of shooting the included bolts up to 4-6* metres and the ...

  9. Phantom Blade Zero

    From what's been shown off so far, Phantom Blade Zero is an upcoming game that's absolutely worth keeping an eye on. It features a bleak, dark aesthetic, paired with hyper-fast hack-and-slash ...

  10. Assassin's Creed Unity

    The Phantom Blade is essentially a wrist-mounted crossbow. On this device, the string is merely cosmetic, so the weapon can be fired from "stealth mode" - that being with the arms retracted. Still - it's great that the whole thing folds up and can be relatively easily concealed under a robe sleeve.

  11. Phantom Blade Zero: release date, trailer, and everything to know

    By Owen S. Good May 25, 2023, 2:10pm EDT. Phantom Blade Zero - Announce Trailer | PS5 Games. Watch on. Owen S. Good is a longtime veteran of video games writing, well known for his coverage of ...

  12. Exclusive Developer Interview ft. Phantom Blade Zero

    Soulframe: The Phantom Blade universe is called "Phantom World." It's basically a fantasy version of China. The period of history is more or less the Ming Dynasty-namely the 14th century to 16th ...

  13. Phantom Blade Zero, a Striking Samurai Soulslike, Revealed During ...

    Posted: May 24, 2023 1:36 pm. During today's PlayStation Showcase, Sony revealed Phantom Blade Zero, a third-person action RPG headed to PlayStation 5. Made by S-Game, Phantom Blade Zero features ...

  14. Phantom Blade Zero: a new beginning in a long journey

    In Phantom Blade Zero, you're Soul, an elite assassin serving an elusive but powerful organization known simply as "The Order". He was framed for the murder of The Order's patriarch and gravely injured in the manhunt that ensued. A mystic healer managed to save him from death, but makeshift cure only lasts for 66 days. ...

  15. What is the deal with the Phantom Blade? : r/assassinscreed

    Edit: Unless if the phantom blade was built with the help of Precursor technology, which would, in the AC universe, make it absolutely believable, but I highly doubt a random member of the French Brotherhood (which I assume Arno is at the beginning) would be allowed to carry that.

  16. Phantom Blade: Executioners

    Phantom Blade: Executioners is a free-to-play side-scrolling action role-playing video game developed and published by S-GAME. Story Once upon a, the Phantom World was hit by a series of horrendous…

  17. Phantom Blade

    The Phantom blade is a really good level 40-49 weapon =D. The item proc effect activates very frequently and has helped me out in many situations. ... The real value in this weapon is for L59 twinks. Someone has posted a double mongoose shot, but it really doesn't show enough just how cool the glow looks. You really need to see it with ...

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    Riedell Black Leather Figure Skates Men's 7 N Royal MK Phantom Blades Red Wing. $399.99. $19.25 shipping. or Best Offer.

  19. Was This REAL GAMEPLAY?

    Was the phantom blade zero gameplay reveal at the PlayStation showcase even real? It looks too good to be true? #shortsvideo #phantomblade #phantomblade 👹 J...

  20. Six Things to Know about Phantom Blade: Executioners

    Posted: Oct 4, 2021 12:00 pm. Phantom Blade: Executioners is a martial arts hero action game with dark overtones, and impressive character transformations. You play as a member of the ...

  21. Phantom Blade Zero

    The gameplay of Phantom Blade 0 can be classified as a Semi-Open World ARPG Hack and Slash. Players will unravel the story and explore the vast world of Phantom Blade which harbours many secrets, side missions, treasures and other activities. The main quest will follow Soul's journey to unveil the real culprit behind the assassination.

  22. Phantom Blade 0

    Take your sword into battle in this fictional dark world based on Chinese Wuxia legend from S-GAME, coming to PS5.

  23. Phantom Blade Zero "Year of the Dragon" special trailer ...

    Phantom Blade Zero "Year of the Dragon" special trailer: Rain and Blood is now officially released! A playable demo of Phantom Blade Zero will be available s...